SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-30-09, 11:43 AM | #196 |
Lieutenant
Join Date: Jun 2008
Location: The system might fail you. But dont fail youself...................
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NICE. |
07-03-09, 02:59 PM | #197 |
Watch
Join Date: May 2009
Location: Holland
Posts: 24
Downloads: 63
Uploads: 0
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What is the difference between PE4 and RE? is there any? and if so, should I take RE or keep PE4?
Thanks Nikolai |
07-03-09, 06:03 PM | #198 |
Admiral
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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Real Environmental is the improved version of all the previous Environmental mods , unfortunately I think is not yet full perfect
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What we do in life echoes in Eternity |
07-08-09, 12:01 PM | #199 | |
Watch
Join Date: Dec 2008
Location: Ukraine
Posts: 18
Downloads: 99
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Quote:
regerds |
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07-09-09, 11:47 AM | #200 | |
中国水兵
Join Date: Jul 2007
Posts: 275
Downloads: 21
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Quote:
What was included in SH4 looks like water from a more temperate climate like the North Altlantic or maybe the North Pacific. http://www.fotosearch.com/photos-ima...fic-ocean.html Bill
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07-11-09, 06:42 AM | #201 |
Watch
Join Date: May 2009
Location: Holland
Posts: 24
Downloads: 63
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PE4+Real environment mod?
Real environment is great, but some things i like more about PE4, can I use the two together, and if so in what order?
thanks |
07-12-09, 04:24 PM | #202 |
Loader
Join Date: Jul 2007
Posts: 83
Downloads: 57
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HELP - Camera Out of Sectors
Everytime I click on the Helmsman I get "Camera out of Sectors". I downloaded "Silent Editor" and I compared the camera.dat to the original and for the life of me can not figure out where to edit. I did edit helmsman's dummy node. But that did not do anything.
So, where do I go to fix this or where can I down load a fixed verision. I like roaming around the ship, there is a lot of "Eye Candy" that is missed with out this option. Thanks. |
07-15-09, 05:53 AM | #203 |
The Old Man
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This looks better than I have imagined. The color and transparency are almost perfect. Even if I'd know how to change them, I wouldn't know to what. Those trails that remain when you submerge are actually a simple fix. When you dive, simply go all stop then back to your original setting. So, for example I press "P" "~" "2" in rapid succesion. The trails dissapear 10 seconds after you reach periscope depth.
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07-15-09, 06:11 AM | #204 | |
Admiral
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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Quote:
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07-15-09, 06:19 AM | #205 |
The Old Man
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Yes, those. I don't even use external camera so I almost never notice them. But even so, as I said, if you see them, quickly stop engines and back to the previous setting again. You don't even need to wait for the command confirmation.
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07-15-09, 07:03 AM | #206 |
Admiral
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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Thank you, for the suggestion , I still believe this is a matter of tweak or adjust some files somewhere in the code to get a properly fixed bug
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What we do in life echoes in Eternity |
07-21-09, 09:14 AM | #207 |
Navy Seal
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Hey, we've had discussion (fight?) after discussion (argument?) about the correct color of water. Well, I stumbled into a scientific article on exactly that, along with an easily replicated experiment so you can demonstrate its truth: there IS an intrinsic correct color for water. No, it isn't purple!
The color of water. It's a fascinating read. I'll post this in the other environmental mod thread too.
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07-21-09, 12:48 PM | #208 |
Ensign
Join Date: Aug 2008
Location: Vancouver, B.C., Canada
Posts: 234
Downloads: 147
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Will this mod work with TMO, if just installing the #1 mod? And when I say work I mean does it conflict with anything, like detection range etc.
As I understand it some environmental mods can unbalance other supermods because of sensors etc... |
08-01-09, 06:36 AM | #209 |
Rear Admiral
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I have no problem with it. I don't think Ducimas has stamped his approval on it, but more do to lack of time. I'm no pro modder yet, but I see no conflicts with sensors, ect, nor do I think any changes in water conditions effect TMO in any way. The DD's seem mean as ever.
TMO uses Env 5 anyway which is still rather close. Ducimas did makes some env changes somewhat close to real env with TMO 1.8. I think in his mind it was so close that he didn't see the need to deal with Real Env and his time is limited to test every aspect of it. There are many mods that work with the supermods like TMO. It comes down to you have to trust the ones that make them and test them if they say they work with TMO. Just because they don't stamp there approval, it just says rely on the mod maker and blame him if something goes wrong, because they can't test every mod that someone makes and claims will work with their mods. However, we have many good modders that do a good job and I've found most the time someone says something works with TMO, it usually does. You basically have to learn to look at certain conflicts that mess with cfg. files, sensors, things like that. |
08-06-09, 12:25 AM | #210 |
Lieutenant
Join Date: Jul 2009
Location: Tacoma,Wa
Posts: 253
Downloads: 97
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Okay maybe I am being a moron at the moment but where is the link for this mod?
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