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Old 01-30-08, 12:34 PM   #616
FC Raptor
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Just wondering, When i enable RSRDC over RFB, does RSRDC overwrite RFB`s campain files or does it just combine the 2 campains together to make 1 .? sry kinda new on how this works.
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Old 01-30-08, 12:40 PM   #617
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Originally Posted by FC Raptor
Just wondering, When i enable RSRDC over RFB, does RSRDC overwrite RFB`s campain files or does it just combine the 2 campains together to make 1 .? sry kinda new on how this works.
Read the posts in this thread, but most of all: always use JSGME for installing mods in SH3/SH4. It will tell you instantly if mods bite eachother. Sometimes this is nescesary though: TM176 + RSRD + NSM4 will all bite, but in this order will give you the most perfect (imho) SH4-experience out there.
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Old 01-30-08, 02:19 PM   #618
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i have a question. What sources is this mod based on?

I mean i feel like it cuts out to much traffic. Ive played two campaigns and both ended by me geting kicked out of the navy for making no kills.

I mean i can go surfaced to tokio without ever seeing the enemy. I dont think this is realistic. From what i have been reading is that japs were very good at defending their homewaters. It was in 1944 when an US submarine was first time able to sneak through defence into japenese sea and found traffic like during peace time. They felt save and even used to have lights on.
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Old 01-30-08, 02:27 PM   #619
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Originally Posted by WernerSobe
i have a question. What sources is this mod based on?
From lurker's first post in this thread...

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Phase II Overall Changes:

The major change is a complete rewrite of the “Single Merchant / Convoys” campaign layers that were originally in Phase I. Using the Senji Yuso Sendan Shi (Wartime Transportation Convoys History), by Shinshichiro Komamiya, RSRDC has recreated 1055 convoys from early 1942 to the end of war and rebuild all the single merchant and tanker shipping routes.
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Old 01-30-08, 02:45 PM   #620
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I mean i feel like it cuts out to much traffic. Ive played two campaigns and both ended by me geting kicked out of the navy for making no kills.
Make your patrol areas and complete each mission.....the game does not really care how many you sunk. I have yet to get booted out. I have returned to base without any sinkings. There is enough traffic IMHO. I see plenty of singletons and small convoys. I even get radio messages to convoys and they are there when I arrive.....if I look for them
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Old 01-30-08, 02:48 PM   #621
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I even get radio messages to convoys and they are there when I arrive.....if I look for them
Do you head straight for the radio marker on the map? I always estimate their future location based on the marker and try to intercept them, but I never see anything. That is how SHIII works... at least the vanilla version... and I assumed that was how it was supposed to work in SHIV.
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Old 01-30-08, 02:51 PM   #622
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Originally Posted by M. Sarsfield
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I even get radio messages to convoys and they are there when I arrive.....if I look for them
Do you head straight for the radio marker on the map? I always estimate their future location based on the marker and try to intercept them, but I never see anything. That is how SHIII works... at least the vanilla version... and I assumed that was how it was supposed to work in SHIV.
It depends were I am and what time I will arrive. This is how I at least get in the ballpark. Once there I think of the most logical route they convoy might take. Usually it works out for me.

BTW, use sonar as much as you can....it hears farther than you can see.
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Old 01-30-08, 03:52 PM   #623
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well on my last patrol i was sent to the entrance of the bay of tokio. Ive been patroiling there for two weeks until the first ship apeared. Thats just not right, i expect much more trafic then one ship a week in tokio.
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Old 01-30-08, 04:01 PM   #624
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Originally Posted by WernerSobe
well on my last patrol i was sent to the entrance of the bay of tokio. Ive been patroiling there for two weeks until the first ship apeared. Thats just not right, i expect much more trafic then one ship a week in tokio.
I do not know what to tell you Werner, I usually bag 4-5 every patrol. Not bad really. The original stock traffic I was bagging over 80000 tons. Not very realistic. From the books I have read, RSRD is darn close to what the skippers experienced.
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Old 01-30-08, 04:02 PM   #625
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I think it was a few simple parameters that RSRDC adjusted. So, it's more realistic in the vast ocean, but harbors probably do suffer.
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Old 01-30-08, 04:08 PM   #626
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Originally Posted by M. Sarsfield
I think it was a few simple parameters that RSRDC adjusted. So, it's more realistic in the vast ocean, but harbors probably do suffer.

Good point. Not all subs were handled like the Wahoo going in and out of ports. With that said, towards the end of the war the convoys would hug the coasts for protection and the subs would go into shallow waters for them. Although ports were raided from time to time they should not be your primary place to shop for tonnage.
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Old 01-30-08, 06:16 PM   #627
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Originally Posted by AVGWarhawk
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I mean i feel like it cuts out to much traffic. Ive played two campaigns and both ended by me geting kicked out of the navy for making no kills.
:rotfl:
Make your patrol areas and complete each mission.....the game does not really care how many you sunk. I have yet to get booted out. I have returned to base without any sinkings. There is enough traffic IMHO. I see plenty of singletons and small convoys. I even get radio messages to convoys and they are there when I arrive.....if I look for them
I have had a few patrols, sometimes lasting eight weeks, where I never saw anything worth shooting at except fishing boats (neutral). Never got two in a row without a sighting. I really like the idea in RSRDC about getting multiple patrol areas for definate times. Suggestions for Phase III:

1. When RSRD runs out of patrol areas for me, send a 'personal' message to either return to base, or proceed to nearest base to refuel/rearm and continue patrol. I've spent several extra days in a 24 hour area, even with sinkings, and never got another patrol area. Finally gave up and returned to base when I ran low on fuel. Many times too, I've split to Darwin to refuel/rearm and continued patrolling.

