SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-19-07, 11:19 PM   #31
Venatore
Admiral
 
Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
Where Wolves Dare - Introduction Music

WHERE WOLVES DARE
Introduction Music

  • This mod replaces the Menu_Master LOOP OOG file, which is the music file that you hear during the games introduction sequence.
  • This mod is compatible with GWX mod.
  • This mod is file structured for JSGME (mod enabler).
  • The music you hear is from the 1969 movie "Where Eagles Dare". Hence the name change for this mod.
  • This mod was created by Venatore.
Images
x 1



Last edited by Venatore; 10-04-07 at 05:04 AM.
Venatore is offline   Reply With Quote
Old 01-20-07, 03:04 AM   #32
Venatore
Admiral
 
Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
Combat Radio Frequency

COMBAT RADIO FREQUENCY
Last updated 21 Jan 07
  • Listen to your fellow Luftwaffe and German ground troops advancing on allied postions !
  • The mod contains one - 23 minute audio file (OOG), for the gramophone folder.
  • This mod should be used in conjunction with my "Internal U-Boat Sound Effect" amb_SubmarineInterior.wav file for best effect.
  • In this audio file you will hear the following;
1. German Luftwaffe fighter pilots,
3. German Ground troops,

4. Scanning of the frequencies, and

5. Morse code.

  • This mod is compatible with GWX and patch 1.02.
  • This mod has the correct file pathway structure to be used with JSGME (mod enabler).
  • For the IL2 gamers, you will hear some fimiliar sounds.
  • I did not create the sounds, but It was my idea to use this file that was initially used in IL2 to now use it in SH3 and I did blend all 9 files together to make the file longer.
Images
x 1



Last edited by Venatore; 10-04-07 at 05:06 AM.
Venatore is offline   Reply With Quote
Old 01-20-07, 09:43 AM   #33
Venatore
Admiral
 
Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
Combat Radio Frequency Amendment



The Combat Radio Frequency is being amended due to the recording process being corrupted. There was unwanted background noise that made the file unsatisfactory. The new file will be up shortly, I apologize to those forum members who downloaded the 1st file.
Venatore is offline   Reply With Quote
Old 01-20-07, 09:58 AM   #34
mr chris
Silent Hunter
 
Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
Default

Ah thanks for the info thought it was funny that i could not find it on the link you posted.
If you dont mind me asking what other mod gems do you have up your sleve?
__________________
mr chris is offline   Reply With Quote
Old 01-20-07, 11:48 AM   #35
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 181,217
Downloads: 63
Uploads: 13


Default

This looks very promising matey
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Old 01-20-07, 11:50 AM   #36
The Munster
Ace of the Deep
 
Join Date: Jul 2006
Location: Deepest Dumbria
Posts: 1,243
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by jimbuna
This looks very promising matey
Hi, I've d/loaded and installed and is good, recommend it
__________________



GWX Team Member; Retired
GWX Home Page










The Munster is offline   Reply With Quote
Old 01-20-07, 03:38 PM   #37
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 181,217
Downloads: 63
Uploads: 13


Default

Can't find a link at the moment
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Old 01-20-07, 09:36 PM   #38
Venatore
Admiral
 
Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
Combat Radio Frequency download link back up

Combat Radio Frequency download link back up, sorry for the delay.
Venatore is offline   Reply With Quote
Old 01-21-07, 12:18 AM   #39
Tigrone
Commander
 
Join Date: Dec 2001
Location: Newport Beach, CA
Posts: 470
Downloads: 41
Uploads: 0
Default Thank you Venatore

This is one I was checking back regularly for. I like this, very nice.
__________________
Commander Hiram Cassedy: "Tigrone has saved the Air Force and is now returning to Iwo Jima with 28 rescued zoomies." B-29 SNUFFY & THE SHIF'LESS SKONKS among them.

I've a broom at the mast said he, for the broom is a sign for me, that wherever I go, I sweep the mighty sea.
Tigrone is offline   Reply With Quote
Old 01-21-07, 12:23 AM   #40
Venatore
Admiral
 
Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
Default

Thanks mate, my two favourite war games is Silent Hunter III and IL2 series. I like them foe to reason the amount of modding you can do to both games and the game play style.
Venatore is offline   Reply With Quote
Old 01-21-07, 01:06 PM   #41
Vikinger
Captain
 
Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
Default

Hi Venatore.

