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Old 05-16-14, 09:58 AM   #16
FPSchazly
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Originally Posted by Shkval View Post
One more thing... this whole thing doesn't work for Kilo class... they don't have towed array and their sensors are pretty weak... you'll have to use the "old fashion" way of periscope observing...
Mmmmmmm it still works, as long as you can hear the enemy. Kilo is also so damn quiet so if no ones pinging you, you can just wait and listen. It's the same principle no matter what sensor you're using. I actually prefer making solutions on the spherical/cylindrical and conformal. You get the weird towed LOBs when the towed is straightening out after a turn.
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Old 05-18-14, 10:45 AM   #17
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I watched some of the basic tutorials with great interest.

Thank you for all tutorials and I hope and suggest that they would continue through all platforms included in the simulation. I realize how much time that could take and in actuality have already taken for all videos published. Great advantage here is that they are much easier to understand and assimilate at first, than written manuals.

The biggest obstacle and often turn off for the newcomers is steep learning curve this sim requires from the user. So anything to make it easier even at basic level is most welcomed and appreciated.
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Old 05-22-14, 01:12 PM   #18
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Originally Posted by Polak2 View Post
I watched some of the basic tutorials with great interest.

Thank you for all tutorials and I hope and suggest that they would continue through all platforms included in the simulation. I realize how much time that could take and in actuality have already taken for all videos published. Great advantage here is that they are much easier to understand and assimilate at first, than written manuals.

The biggest obstacle and often turn off for the newcomers is steep learning curve this sim requires from the user. So anything to make it easier even at basic level is most welcomed and appreciated.
Thanks so much! Glad it's helping. My plan is to cover all platforms, yes.
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Old 06-05-14, 03:33 PM   #19
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Default Dangerous Waters Tutorial 8: Cumulative 1/2

Again , thank you for continuation of your tutorials. Just saw Dangerous Waters Tutorial 8: Cumulative 1/2 and I tell you that, for inexperienced person, this explains tactical procedures much better than a manual. There is so much there that just reading about could put you to bed. Please keep and when can we expect part 2.
The only platform I figured on my own to certain degree was a Sea-hawk, so there is a lot to cover. P3 hunting tactics would be something of interest for me next, or soon. Thanks
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Old 06-05-14, 04:39 PM   #20
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Originally Posted by Polak2 View Post
Again , thank you for continuation of your tutorials. Just saw Dangerous Waters Tutorial 8: Cumulative 1/2 and I tell you that, for inexperienced person, this explains tactical procedures much better than a manual. There is so much there that just reading about could put you to bed. Please keep and when can we expect part 2.
The only platform I figured on my own to certain degree was a Sea-hawk, so there is a lot to cover. P3 hunting tactics would be something of interest for me next, or soon. Thanks
My plan is Part 2 this Sunday and then I'm going to also going to make videos showing the differences from the Los Angeles in the Akula, Seawolf, and Kilo this Sunday, also.
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Old 06-05-14, 04:49 PM   #21
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Originally Posted by FPSchazly View Post
My plan is Part 2 this Sunday and then I'm going to also going to make videos showing the differences from the Los Angeles in the Akula, Seawolf, and Kilo this Sunday, also.
Can't wait for these...
Thank you FPSchazly, the material you produce is great!
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Old 06-10-14, 06:50 AM   #22
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FPSchazly,

thanks a lot for the new tutorials.
they are awesome, I really like them.

I am looking forward for more.
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Old 06-10-14, 03:29 PM   #23
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Can't wait for these...
Thank you FPSchazly, the material you produce is great!
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FPSchazly,

thanks a lot for the new tutorials.
they are awesome, I really like them.

