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Old 08-05-12, 06:14 PM   #361
THE_MASK
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Quote:
Originally Posted by volodya61 View Post
Unfortunately it doesn't help me.. I don't use No Hydrophones on surface. I'm using R.E.M_by_Xrundel_TheBeast_1.2 (edited myself). Thanks anyway..

Good hunting..
Volodya
Did you enable the Obelix map tools in the TDW option file editor ?
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Old 08-05-12, 06:36 PM   #362
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Originally Posted by sober View Post
Did you enable the Obelix map tools in the TDW option file editor ?
No..

EDIT: I'm using - EQuaTool 01.01 by AvM - add-on - Coloured Simple Tools and EQuaTool 01.01 by AvM - Medium Faber-Castell Style
I don't like Obelix map tools.. and not enable it..

EDIT2: Trying now disable R.E.M_by_Xrundel_TheBeast or enable it before TDW Ship Inertia and see what changes..
But Ship Inertia doesn't include UBoot_Sensors.sim and I don't see any reason..
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Old 08-05-12, 07:00 PM   #363
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I just reinstalled the game and loaded the mods exactly in the order that i have using the MEP file . The game loads and i am playing the new OH2 version 2 now with no problems . Using the mods in any order other than using the MEP file order is at your own risk .
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Old 08-06-12, 12:31 PM   #364
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Originally Posted by sober View Post
I just reinstalled the game and loaded the mods exactly in the order that i have using the MEP file . The game loads and i am playing the new OH2 version 2 now with no problems . Using the mods in any order other than using the MEP file order is at your own risk .
Couldnt agree more Sober it was only my intention to highlight my individual issue and my workaround obviously many people are playing the game using your list but as you know this game throws up little quirks to each system or install.

Having pre ordered SH5 in 2010 in its little fancy tin and only playing for a week and reallising the potential and putting it on hold until you guys did your stuff I can only stand back in amazement at the difference you and your fellow artists ( moders doesnt describe your achievements ) have created.

I will now retreat back into my tin can and monitor mod updates

Thanks again

Gowser
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Old 08-07-12, 08:15 PM   #365
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Sober

thanks for the suggestions, tried your latest list still getting CTD at bunker screen unless I disable Ship Inertia and then it loads bunker and into game no problem. Also tried disabling inertia damage without any success but it still loads with inertia damage enabled. I will go back and have a look at OH2 and TDWs Ship Inertia threads to see what I am doing wrong. I know I can play without ship inertia but I have been playing this sub game series since Silent Service on the Commodore C64 so I am not letting this beat me. Oh and by the way thanks to you for the work on your mega mod and all the other contributors

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Sober
Back to testing mods to see who was upsetting OH2 and Ship inertia and discovered they didnt like No Hydrophones on surface. This is an old mod so I checked what it was changing and it was changing new mods starting from FX Update so enabled after A1 sub crew and before FX Update and enabled all other mods in order and I am now enjoying my first mission with these excellent mods.

Hope this helps and I agree with Sobers sig

Gowser
I was updating my "soberlist" having same problem (of crashing in the bunker) thanks for the info

Report Back: didn't fix problem any suggestions???????

UPDATE: Found problem to be user error. TDW exe.Patcher I failed to enable mod fully (damage to zone box) . I went ahead anyways and placed No Hydrophones on surface between Ai sub and fX mods, everything is AOK.

I'll take a sinking U-boat in the cold North Atlantic over modding this game any day
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Old 08-09-12, 11:18 AM   #366
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Hi

Sober i am using now your fantastic supermod with your correct sequence enabling.I also have antilag in the game
I'm having a problem. Why it's happening this? Look at the picture (sorry for the bad quality, it was takken by a mobile phone.
http://i1085.photobucket.com/albums/...809_164448.jpg

By the way, how i plot a course?

Cheers
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Old 08-09-12, 11:29 AM   #367
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Push Ctrl+F11 to make screenshot in the game..

EDIT: if you want plotting course you should disable the Real Navigation
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Old 08-09-12, 11:50 AM   #368
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Push Ctrl+F11 to make screenshot in the game..

EDIT: if you want plotting course you should disable the Real Navigation
Thank you very much
Where goes the Print screens that i take with Ctrl+F11?
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Old 08-09-12, 01:02 PM   #369
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Thank you very much
Where goes the Print screens that i take with Ctrl+F11?
At the root folder of yours Silent Hunter V
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Old 08-09-12, 01:16 PM   #370
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At the root folder of yours Silent Hunter V
Ok

Thanks
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Old 08-09-12, 03:04 PM   #371
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Quote:
Originally Posted by mendesjpcrs View Post
Hi

Sober i am using now your fantastic supermod with your correct sequence enabling.I also have antilag in the game
I'm having a problem. Why it's happening this? Look at the picture (sorry for the bad quality, it was takken by a mobile phone.
http://i1085.photobucket.com/albums/...809_164448.jpg

By the way, how i plot a course?

Cheers
Some graphics cards / or whatever it is doesnt like the mod
sobers see thru wake fix . I think its this one , try removing from the list .
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Old 08-09-12, 03:08 PM   #372
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Real navigation , use the automation button on the right side panel and enable the real navigation automation . The navigator will plot a position on the map every 2 hours . Press the red square in the middle of the heading bar to bring up the round compass . When the navigator gives you a cross on the nav map use the map tool to find the heading that you need to go then just use the round compass to set your sub to the desired heading .
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Old 08-09-12, 03:23 PM   #373
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Some graphics cards / or whatever it is doesnt like the mod
sobers see thru wake fix . I think its this one , try removing from the list .
Thanks, i will try
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Old 08-09-12, 04:30 PM   #374
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Some graphics cards / or whatever it is doesnt like the mod
sobers see thru wake fix . I think its this one , try removing from the list .

YEAH, you're right! Problem solved!
Now i have a great game.
Thank you and all modders. Ubisoft should have programmers like you all!

I recommend the Sobers Supermod.
It has all the best mods and works great.

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Old 08-11-12, 01:23 AM   #375
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Following the mod list to the letter I'll post it here, Has anyone had a problem getting historical missions(single-player) to work. Campaign is running fine (for now) this boggles my mind??
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