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Old 11-22-07, 10:02 PM   #16
raymond6751
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Oops

I just downloaded your ROW combo mod and did a check on the UPC files included to see if the sleep mod had actually been implemented.

The files included DO NOT reflect the changes that I put into my MOD.

As a result, the issue of crew falling asleep is NOT fixed in this version.
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Old 11-22-07, 10:16 PM   #17
swdw
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Quote:
Originally Posted by raymond6751
I just downloaded your ROW combo mod and did a check on the UPC files included to see if the sleep mod had actually been implemented.

The files included DO NOT reflect the changes that I put into my MOD.

As a result, the issue of crew falling asleep is NOT fixed in this version.
Thanks Raymond, I put in the unmerged version of the UPC files for sober's realistic crew instead of the merged one with your changes added. This has been corrected. LukeFF has another crew change for me to merge in the UPC files you and sober modified and then RC2 will be ready.

This will include a couple other small changes..

Trimzekes sweaty crew/CPO/raincoat mods
Remove 'the Taohosan .zon file for NSM compatibility

Once this is done I'll post the stock RFB upgrade.

Then I need to get LukeFF's sensor mods rolled in and post both a stock and RFB for ROW test version on the development site so we can test Lukes mods as they progress.
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Last edited by swdw; 11-23-07 at 04:10 PM.
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Old 11-23-07, 04:06 PM   #18
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I've just reinstalled SHIV and am switching to this now. I'll see how I can help in the future

One thing that I'd really like in this, I'm trying to remember whether previous RFB versions had it, is NSM (Natural Sinking Mechanics). I've had some problems running that in combination with TM/ROW, so I guess it may take some checking...
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Old 11-23-07, 06:41 PM   #19
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Quote:
Originally Posted by CCIP
I've just reinstalled SHIV and am switching to this now. I'll see how I can help in the future

One thing that I'd really like in this, I'm trying to remember whether previous RFB versions had it, is NSM (Natural Sinking Mechanics). I've had some problems running that in combination with TM/ROW, so I guess it may take some checking...
Beery didn't include it and NSM is not in included with RFB. It can be used with RFB for ROW and should be usable with RFB basic, once that file is posted. There will be an RFB plus that will include many mods in one download, but keep the folders seperate. All folders will appear numbered in their activation order when JSGME is opened. But THAT particular project will need to wait for the 1.4 patch and start after all the mods are updated for compatibility.

For ROW, install NSM per the ROW instructions along with the ROW files and then RFB.
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Old 11-23-07, 06:42 PM   #20
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Default Release candidate 2 is out

Release candidate 2 is out,

Go to the first topic, download links have been updated.
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Old 11-24-07, 11:20 AM   #21
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Compliments, swdw. Nice job. Made my first patrol out of Brisbane in the S-43 to the Solomons. Plays very smooth on my computer, no CTDs.

Below is a picture of my jsgme with the mods installed. I have one quick question, is there a way to get the mini watch back, I'd forgotton how big the stock one was.


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Old 11-24-07, 12:37 PM   #22
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Quote:
Originally Posted by cdrsubron7
Compliments, swdw.
Thank s go to everyone involved, not just me. The real modders are the ones listed on the team

Quote:
Nice job. Made my first patrol out of Brisbane in the S-43 to the Solomons. Plays very smooth on my computer, no CTDs.

Below is a picture of my jsgme with the mods installed. I have one quick question, is there a way to get the mini watch back, I'd forgotton how big the stock one was.
This will tell you how to get the small chrono back http://www.subsim.com/radioroom/show...ht=mini+chrono

But this brings up a question, Should the RFB come with the settings to make the chrono smaller? And maybe one of the more historical hamilto ones? Hmmm, may have to have a poll on that.
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Old 11-25-07, 12:31 PM   #23
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Nice job guys Started a patrol out of Manila with Duci Narwhal to Patrol San Bernardino Straight.December 41.Ran into a convoy of 2X Seaplane Tenders, Maya Heavy Cruiser, Light Cruiser ,Large and medium freighter with number of escorts.Sank Heavy Cruiser and 1 Seaplane Tender. Out of 20 MK14 torps, Early war.I set all shots to shallow cause 3 MK14 went under keel set to shallow, 5 were duds, 6 exploded prematurely, 6 MK14 to sink both ships. Out of 20 only 6 torps functioned properly. Wonder'n if this is a bit high for failure rate even though it is early war MK14.Realy enjoy the look and feel of this combination of mods, No CTD in first patrol
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Old 11-25-07, 03:58 PM   #24
swdw
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Quote:
Originally Posted by Gunner
Nice job guys

