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Old 11-11-07, 06:46 AM   #91
java`s revenge
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Wow, did a third mission and survived. Every shot was a hit.
Got a DD with a quick stern shot. No time to calculate.
But....got no points for it.
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Last edited by java`s revenge; 11-11-07 at 08:55 AM.
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Old 11-11-07, 12:41 PM   #92
onelifecrisis
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Default v1.1.2 update posted on FF

This is a tiny update fixing a couple of small things, like: the CE Report dials no longer popup when you mouse over the bottom of the "back" button on the radio messages screen... and other similarly small cosmetic fixes. There are no "functionality" changes at all in this update.

I realised today that I totally forgot to do the depth chart thing for the navmap! I'll get to adding that soon...

Cheers,
OLC
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Old 11-11-07, 06:08 PM   #93
U49
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Quote:
Originally Posted by onelifecrisis
This is a tiny update fixing a couple of small things, like: the CE Report dials no longer popup when you mouse over the bottom of the "back" button on the radio messages screen... and other similarly small cosmetic fixes. There are no "functionality" changes at all in this update.

I realised today that I totally forgot to do the depth chart thing for the navmap! I'll get to adding that soon...

Cheers,
OLC
so 1.1.3 is estimated when?

I ask because I now plan my weekends in december ans as GMX 1.04 is on the horizon I'm totally nervous about anything that the GWX team will miss or intently leave out ....
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Old 11-12-07, 06:27 AM   #94
onelifecrisis
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Quote:
Originally Posted by U49
so 1.1.3 is estimated when?
Umm, when I can be bothered.

Quote:
Originally Posted by U49
I ask because I now plan my weekends in december ans as GMX 1.04 is on the horizon I'm totally nervous about anything that the GWX team will miss or intently leave out ....
I'm not sure what you're saying - language barrier getting in the way, I think...

When GWX 1.04 comes out, a new version of my mod will be released (on the same day, hopefully). I have Kpt. L's co-operation on this matter.

Is that what you were getting at?
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Old 11-12-07, 12:13 PM   #95
Sailor Steve
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OLC, this thing looks great!

Of course, there is always someone whining about something, and here I am!:rotfl: I'm a huge fan of FLBSales's '6-Dials Simfeeling' mod, which has the giant gauges and an absolutely empty screen until you call for something.

Is it possible to integrate the two, or have all the bottom-of-the-screen stuff go away until I want it?

If not, I'll just have to live with change: your mod is too good to pass up.
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Old 11-12-07, 12:20 PM   #96
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Great update and tutorial video OLC. Except for the part where 180 - 50 = 150

Anyway, just want to say thanks again for all the hard work, and for a super mod.

peace
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Old 11-12-07, 12:25 PM   #97
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Hi Sailor Steve!

As the one person I recall actually welcoming me to this forum your complaints are allowed j/k

Glad you like the mod

About the 6 large dials... this was raised before many times. When I first started developing the mod, getting away from huge, awful (IMO) sliding dials was one of my main objectives! However, so many people thought them practical that, as a compromise, I implemented the growing/shrinking SH4-style dials which are in the mod. When "grown" these are considerably bigger than the normal dials, but still nowhere near the size of FLB's dials. If you want FLB's dials... time to start learning how to code the menu ini and dial cfg files I'm afraid... if I started making multiple versions of the mod to suit different tastes, I'd end up in Version Control Hell.

As for making the bottom-of-the-screen stuff "go away" ... the numpad DEL key does that! Or did I misunderstand you?
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Old 11-12-07, 12:27 PM   #98
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Quote:
Originally Posted by Slang
Great update and tutorial video OLC. Except for the part where 180 - 50 = 150
I know, I know!
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Old 11-12-07, 03:51 PM   #99
java`s revenge
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Forth mission, still alive. Got 2 c2`s and one tramp steamer.
That trampsteamer was 3km away.
For some reason i got also the electr torp. With these i have missed other targets.

Wow thanks again with this great mod.
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Old 11-12-07, 05:35 PM   #100
U49
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Quote:
Originally Posted by onelifecrisis
I'm not sure what you're saying - language barrier getting in the way, I think...

When GWX 1.04 comes out, a new version of my mod will be released (on the same day, hopefully). I have Kpt. L's co-operation on this matter.

Is that what you were getting at?
Thanks!
It wasn't a language barrier but 10 stupid fingers and a disturbing phone call in the same second... I always *thought* I would be multi-tasking capable..... But you've got it the right way :-)
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Old 11-12-07, 08:52 PM   #101
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Great mod!! - Like the way you've added the Flaggen chart to the Observation scope. Would it be possible to have it added also to the binoculars view, if this is technically possible?
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Old 11-13-07, 02:57 AM   #102
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Quote:
Originally Posted by Trefoil
Great mod!! - Like the way you've added the Flaggen chart to the Observation scope. Would it be possible to have it added also to the binoculars view, if this is technically possible?
Hi mate, yes it's possible, I'll add it to 1.1.3
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Old 11-13-07, 09:15 AM   #103
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A little question: On the regular part of the GUI along the bottom, does the clock show your local time or GMT? I've spent my free time the last couple of days getting GWX going and downloading/installing the GWX versions of the mods I already used for 1.4b, so haven't had a chance to check, but it crossed my mind.

And regardless of which one it actually shows, is there a way to find out the other? :hmm: (I know it shows date when you mouse over the time, btw - always useful!)

Adore the mod, anyway! Doesn't matter what time it shows or if it's accurate, I'll still use the mod Excellent and very professional work!
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Old 11-13-07, 09:43 AM   #104
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Let me jump in here with a question that I'm sure somebody can answer...
When determining speed, it would seem that the ideal orientation would be 90deg AOB from the target.

As this angle increases or decreases, meaning the target is approaching a path either directly away or toward you....how does that effect this method of speed calc?

In other words...if your target is directly ahead of you...going the same direction...how do you get their speed?

Last edited by donw; 11-13-07 at 10:42 AM.
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Old 11-13-07, 10:54 AM   #105
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Quote:
Originally Posted by donw
In other words...if your target is directly ahead of you...going the same direction...how do you get their speed?
There is no way to calculate speed with the slideruler from this position, but you can estimate. If its not getting bigger or smaller you travel approximately the same speed.

I was always wondering what speed I should feed in the TDC in this situation, because the realative speed is zero in case both have the same speed.

Of course I know its not a good position to aim at the stern of a ship and launch a torpedo.
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