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Old 04-29-10, 06:57 PM   #106
rea00cy
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[QUOTE=Hitman;1348122]



Pictures/Features:

ATTACK PERISCOPE:



I must first thank you, Hitman, for this mod. I've just started testing it on top a 12-mod list made compatible by one of Aces' fix mods and it works like a charm. Retraining myself a little bit, after being accustomed to other GUIs, now I've found your interface, optics and tools very interesting and since they are historically more accurate your mod has motivated me to face the new challenge.
One thing that I've found is that the small fonts on the chart shown on the left in the picture above(range and AoB) are difficult to read and the language is German. Do you have an img of this chart in Vector graphics-format? I ask because I would like to make some changes on it. I'm not a modder at all ( I wish I were), but know edit images using PS, GIMP or Fireworks.
Thank you,

rea00cy
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Old 04-30-10, 04:05 AM   #107
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Well, I've just downloaded and installed this GUI. Hitman, I gotta say I'm a fan of your work, your attack wheel template was excellent! I use it quite extensively. I'm actually on my second one because the first one I built (kind of a practice run) wore out pretty quickly.

I absolutely LOVE being able to input everything into the TDC without having to move stations.


EDIT: NO GRIPES! I'm a retard!
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Old 05-08-10, 01:25 PM   #108
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I've been out of the loop for about a month and a half while finishing my criminology thesis. As mentioned in the OP, I was one of the lucky ones who got to enjoy this GUI ahead of time. I just got back to SH3 and these forums now, so I have to post my endorsement late!

Hitman has provided what is, in my opinion, a very realistic and very impressive GUI. Even in the beta stage, I could think of only one or two suggestions, and they were minor. Everyone should download this GUI, and the accompanying documentation which accompanies it (which is also incredibly impressive in its own right).

Hitman has made SH3 much more fun than I would have thought possible.
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Old 08-30-10, 11:27 AM   #109
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One quick question. How do I measure distance to a target with periscope using 6x zoom? Will the table from older Hitman's optics do the trick?
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Old 08-30-10, 01:41 PM   #110
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If you are using mast heigth and the formula provided (Mast/nº of marks x 1000) then you need to multiply the result by 4

The thing is, the more I use it the more I realize why real life commanders almost always made simply guesstimates. Once you get the hang of it, it's the easiest way to go the reticles and such are just a guide. Nothing replaces -or even works better than- the good old seaman's eye.
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Old 09-01-10, 07:13 AM   #111
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Hi Hitman,

I was wondering why in the 'E-Meßtafel' the distances for 1.5x and 6x zoom do not differ by a factor of 4, but some different value. I don't understand why for the 'mast height' formula it's a factor of 4, but not in the 'E-Meßtafel' case. Could you please explain why it's like that?

Cheers, LGN1

PS: From my personal experience I think your formulation 'Mast/nº of marks x 1000' is a bit missleading. I think it's better to use either 'Mast/nº of marks x 100' or 'Mast/milliradians x 1000'. At least, I counted the marks and did not realize at first that one marks corresponds to 10 milliradians.
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Old 09-01-10, 07:30 AM   #112
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Hi Hitman:

I try your GUI and looks fantastic, but I have a problem with the icons of TDC, chrono...in the periscope view: they don´t work. I think a problem of resolution (It may be?). I love the GUI and I want to know the solution of the problem. Any edit in the menu cfg files?

Many thanks and great work!

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Old 09-01-10, 08:48 AM   #113
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Quote:
was wondering why in the 'E-Meßtafel' the distances for 1.5x and 6x zoom do not differ by a factor of 4, but some different value. I don't understand why for the 'mast height' formula it's a factor of 4, but not in the 'E-Meßtafel' case. Could you please explain why it's like that?
Values were rounded up a bit to prevent weird numbers and since it's just an estimation it won't hurt.

Quote:
I have a problem with the icons of TDC, chrono...in the periscope view: they don´t work. I think a problem of resolution (It may be?). I love the GUI and I want to know the solution of the problem. Any edit in the menu cfg files?
If the icons don't work, most likely you are using auto targetting in realism options. The mod will not work with it enabled
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Old 09-01-10, 09:42 AM   #114
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Quote:
Originally Posted by Hitman View Post


If the icons don't work, most likely you are using auto targetting in realism options. The mod will not work with it enabled

Now it works fine! many thanks, Hitman!

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Old 09-01-10, 10:26 AM   #115
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Thanks for the reply, Hitman!

So, basically a factor of four (like in one of the screenshots in your readme) would be correct, but you changed it a bit. Do you still have the old version with a factor of four between the values?
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Old 03-08-13, 09:51 PM   #116
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Quote:
Originally Posted by Hitman View Post
Yes you do see 1.5x (And it actually is like that in my mod), but because everything is surrounded by a black area, things appear smaller. Look through a tube (Simply do it with your two hands, as if you were holding a telescope in front of your eye) at any object and you will suffer the same effect, it will appear smaller (more distant). But WARNING: 1.5x zoom in optics does NOT mean that the object is 1.5x times bigger, but instead that it appears to be 1.5 times closer.

At 1.5 Zoom the ship IS smaller than in normal view, at least for me.
How do i fix that? In the camera.dat?

Mod:
NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
Hitman_GUI_NYGM3_1.0


Also the FOV of the UZO, which in the documentation is described as exactly 4° , is here ca 4.5°. Those "differences" mess up the distance calculation.

In the doc "The Uboat torpedo attack".pdf the equation must be
25x1000 / 10 = 2500 (not 250).
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Old 03-09-13, 04:22 AM   #117
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Yes the cameras.dat controls the aperture of the FOV. Theoretically it should have the same FOV in the brdige and in the periscope. If it doesn't, then the bridge one must be changed to match the periscope.