I am looking forward for more.
Glad my videos have been some help!
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Old 06-11-14, 03:18 AM   #24
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Glad my videos have been some help!
I watched the "Cumulative" ones yesterday evening: pretty high quality tutorials, you are very good at it, imo.
DW wannabes are lucky you are feeling so passionate about the game; your videos deserves better visibility, imo.
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Old 06-11-14, 03:18 PM   #25
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I watched the "Cumulative" ones yesterday evening: pretty high quality tutorials, you are very good at it, imo.
DW wannabes are lucky you are feeling so passionate about the game; your videos deserves better visibility, imo.
I entirely agree that those "cumulative" tutorials are done with great skill and good narrative. Thank you and keep them coming. It shows true aspect and character of submarine warfare in DW as being underwater chess game.
Perhaps for the complete beginners it maybe little overpowering, but for someone with knowledge of basics it is interesting to see what is the complex sequence of identifying, eliminating collateral traffic and tracking and killing right targets.
Looking forward to see similar tutorials for other platforms.
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Old 06-12-14, 07:19 AM   #26
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Hey - nice tutorial... ET1/SS - Battle Stations "Geo Plot" 85-91...

Regards,
Scott
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Old 06-15-14, 11:22 AM   #27
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Originally Posted by banryu79 View Post
I watched the "Cumulative" ones yesterday evening: pretty high quality tutorials, you are very good at it, imo.
DW wannabes are lucky you are feeling so passionate about the game; your videos deserves better visibility, imo.
Quote:
Originally Posted by Polak2 View Post
I entirely agree that those "cumulative" tutorials are done with great skill and good narrative. Thank you and keep them coming. It shows true aspect and character of submarine warfare in DW as being underwater chess game.
Perhaps for the complete beginners it maybe little overpowering, but for someone with knowledge of basics it is interesting to see what is the complex sequence of identifying, eliminating collateral traffic and tracking and killing right targets.
Looking forward to see similar tutorials for other platforms.
Quote:
Originally Posted by scott613 View Post
Hey - nice tutorial... ET1/SS - Battle Stations "Geo Plot" 85-91...

Regards,
Scott
Thanks so much, everyone!
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Old 06-15-14, 06:54 PM   #28
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What I like about these vids is that every time I watch them, something clicks that I'd missed before. Also I like the informal commentary style. Don't take this the wrong way - You obviously know what you're doing, but sometimes you sound like an absent minded professor - e.g.

"Ok - so this contact here is an Akula and he's really moving - and then we have a cruise ship and a freighter and wow! the sea state is really ridiculous - Ok - anyway so let's look at how fast the freighter's moving - Oh my gosh it's really close - and is that another hostile submarine? - Anyway, this is how we use the DEMON....."

I have visions of a first officer in the control room trying to catch your attention - "Er.. Sir? If we could just get back to the Akula? You know, the big deadly thing that's looking for us too?..."

First rate work anyway - Thanks for taking the time
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Old 06-15-14, 07:13 PM   #29
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Quote:
Originally Posted by in_vino_vomitus View Post
What I like about these vids is that every time I watch them, something clicks that I'd missed before. Also I like the informal commentary style. Don't take this the wrong way - You obviously know what you're doing, but sometimes you sound like an absent minded professor - e.g.

"Ok - so this contact here is an Akula and he's really moving - and then we have a cruise ship and a freighter and wow! the sea state is really ridiculous - Ok - anyway so let's look at how fast the freighter's moving - Oh my gosh it's really close - and is that another hostile submarine? - Anyway, this is how we use the DEMON....."

I have visions of a first officer in the control room trying to catch your attention - "Er.. Sir? If we could just get back to the Akula? You know, the big deadly thing that's looking for us too?..."

First rate work anyway - Thanks for taking the time
Haha, yeah definitely. That's something that just comes with knowing a lot, so I'll try my best to keep that from happening. I gotta remember I can edit out dead space in post so I should just take a breath at a situation like that and figure out how I want to present my thoughts.
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Old 06-16-14, 12:24 AM   #30
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Originally Posted by FPSchazly View Post
Haha, yeah definitely. That's something that just comes with knowing a lot, so I'll try my best to keep that from happening. I gotta remember I can edit out dead space in post so I should just take a breath at a situation like that and figure out how I want to present my thoughts.
No - please don't. In case it didn't come across, I like the "stream of consciousness" style that you have - Especially since I tend to get target fixated and miss stuff, so it's a good reminder to stay aware of the complete picture - but mostly it's fun to listen to - I have to say though, if you feel like doing requests I'd dearly love some guidance on sorting out contact ambiguities on the FFG's Towed array....
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