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Old 09-24-09, 08:02 AM   #1
Hitman
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Hummm did you forget the screenshots? I can't see anything in your post
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Old 09-24-09, 10:57 AM   #2
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Strange... must've been deleted when the site fell down.
Here it is:



Quick Update... Unfortunately i've hit a MAJOR setback today. I had expected to be able to use the toggle buttons for the Depth/Speed(telegraph)/Course(rudder) dials or, in case that failed, the FBAC levels radio buttons. But unfortunately those are so heavily hardcoded that after spending a frustrating day trying to make a simple menu group appear at a certain position, I've given up. The rules I've found about resolution scaling worked, but those items are so horridly palced inside groups, inside other groups, inside other groups, that to make them scalable would completely mess the entire bottom bar. Even more, the 3 dials in the order bar are hardcoded to increase in size even when you mouse over the "switch back" button. And the coup de grace was that the FBAC level dials which were there, were actually leftovers from silent hunter 3 and completely unusable. The corresponding dials that you see in the dials.cfg file are false. The game uses only 1 single item to show the fuel/co2/air/battery levels and switches between them by altering the formula of that item, not by switching between different items.

This is indeed a setback because not only do I now need to place the panels in each periscope screen, but also now there's no way to make the autoupdate button work. It will still be avalaible as a key command and order button but there will be no indication on the panel itself .

Last edited by karamazovnew; 09-24-09 at 12:43 PM.
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Old 09-24-09, 12:40 PM   #3
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Mmmmm you will not need to put it in every screen if you tie it to the menu bar. And you also won't need a button to have it appear if you make it simply a slide-out item -if that's possible at all, that is
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Old 09-24-09, 12:57 PM   #4
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If I make it a slideout it dissapears when the mouse leaves the "catch" zone... but I'll try o see if there's a way , thanks, forgot about slideouts.
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Old 09-24-09, 04:01 PM   #5
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.....dragable ....maybe... (i don't know if this is ...possible at sh4)
look at ''manos dragable tdc panel ''
it also have an update toggle button but i have 'moved' it away of screen becuase i never managed to activate it . in my own version i had add the command 'ctrl+T' to toggle the tdc panel .also it is showing at every screen and you save much room in your main optics screen to do whatever else you want ! if it possible to be done at sh4 ...i think it is a solution that must be considered
@Hitman: if this panel is slideout the main disavantage is that you can not always look at the updating bearing -aob dials when moving the scope
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Old 09-24-09, 05:46 PM   #6
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Thanks makman but it can't work. Your mod is for SH3 and all the rules have changed... Apparently the only solution is to have it in all periscope pages... I even tried to make a NEW page, but it didn't load for the germans
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Old 09-24-09, 06:58 PM   #7
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Quote:
Originally Posted by karamazovnew View Post
Thanks makman but it can't work. Your mod is for SH3 and all the rules have changed... Apparently the only solution is to have it in all periscope pages... I even tried to make a NEW page, but it didn't load for the germans
then ....just an idea....if you can make it slideout then you can rearrange the dials on the panel and make it ,when it slides back, to stop in a position that only the bearing and aob dials to be visible .you think slideout option is possible?
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