Iam not sure if you made some misstake whit your seafloor mod.

The pictures you provided in your post does not reflect how it looks in game.

I DL your seafloor mod and to my suprise i saw the that file you had provided was nearly exactly the same as the one i have done.

This is the file that came whit your mod:




And this is the one i have made from scratch.




I find them quite similar.

I released this file as a stand alone in Seafloor SF V2 and also in the final release Seafloor SF V3

So i read your readme file and you had wrote:

" Hello,
Thankyou for download "The SeafloorMod". Have have changed the "Sand02.tga" file, to include sand,seaweed and rocks. This mod was created by me. This mod is compatable with GWX and should be used with the Generic Mod Enabler (JSGME). This mod is setup with the correct file placement structure. "



But i guess you have mixed up the 2 files from the one you created and the one i created when you put this up for download coz like i said. The seafloor does not look the same at all from how it show up ingame and the pictures you provided.


i dont mind if people use thos few mods i do but i prefer you had included that it was a mod made by me.

Kpt:Lehman Asked for my permission to use this in next GWX update and of course i approved to it.

But maybe its a pure misstake from your side. Ive done such misstake my self before when i released a damage texture file, and one of the files was not created by me so i deleted the dl link and and felt quite ashamed for the misstake.

Vikinger.
__________________
Vikinger is offline   Reply With Quote
Old 01-22-07, 03:07 AM   #42
Venatore
Admiral
 
Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
Public Apology to Vikinger

Public Apology to Vikinger

To all the members of this forum I would like to publicly apologize to Vikinger for having his seafloor tga in the mod that I released in this thread. He has kindly brought it to my attention, which horrified me to the bone.

I used Vikinger's tga to find the file pathway so I could create a seafloor mod. As you can see the pictures I uploaded don't match the tga that are contained in the download link. I immediately withdrew the link and amended it with the correct tga file.

I did not mention Vikinger in the post or the readme file because I did not use any part of his original seafloor in the one that I had made, as mentioned above; his mod was used to find the tga location within the SH3 folders only (I still stand by this decision).

But as for Vikinger's tga being in the upload, this is totally unacceptable, I'm embarrassed that this occurred, and I sit here before you all not happy with the situation. I have always given credit where credit is due, but for the person who originally made the mod, this would not make you have a warm and fuzzy feeling to see your mod in someone else’s mod to which they are claiming full ownership of........well I think I would want to take that person for some dead ground counselling.

Vikinger mentioned that the same thing had happened to him, but when it happens to you, well you just feel clumsy in your modding ability.

Vikinger I 'am truly sorry, this will not happen again.

Venatore

Last edited by Venatore; 10-04-07 at 05:10 AM.
Venatore is offline   Reply With Quote
Old 01-22-07, 03:49 AM   #43
Vikinger
Captain
 
Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
Default

No problem at all My dear Venatore

I knew it was some kind of misstake.

I just had to point it out.

We all do misstake so no need to feel embarassed about it.

But i know the feeling, as we said, same thing have happend to me.

I have fully respect of you as person and the mods you have provided to the community and iam using many of your mods as well.

Keep up the good work mate

Vikinger.

Ps: and on the other hand. You have helped me to distribute my seafloor hehehe
__________________

Last edited by Vikinger; 01-22-07 at 04:04 AM.
Vikinger is offline   Reply With Quote
Old 01-22-07, 08:53 AM   #44
Uber Gruber
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Tis nothing but a simple mistake....i'm sure no one would have taken offence, even without the apology. Venatores reputation is very solid, as always.
  Reply With Quote
Old 01-22-07, 10:43 PM   #45
Tuddley3
Grey Wolf
 
Join Date: Aug 2006
Location: Anaheim Ca, USA
Posts: 903
Downloads: 170
Uploads: 0
Default

Good, the SeaFloor mod issue is good to go, I am glad. Just update the Read Me file for Vikinger. I have this remarkable shot I want to share, I thought this looks really cool :
Tuddley3 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:13 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.