Out of 20 only 6 torps functioned properly. Wonder'n if this is a bit high for failure rate even though it is early war MK14.Realy enjoy the look and feel of this combination of mods, No CTD in first patrol
Well you actually had an ok result. Here's an excerpt for you on the Wahoo

Upon returning from the Wahoo’s sixth patrol, Morton’s mouth got him into trouble when he unleashed his anger at superior officers. All nine of his attacks had failed when bad torpedoes went awry or failed to explode, he complained.

So, no what you experienced was not out of the realm of expectation. With RFB torpedoes I've had as many as 70-80% of them work correctly and as few as 2 out of the entire loadout run true and explode. Welcome to historical accuracy

So when you get frustrated, think what it must have been like for Mush Morton with a real war, real targets, and real destroyers trying to sink him to have every attack fail from torpedo problems.
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Old 11-25-07, 04:51 PM   #25
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Thanks for reply mate. Reason asked is cause ran into Jap ships in San Bernardino Straight only a week into my patrol, Had to head for Samar to finsh objectives with no Torps could have headed for tender to rearm/refuel, thats something I try not to do.Guess I'm used to my Sboat with MK10 seem more reliable .
Overall , Great combo of mods and will experiment further.
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Old 11-25-07, 09:22 PM   #26
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Had to come back and say I'm really enjoying this mod sofar. It runs as smoothly as I could ever want, graphics are awesome, and I have to work to find the ships. This is fine although soewhat boring at times. Finished my third patrol in the S43 patroling out of Brisbane. I did find the orders that was giving to me at the beginning of my third patrol somewhat redunant. I was ordered to proceed to the Luzon Straits and patrol the Bashi Channel. In a S-class sub, that's over 4700 miles distant from Brisbane, an S-class's range being 5000 miles, correct. I think the higher ups in SubSoWesPac are drinking to much depth charge juice.


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Last edited by cdrsubron7; 11-25-07 at 09:38 PM.
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Old 11-25-07, 10:00 PM   #27
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Quote:
Originally Posted by cdrsubron7
Had to come back and say I'm really enjoying this mod sofar. It runs as smoothly as I could ever want, graphics are awesome, and I have to work to find the ships. This is fine although soewhat boring at times. Finished my third patrol in the S43 patroling out of Brisbane. I did find the orders that was giving to me at the beginning of my third patrol somewhat redunant. I was ordered to proceed to the Luzon Straits and patrol the Bashi Channel. In a S-class sub, that's over 4700 miles distant from Brisbane, an S-class's range being 5000 miles, correct. I think the higher ups in SubSoWesPac are drinking to much depth charge juice.



The reason you got those order is the system can not determine the correct orders it should be using. The reason for this is that your install has serious problems. Reviewing post #21 I noted that you have all “four” versions of the “stock” version of RSRDC. You only need to install “one” version of RSRDC for it to work. What you need to install is the RBF compatible version of RSRDC (version 111)

http://files.filefront.com/RSRDC+P1+.../fileinfo.html

also you want to install this mod “last”
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Old 11-25-07, 11:49 PM   #28
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Thanks for pointing out my mistake to me, lurker. My old man once told me if you don't make mistakes you never learn anything. I just learned something. Thanks.



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Old 11-26-07, 12:07 AM   #29
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Thanks for answering the RSRD questions lurker!!

The feedback coming through is encouraging. Thought I should drop a note here on some things that Luke and other people have pointed outt are incorrect and are being worked on by him and others.


Periscope depth numbers (hitting the go to PD will put you slightly below the red line on some boats)
Crew issues
And we'll be taking a look at the coasting problem too.
Sonar on the surface issues
Radar/sonar ranges
Poll posted on Chrono preference
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"you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor.

System:
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Old 11-26-07, 08:47 AM   #30
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Game running great. Looking forward to additional pieces of the puzzle to be added. Thus far what you have is running great. I understand LukeFF is working the sensors for the warships. The night time periscope sightings at 5000 yards is a bit distressing. That needs a bit of work. All in all, super mod and I like how it is progressing!
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