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Old 09-10-08, 03:04 PM   #1
onelifecrisis
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Quote:
Originally Posted by h.sie
hi OLC,

it's me again with another question: is there a way to get back the moon reflections in OLCE2?

greetings and thank you for your great mod!

h.sie
You can set Reflection=1 in the moon properties in scene.dat using S3D. I turned it off cos SH3's moon reflection doesn't look anything like a real moon reflection, especially with the small OLCE2 moon, but give it a try - maybe you'll like it.
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Old 09-25-08, 07:36 PM   #2
thumper
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Default will this mod work in sh4 1.5

I know this is a stupid question , but will this mod work in sh4 1.5 RFB??
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Old 09-25-08, 07:46 PM   #3
onelifecrisis
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Quote:
Originally Posted by thumper
I know this is a stupid question , but will this mod work in sh4 1.5 RFB??
Are you serious? :hmm:
Gee, thanks!
But no, sorry, it won't work in SH4.
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Old 09-26-08, 06:07 AM   #4
tomfon
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A new version of the Ubermod???

Uber Uber thank you.

BTW, my impression was that you weren't going to fix that!

Well, what's left to say?........................ just .

P.S. Is it possible to include with the upcoming version the updated scene.dat and the alternate camera.dat as optional features of the Ubermod?

regards,
tomfon
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Old 09-26-08, 07:41 AM   #5
onelifecrisis
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Quote:
Originally Posted by tomfon
BTW, my impression was that you weren't going to fix that!
The new version won't fix it completely but it will reduce it a bit so you see it less often.

Quote:
Originally Posted by tomfon
Is it possible to include with the upcoming version the updated scene.dat and the alternate camera.dat as optional features of the Ubermod?
2.4.3 will have a new scene.dat which includes the changes released in the 'minor updates' (in other words yes it will be included but it won't be optional!)

The cameras.dat will also be included, and that will probably be optional cos I know not everyone likes the zoomed-in cameras. Out of curiosity, do you prefer the updated cameras.dat to the "normal" cameras.dat?
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Old 09-26-08, 02:58 PM   #6
tomfon
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I have tried the updated cameras.dat and yes you could say it
adds to the immersion thing. This change you made in the camera.dat
brought to my attention your way of understanding immersion but to tell the
truth and IMO of course i prefer something "simpler" i.e. i like the original view.
The updated version makes me feel as if i'm in the cockpit of a fighter airplane.
I'm sorry, my intention is not to offend you, it just happens to have a different taste.

I won't disagree if you argue that i like "cinematic" views (and in fact this might
be the case here) but that's the way i understand "immersion".

Quote:
Originally Posted by onelifecrisis
2.4.3 will have a new scene.dat which includes the changes released in the 'minor updates' (in other words yes it will be included but it won't be optional!)


EDIT: Will you make an Ubermod version for SHIV?


2nd EDIT: OK this is a joke.

Last edited by tomfon; 09-26-08 at 03:24 PM.
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Old 09-28-08, 06:20 PM   #7
onelifecrisis
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Screenshots from v2.4.3





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Old 09-28-08, 07:17 PM   #8
Task Force
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Where can I get the actual mod not the 21mb update.
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Old 09-28-08, 08:23 PM   #9
onelifecrisis
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Quote:
Originally Posted by Task Force
Where can I get the actual mod not the 21mb update.
Sorry I thought you were joking... then I saw you post the same question in another thread!

The 21b "update" is not an update, it's the whole mod.

Quote:
Originally Posted by Task Force
All I got is read me files.
You should have got readme files and two archives called "JSGME mods" and "SH3 Commander Files". To find out what to do with those archives, read the READ-ME.
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Old 09-28-08, 08:39 PM   #10
Task Force
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I thought Id be getting something alittle bigger.
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Old 09-29-08, 06:52 AM   #11
Adriatico
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So just a dumb note, once again:

It means I can uninstall the compleate OLCE2 (jgsme) and activate your latest "environment" from 21mb download ?

So that's 2.4.3 mode ?

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Old 10-11-08, 04:49 AM   #12
WeeBubba
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Default Calculating Speed Question

OLC

in your video tutorial you recommend a zero bearing when calculating the speed by watching the ship pass the periscope marker bow to stern.

sometimes it would be better for me to do this when i have the ship not at zero bearing but at 320 for example.

if i am measuring the speed not at zero bearing then what must i take into consideration?

thanks
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Old 10-11-08, 05:05 AM   #13
onelifecrisis
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Quote:
Originally Posted by WeeBubba
OLC

in your video tutorial you recommend a zero bearing when calculating the speed by watching the ship pass the periscope marker bow to stern.

sometimes it would be better for me to do this when i have the ship not at zero bearing but at 320 for example.

if i am measuring the speed not at zero bearing then what must i take into consideration?

thanks
In that case you must move as slowly as possible. Zero speed is not recommended because you might drift to one side or another, so set speed for 0.5 knots to keep your boat in a straight line. Then you can time the target across the 320 line, or whatever, and your measurement will be accurate enough.
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Old 10-11-08, 05:33 AM   #14
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thanks for the quick response! and lovin this mod too!
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Old 10-11-08, 01:07 PM   #15
Horsemann
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At all perfection of the given creation, nevertheless, Moon reflexion is definitely necessary... The night ocean without it looks unreal...
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