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Old 08-17-14, 04:47 AM   #16
Niedowidek
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Tycho, I just have to thank you. Your grid scheme is great. I read some KTBs and wanted to write down position in the same manner as real u-boat commanders did. With your mod it is possible. Thanks!
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Old 04-21-15, 02:49 PM   #17
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Old thread, I know, but when it was posted I wasn't playing at all. I just rediscovered it, downloaded and installed it a few days ago, and I have to say it's brilliant! Works exactly as advertised and has a version for each and every grid size and shape.

A belated thanks for making this, Tycho.
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Old 04-22-15, 01:50 PM   #18
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I'm glad you like it.

Quote:
Originally Posted by Sailor Steve View Post
Works exactly as advertised and has a version for each and every grid size and shape.
Not exactly. All grids are 217 px in height, but in width there have too many different sizes. I measured the grids, and then I selected seven sizes in such a way that the differences are only a few pixels.
Sometimes you will see the differences, but only if you look closer.
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Old 04-22-15, 03:56 PM   #19
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could some one please explain what this mod does - I don't understand?

thanks
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Old 04-22-15, 07:01 PM   #20
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It overlays the nav map with a grid system that allows you to define your position down to what the Kreigsmarine used, example BE6555, without having to guess at the last 2 numbers. It is a pulldown so it is out of the way until you need it.
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Old 04-22-15, 07:12 PM   #21
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HW3 explained it quite well, but just in case anyone still doesn't understand, here's what I hope is enough detail to make it plain. I've used Tycho's first two pictures from the original post.

One of the questions aired over the years has been "When I read real reports they have four numbers after the grid letters, but in the game we only have two. What does that mean?" The answer is that in real life the grids had four number coordinates. Formerly if you wanted all four you had to guess or, as I did, find a copy of the generic picture that showed how the four-number system worked and make a little better guess.

This mod does that. You pull down the grid coordinate map and find the section that matches the grid on your navigation map.

Below is the Nav Map from the game.



And here is the same look with the coordinate map laid on top of it. You can see exactly where your boat is - AO74.



The other coordinate overlays fit other size grid sections on the map. All you have to do is find the one that fits the section your boat is in now - AO7418.

Of course this kind of mod is really for us geeks who just have to know. It's not necessary to play the game, or vital to sink ships. It's just cool.

Oh, and Tycho, you may know exactly how far off your sizes are, but I don't care. I just have to use it and have fun. It's still awesome!
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Old 04-27-15, 07:00 PM   #22
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Do I set this mod up in the silenthunter3 gui or my gui which is magui f? Not been able to get this running!
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Old 04-27-15, 11:19 PM   #23
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That I can't help with. I don't use any GUI mods. Well, I suppose the Simfeeling 6-Dials mod is technically a GUI mod, but it doesn't say that on the label.
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Old 04-27-15, 11:21 PM   #24
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I have a question of my own. Does this replace the 'Harbor Maps' pullout? You know, the one with the small charts showing the nets and mines for all the friendly bases?

I'll be testing myself when I finish my current patrol, but I thought I'd ask now just in case somebody knows.
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Old 04-28-15, 03:06 AM   #25
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No it does not Steve. It adds a pulldown tab in the middle of the top edge of the nav map.
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Old 04-28-15, 04:46 AM   #26
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Quote:
Originally Posted by bstanko6 View Post
Do I set this mod up in the silenthunter3 gui or my gui which is magui f? Not been able to get this running!
It is strange, that you fail to make it to work. Even with manual installation, it is very simple. Like I answered to your PM, for MaGui F try this:

Paste the .tga file in: MaGui F/data/Menu/Gui/Layout/gridXXXX.tga

Open the file: MaGui F/data/Menu/menu_1024_768.ini

Add this to the end of the file:
Code:
[G31 I33]
Name=Grid XXXX
Type=1031;Stat bmp array
ItemID=0x31000017
ParentID=0x31000000
Pos=-157,1671,714,922
Color=0xFFFFFFFF
Materials=1
Display=0;No stretch
Mat 0=data/Menu/Gui/Layout/gridXXXX.tga
Crop 0=0,0,1,1
MatFlags=0x29
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
Save the file and load MaGui F through JSGME.

If it continue, to not work, send me your the menu_1024_768.ini file, I will look over it.
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Old 04-28-15, 10:22 AM   #27
Sailor Steve
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Quote:
Originally Posted by HW3 View Post
No it does not Steve. It adds a pulldown tab in the middle of the top edge of the nav map.
Thanks. I have the GridXXXX map. I just can't find the Harbor Maps anymore.

I guess some testing is in order.
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Old 04-28-15, 10:47 AM   #28
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Default Try moving the tab

Hello Steve,

When I installed GridXXXX, its pull-down tab and the margin around the overlays somehow hid the harbor chart and speed/distance table tabs. So, I moved it to the center of the chart table upper bar.

Changing the 'X' coordinate from -157 to 150 re-positioned the G31 I20 "object" in my 'menu_1024_768.ini' to Pos=150, 1671, 714, 922, which did the trick and un-hid/uncovered the other tabs.

Hope it works for you as well, good hunting...

P.S. Remember...maps are for landlubbers, charts are for mariners.
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Old 04-28-15, 04:56 PM   #29
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I've modified Tycho's grids, because in my opinion, the chart was too hard to read :



Thank you Tycho for your useful mod !
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Old 04-28-15, 05:06 PM   #30
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Hey that looks great! I've had some trouble reading the gridxxxx after I started using Pascalmap which makes the Navigation Map view look more like paper and less like water.
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