2. When I send in my 0001 status report indicating I'm low/out of torpedoes, I should get a message as #1. I have sent status reports with '0' torpedoes, and recieved another patrol area. Guess I'm supposed to use my deck gun.

3. When assigning patrol areas, assign the furthest afield first, then assign areas closer and closer to sub's base. It seem to be the other way around, and really gobbles up the fuel. How are the areas assigned?

I'm usually in the Asiatic Fleet, and RSRD seems to be very realistic as far as traffic goes; mostly single freighters, mostly unescorted - pretty much the way it really was early in the war. Its a real challange to find them, though, without RADAR. You have to get within about 15 miles to spot them, and its a REALLY BIG ocean! 'Luck of the Draw' plays a big part.

I did get one HUGE convoy sighting (at least 10 merchant/tankers of all types, and four escorts) in the Java Sea. Too bad my S-Boat only had 12 torpedoes; it was really a juicy sighting. I did manage to sink 4 of the freighters, avoiding the escorts, and getting away with no damage at all. This has been the only merchant convoy I've run onto with RSRD. Seems pretty realistic to me for early war.

I love this mod! Eagerly awaiting Phase III.
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Old 01-30-08, 06:58 PM   #628
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I have had a few patrols, sometimes lasting eight weeks, where I never saw anything worth shooting at except fishing boats (neutral). Never got two in a row without a sighting. I really like the idea in RSRDC about getting multiple patrol areas for definate times.
I have had the same. Some patrols were like that. Yes, multiple patrol areas are great.

Quote:
Suggestions for Phase III:

1. When RSRD runs out of patrol areas for me, send a 'personal' message to either return to base, or proceed to nearest base to refuel/rearm and continue patrol. I've spent several extra days in a 24 hour area, even with sinkings, and never got another patrol area. Finally gave up and returned to base when I ran low on fuel. Many times too, I've split to Darwin to refuel/rearm and continued patrolling.
Getting no new assigned patrol areas should indicate to return home when you are ready. More often then not, the skipper was given the call on returning home. As long as you complete the patrol areas, Subcompac will not bust your hump over it.


Quote:
2. When I send in my 0001 status report indicating I'm low/out of torpedoes, I should get a message as #1. I have sent status reports with '0' torpedoes, and recieved another patrol area. Guess I'm supposed to use my deck gun.
What I do is just head on home if I'm low on fuel or no torps. Again, if you did all the partrols but missed he last one assigned...you will be just fine. Also, you are just cruising home, the deck gun is for defensive measures to get you home. Unless there is a small salty that you can sink for fun.


Quote:
3. When assigning patrol areas, assign the furthest afield first, then assign areas closer and closer to sub's base. It seem to be the other way around, and really gobbles up the fuel. How are the areas assigned?
Doing it the way it is really affords you more areas to patrol. If you go all the way out first, you have burned a lot of fuel for your first area. If you work you out to the furthest point, you have 3-4 patrol areas under you belt.


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I'm usually in the Asiatic Fleet, and RSRD seems to be very realistic as far as traffic goes; mostly single freighters, mostly unescorted - pretty much the way it really was early in the war. Its a real challange to find them, though, without RADAR. You have to get within about 15 miles to spot them, and its a REALLY BIG ocean! 'Luck of the Draw' plays a big part.
Glad you brought up radar!!!! For those that say shipping is to little, wait until the radar is available to you. Your sub skippering days will be busy with things to sink.

Quote:
I did get one HUGE convoy sighting (at least 10 merchant/tankers of all types, and four escorts) in the Java Sea. Too bad my S-Boat only had 12 torpedoes; it was really a juicy sighting. I did manage to sink 4 of the freighters, avoiding the escorts, and getting away with no damage at all. This has been the only merchant convoy I've run onto with RSRD. Seems pretty realistic to me for early war.

I love this mod! Eagerly awaiting Phase III.
Nice sinkings and I'm eagerly awaiting the next phase
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Old 01-30-08, 08:10 PM   #629
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i agree that stock campaign is unrealistic. But RSRD still "feels" like too little trafic.

I mean i get booted out from my carrier because i get not enough tonnage. That being not my fault - i patrol the area that i was assigned to but there is just nothing passing by. Meanwhile the japs are taking the entire landmass around. I wonder how they do that without ships...
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Old 01-30-08, 09:45 PM   #630
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Originally Posted by WernerSobe
i agree that stock campaign is unrealistic. But RSRD still "feels" like too little trafic.

I mean i get booted out from my carrier because i get not enough tonnage. That being not my fault - i patrol the area that i was assigned to but there is just nothing passing by. Meanwhile the japs are taking the entire landmass around. I wonder how they do that without ships...

What Flotilla and time period ?
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