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Old 10-01-08, 09:59 AM   #76
IronPerch
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... i got promoted....:rotfl:
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Old 10-01-08, 10:36 AM   #77
FIREWALL
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Good Gosh !!! Are you all a bunch of essay writers.

Keep it short and simple and most will actually READ it.
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Old 10-01-08, 10:51 AM   #78
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Default I'll tell you what I want, what I really realy want

I would like SH5 to remain in WW2, both theaters if possible, but I woulud like to be promoted a level. I want to be able to see the enemy intel and send my subs out to patrol areas of my choosing, with my orders to accomplish in a truly dynamic campaign.

Of course, I still want to be able to skipper one of my subs on said mission to!
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Old 10-01-08, 10:55 AM   #79
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Quote:
Originally Posted by Rockin Robbins
If it's a quantum leap ahead nobody's equipment will run it.
Well, not all of us are still on our tandys.
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Old 10-01-08, 12:12 PM   #80
doulos05
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Quote:
Originally Posted by Linavitch
I would like SH5 to remain in WW2, both theaters if possible, but I woulud like to be promoted a level. I want to be able to see the enemy intel and send my subs out to patrol areas of my choosing, with my orders to accomplish in a truly dynamic campaign.

Of course, I still want to be able to skipper one of my subs on said mission to!
I think the biggest problem Ubi has with this (or at least that the modders have with this) is that most of us sink more in our first patrol than the best skippers sank in their career (I say most because my first patrol this career was only ~6700 tons, I found an invasion force and decided to try to save Manila, I wasted too many torpedoes on that Mogami...). But, if we can deplete navy and merchant marines at the rate we usually do, the war grinds to a halt in 1942/43 because the Japs have no merchants larger than a Sampan, no DDs left to escort them, and no capital ships because we ran out of other targets in late July 1942 (because who wants to waste a torpedo on a Sampan). I'm not sure how to work around that, since realistically the only fix is to make it as hard to sink ships in the game as it was in real life. And I know I don't want to go on a patrol that last 6 weeks where the only contacts I have are Betty's and Vale's looking to spoil my fun.
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Old 10-01-08, 03:25 PM   #81
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Also, UBI has enought issues getting the sensers for a WW2 subsim right, Then how are they goung to do this for a post 1945 simulator, and there realy isnt enought info to even know where to start.
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Old 10-01-08, 04:16 PM   #82
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Comrades,Today we embark once again on our dangerous journey of a deadly game of Cat and Mouse with our worthy opponent the Americans, as your father and his father have done before you...............but this time Comrades will be different,for this time Mother Russia has the advantage!!!!!!!!!! Take her down!!!!!!!!!!!



CON,SONAR!!!!!!!!!!!!!! Cavitations!!!!!!!!!!!! Possible propeller noise of Russian Submarine...................Bearing 276............Range 2.5 mil

Sonar,Con AYE YE Jonesey stick with this Bastard,but just enough not to give us away,XO send Command a report of our situation..............ALL HANDS RIG FOR ULTRA QUIET!!!!!!!!!!!!!!!






Come on skippers.......USE SOME IMAGINATION !!!!!!!!!!! A cold War scenero could be huge!!!!!!!!!! all the sensors dont have to be ultra real....really other than true military simulators ,what pc game is full real? We can adapt,we always have.
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Old 10-01-08, 04:47 PM   #83
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:hmm: ..Maybe it is a cold war sim..and that is why it can be released so quickly....

You load the game ...press the fire all missles button...the world is destroyed and you start a new career...

I can hardly contain my excitement...
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Old 10-01-08, 05:26 PM   #84
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I see the game as an all theatres second world war release.

Take the best of SH III, some of the GWX lessons, the graphics of SH IV and the latest Dx10 stuff, beef up the AI, while adding in the British Navy's submarine efforts in the Med.


I highly doubt it will be a cold war release:

"For all of you that enjoyed the photo snapping and recon of Silent Hunter 4 - enjoy the next 30 years of cat-and-mouse without the thrill of firing a single war shot"
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Old 10-01-08, 05:53 PM   #85
kylania
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Quote:
Originally Posted by badaboom
Come on skippers.......USE SOME IMAGINATION !!!!!!!!!!! A cold War scenero could be huge!!!!!!!!!! all the sensors dont have to be ultra real....really other than true military simulators ,what pc game is full real? We can adapt,we always have.
Unless we go into a fictional war scenario, other than a few accidents and shadowing sonar contacts, what else is there to do other than run missile drills off their coast of their largest cities while you listen to their rock and roll music?
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Old 10-01-08, 06:08 PM   #86
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I want WW1,WW2, and cold war sim. To let me play what I feel like at that time.
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Old 10-01-08, 07:10 PM   #87
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Well, keeping in mind that our Subsim is the only "source" of this trigger on the web, ...after 5 pages of discussion, Subsim "untouchables" should show some min. respect towards this community (we are not bunch of kids)...

It should be either explained or denied as mistake (joke)...

Otherwise, it leaves very bad taste among this respectfull community...

If there is info-ban from Ubi, it was stupid step from day one.

Your opinion ?

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Old 10-01-08, 07:26 PM   #88
Sailor Steve
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My opinion? We'll know when we know. All we have here is five pages of speculation and guessing, and now insults. And there's only one Subsim "untouchable" that I'm aware of.
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Old 10-01-08, 07:29 PM   #89
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We will see when we see, you all might enjoy it more than SH3/4.
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Old 10-02-08, 02:47 AM   #90
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I would absolutely love love to see SH5 go cold war. With Sonalysts having pulled out of the entertainment sector this seems to be the only way to get a new modern naval sim. Considering the developers background, I am sure that SH5 would take a slightly different approach the the subject matter, which doesn't have to be a bad thing.

Quite obviously the scenario would have to be a fictional "hot" Cold War. While it would be fictional it would still be authentic with correct OOBs and doctrines. Because saying that this scenario is unrealistic because it didn't happen is to me like to dismiss the billions spend and thousands men serving to be ready to wage that war.
A sim with a dynamic campaign and player interaction can by definition not be completely historical accurate anyway, not even when set in WWII. The Kirishima sunk at Savo Island and only there, everything else is already alternative history.

I could see three periods being possible. The 1950s with advanced WWII technology and the first generation of nuclear subs. The 1960s and early 70s with the second generation nuclear subs, like the Permit and Sturgeon class. And the late 70s and 80s with the 3rd generation of nuces. The first or second period would make most sense I guess.

Let's see what the future brings.
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