As for the FOV difference, I think I got it correctly, but maybe an older version of the file slipped into the release how did you measure that?
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Old 08-06-13, 04:34 AM   #118
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Quote:
Originally Posted by dfscott View Post
Stopwatch was a bit tricky for me as well. Click on the pin where the minute hand is attached, not the normal place you'd click a stopwatch. And you must click on the one on the UZO or periscope screen -- you can't click on the draggable one (in the box).

Edit: this might help:

Here's a quick fix for this problem!

Need to edit two files: "menu_1024_768.ini" and "Dials.cfg" with text editor!

In "menu_1024_768.ini" search for: [G26 I112] and [G26 I113], the changes are:

[G26 I112]
Name=Estim Min
Type=1031;Stat bmp array
ItemID=0x26020005 ==============>>>change 5 with 6
ParentID=0x26020000
Pos=85,-116,14,40
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Hanhart_Min_Red.tga
Crop 0=0,0,1,1
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G26 I113]
Name=Dial
Type=1031;Stat bmp array
ItemID=0x26020005
ParentID=0x26020000
Pos=0,0,200,300 ;180,990,183,256
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/H_Chronometer.tga
MatFlags=0x29
TexFmt=0x9
Drag=true =============>>>change true with false
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF


In "Dials.cfg" search for: [Dial28], and the change is:

[Dial28]
Name=PerChronoEstMin
Type=41; DIAL_TORP_ESTIM_MIN
Dial=0x0
CrtVal=0x26020005 ===========>>> change 5 with 6
NewVal=0x0
DialVal=0,360
RealVal=0,75; Was 0,60 ;minutes
Circular=Yes

This is for Attack Periscope.

For ObsPeriscope, exactly the same way!
In "menu_1024_768.ini", search for:
[G2B I112] and [G2B I113]
In "Dials.cfg", search for:
[Dial33]

For UZO, exactly the same way!
In "menu_1024_768.ini", search for:
[G28 I97] and [G28 I98]
In "Dials.cfg", search for:
[Dial38]

This is quick fix.
For me, I choose to delete [G26 I108] - Reflection, annoys me a lot.
Then rename ItemID for
[G26 I109] to 0x26020001
[G26 I110] to 0x26020002
[G26 I111] to 0x26020003
[G26 I112] to 0x26020004
[G26 I113] need to stay 0x26020005

Then in dials rename CrtVal
[Dial25] to 0x26020001
[Dial26] to 0x26020002
[Dial27] to 0x26020003
[Dial28] to 0x26020004

Finally, renumber group 26 in "menu_1024_768.ini" with Menu renumbering tool.
Repeat exactly the same procedure for ObsPeriscope and Uzo.
Now i can click all over the stopwatch and it work.

My screen

Also, i made the slide out wiz wheel, not slide out, but related to telegraph button, just like compass with vernier and enlarged depth dial. Does anyone need this?
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Last edited by Tycho; 08-06-13 at 07:20 AM.
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Old 05-06-14, 09:02 AM   #119
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Nope, have not been working on any naval related stuff for some time now. Still visit the forum daily but my interests have shifted a bit
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Old 06-04-14, 02:25 PM   #120
poor sailor
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Quote:
Originally Posted by Tycho View Post
Here's a quick fix for this problem!

Need to edit two files: "menu_1024_768.ini" and "Dials.cfg" with text editor!

In "menu_1024_768.ini" search for: [G26 I112] and [G26 I113], the changes are:

[G26 I112]
Name=Estim Min
Type=1031;Stat bmp array
ItemID=0x26020005 ==============>>>change 5 with 6
ParentID=0x26020000
Pos=85,-116,14,40
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Hanhart_Min_Red.tga
Crop 0=0,0,1,1
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G26 I113]
Name=Dial
Type=1031;Stat bmp array
ItemID=0x26020005
ParentID=0x26020000
Pos=0,0,200,300 ;180,990,183,256
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/H_Chronometer.tga
MatFlags=0x29
TexFmt=0x9
Drag=true =============>>>change true with false
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF


In "Dials.cfg" search for: [Dial28], and the change is:

[Dial28]
Name=PerChronoEstMin
Type=41; DIAL_TORP_ESTIM_MIN
Dial=0x0
CrtVal=0x26020005 ===========>>> change 5 with 6
NewVal=0x0
DialVal=0,360
RealVal=0,75; Was 0,60 ;minutes
Circular=Yes

This is for Attack Periscope.

For ObsPeriscope, exactly the same way!
In "menu_1024_768.ini", search for:
[G2B I112] and [G2B I113]
In "Dials.cfg", search for:
[Dial33]

For UZO, exactly the same way!
In "menu_1024_768.ini", search for:
[G28 I97] and [G28 I98]
In "Dials.cfg", search for:
[Dial38]

This is quick fix.
For me, I choose to delete [G26 I108] - Reflection, annoys me a lot.
Then rename ItemID for
[G26 I109] to 0x26020001
[G26 I110] to 0x26020002
[G26 I111] to 0x26020003
[G26 I112] to 0x26020004
[G26 I113] need to stay 0x26020005

Then in dials rename CrtVal
[Dial25] to 0x26020001
[Dial26] to 0x26020002
[Dial27] to 0x26020003
[Dial28] to 0x26020004

Finally, renumber group 26 in "menu_1024_768.ini" with Menu renumbering tool.
Repeat exactly the same procedure for ObsPeriscope and Uzo.
Now i can click all over the stopwatch and it work.

My screen

Also, i made the slide out wiz wheel, not slide out, but related to telegraph button, just like compass with vernier and enlarged depth dial. Does anyone need this?
Thanks. This solution for stopwatch works.
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