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Old 08-29-17, 03:53 PM   #1
gap
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Join Date: Jan 2011
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Quote:
Originally Posted by Kendras View Post
Search findings :

http://mnesys-portail.archives-finis...p=search&tri=0



You were right, the paint sheme of La Plate was different than today ...
I had this feeling...

The picture is a bit blurred, but the light/dark gray area at the base of the tower is likely the unpainted base, the lower portion of it looking darker because of fouling and algae caking it; conversely, it seems that the tower and the tower-top metal platform might have been painted black, and/or a color which might have appeared black on a B/W film, i.e. red. My best guess for the WWII-era painting is either plain red (that would be compatible with a red lateral mark) or black/red (isolated danger mark). What do you think?

Please let me know if you find any better picture or a description of what La Plate's painting and illumination color/phase might have been during the 30-40's
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Old 08-29-17, 06:43 PM   #2
gap
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New "splitted" model imported in game, and damage boxes for each damageable sub-model added to the zon file. Everything looks fine in game.

I now need to create a few more new damage definitions for zones that are supposed to take damage but not to be destroyed, and I have to fine-tune zones/boxes/unit's hit points and armor levels.

The model will use two ObjectRemains controllers. One of them will be used for when the tower top is destroyed (it will be replaced by a rough concrete surface with protruding rebars that will cover the "hole" left by the destroyed model); the other controller will be used on the metal platform (its replacement model will feature only the three concrete cubes holding the platform and, maybe, portions of the metal poles sticking from the cubes).

@ Kendras:

I couldn't find any example of ObjectRemains being used in stock files. I know you have messed with it in the past, and finally got it to work. Could you please tell me all you know about its correct usage (type of file that it needs to be stored in, its position in the file/node structure, format of the field where you specify the replacement model, etc.)?
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Old 08-30-17, 05:03 AM   #3
Kendras
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Quote:
Originally Posted by gap View Post
I couldn't find any example of ObjectRemains being used in stock files.
This controller is used for destroyed models of the U-Boats' guns.

Quote:
Originally Posted by gap View Post
Could you please tell me all you know about its correct usage (type of file that it needs to be stored in, its position in the file/node structure, format of the field where you specify the replacement model, etc.)?
So, you have a 3D model that you want to be destroyed and replaced by a new 3D model or a special effect (particles). Link to this model a destructible damage boxe. Add the ObjectRemains controller as child of the node containing the 3D model. Specify the exact name of the node which will contain the new 3D model or effect. This node will be stored in a Library file.
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