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Old 08-14-08, 06:11 PM   #196
lurker_hlb3
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Beta 4 is up. More changes / More fixes

See first post for download link
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Old 08-14-08, 06:32 PM   #197
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Quote:
Originally Posted by lurker_hlb3
Beta 4 is up. More changes / More fixes

See first post for download link

Will download now Lurker, but out where do you find time to play the game??
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Old 08-15-08, 02:24 AM   #198
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The planes seems a bit too effective, let me explain :

As soon as my watchers spot it, it is too close to my u-boat for me to dive, even if i order flank speed and emergency dive. They always have time to dive on me and throw their bomb, doing me some critical shots.

Is there a way to improve the watchmens sensor or maybe tune down the plane effiency a bit?
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Old 08-15-08, 05:51 AM   #199
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Quote:
Originally Posted by Will-Rommel
The planes seems a bit too effective, let me explain :

As soon as my watchers spot it, it is too close to my u-boat for me to dive, even if i order flank speed and emergency dive. They always have time to dive on me and throw their bomb, doing me some critical shots.

Is there a way to improve the watchmens sensor or maybe tune down the plane effiency a bit?
What time frame are you talking about ?
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Old 08-15-08, 07:06 AM   #200
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Quote:
Originally Posted by Will-Rommel
The planes seems a bit too effective, let me explain :

As soon as my watchers spot it, it is too close to my u-boat for me to dive, even if i order flank speed and emergency dive. They always have time to dive on me and throw their bomb, doing me some critical shots.

Is there a way to improve the watchmens sensor or maybe tune down the plane effiency a bit?
Sounds quite realistic to me. In a 1943-45 campaign, mere survival should be the goal.

I had the problem that Sunderlands dropped no bombs on me.
Can it be that depth charges are only used on submerged targets?
I had a sunderland make 2 dummy runs on me, dropping only when I was crash diving.
Also, crash dive times are still a bit on the optimistic side.

Maybe it is just a conflict of interest. I'm for ultra-realism. Maybe we can make two versions?
One where you can happily cruise along in 1943 and sink even more ships due to your gatgets, the other where you're in the same fix as real U-Boat captains were back then.
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Old 08-15-08, 08:52 AM   #201
örni
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I suggest it into the next version that some extra submarines should be useful:XXI; XXIB; XXIC; XI; XXVI; XXX;XXIX. I know it not plain.
http://www.u-historia.com/uhistoria/.../proyectos.htm
http://www.kbismarck.com/u-boot/utypen.htm#liste
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Old 08-15-08, 12:01 PM   #202
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Lol, just fell victim to my own suggestions.
Just left the US east coast in April 1942 after sinking 20.000 tons, when suddenly, out of nowhere (4096 tc) a plane came and sank me.
I'm not angry because that is the way it should be, if you have to spend daytime on the surface that close to the shore in 1942, you should get sunk.
You drive a submarine and so you should make use of that capability once in a while.

Btw, the G7E electric torpedoes have a serious depth keeping problem. Was that historic?
Ok, that is only part of the excuse, I simply forgot how to aim torpedoes without a position keeper

:rotfl:

Also, the Carribean seems to be devoid of shipping. Not finished yet or am I looking in the wrong places?
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Old 08-15-08, 02:21 PM   #203
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Quote:
Originally Posted by örni
I suggest it into the next version that some extra submarines should be useful:XXI; XXIB; XXIC; XI; XXVI; XXX;XXIX. I know it not plain.
http://www.u-historia.com/uhistoria/.../proyectos.htm
http://www.kbismarck.com/u-boot/utypen.htm#liste

These will not be used in OM
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Old 08-15-08, 02:29 PM   #204
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New U-Boats require work, as 3d models and so on.
But why no XXI? The model is there as XVIII, so it should be no problem.
The rest of the bunch wasn't used anyway.
But how about including the T Class which Keltos has modified on a basis from GWX (I think) as an AI sub?

Also, there are too many T-3 tankers allready in 1940 in the convoys.
I'd rather use large modern and medium old tankers.
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Old 08-15-08, 02:42 PM   #205
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For Anteater

Quote:
Maybe we can make two versions?
There will be one version only that supports all styles of play

Quote:
the Carribean seems to be devoid of shipping


Quote:
But why no XXI
They never made a "Real" combat partol

Quote:
New U-Boats require work, as 3d models and so on
I'm not a 3d Modeler, What you see is what you get.


Quote:
there are too many T-3 tankers allready in 1940 in the convoys
Maybe in the future
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Old 08-15-08, 03:01 PM   #206
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What a pity about the XXI
Ok, it is not a top priority anyway.
These routes indicate traffic in the carribean.
Still I spend three days in the channel between Cuba and Haiti and saw absolutely nothing.
On the Carolina coast, I had 5-6 single merchants per night!

Btw, could you make the diesel engines a little tougher?
Either that or cause the "bang you're dead" instant death
Because simply sitting around with no possibility to move is stupid.
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Old 08-15-08, 03:26 PM   #207
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Quote:
Originally Posted by AntEater
Btw, could you make the diesel engines a little tougher?
Either that or cause the "bang you're dead" instant death
Because simply sitting around with no possibility to move is stupid.
Agree
2 times I have diesel destroyed with no repair or move

once with only 1 DC attack
 
Old 08-15-08, 03:27 PM   #208
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Quote:
Originally Posted by AntEater
Quote:
Originally Posted by Will-Rommel
The planes seems a bit too effective, let me explain :

As soon as my watchers spot it, it is too close to my u-boat for me to dive, even if i order flank speed and emergency dive. They always have time to dive on me and throw their bomb, doing me some critical shots.

Is there a way to improve the watchmens sensor or maybe tune down the plane effiency a bit?
Sounds quite realistic to me. In a 1943-45 campaign, mere survival should be the goal.

I had the problem that Sunderlands dropped no bombs on me.
Can it be that depth charges are only used on submerged targets?
I had a sunderland make 2 dummy runs on me, dropping only when I was crash diving.
Also, crash dive times are still a bit on the optimistic side.

Maybe it is just a conflict of interest. I'm for ultra-realism. Maybe we can make two versions?
One where you can happily cruise along in 1943 and sink even more ships due to your gatgets, the other where you're in the same fix as real U-Boat captains were back then.
I'm for realism too, but we are in 1940 here, not 1945. Maybe the environmental mod 4.7 have something to do with it? It could have modified the spotting range for watchman, decreasing it marginaly and allowing the plane to sit on me before attacking.

Lurker : As soon as the ''aircraft spotted'' message pop-up, with the 3 different orders available, i hit the emergency dive option. I then proceed to flank speed. The whole process may take 5 sec maximum, but then come the plane, before the sub start to submerge.
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Old 08-15-08, 03:31 PM   #209
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Ok, important dive tactic:
- turn
The real ASW planes threw their charges in the swirl.
As I said, DM needs tweaking, either instant death or repairable damage.
The "immobile but not dead" is frustrating. In AOTD you could abandon ship, but in SH you can't.
Buoyancy needs to be tweaked as well. My last aircraft killed VIIC had ALL compartments fully flooded yet i could blow tanks and get to the surface
:rotfl:

I think I have an idea what is wrong with aircraft:
Can it be that small aircraft like the Anson are almost invisible? Sunderlands and such are spotted at reasonable distances while Ansons are never seen until it is too late.
That would explain the lethality of 1940 (lots of Ansons )
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Old 08-15-08, 08:43 PM   #210
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yes, there is traffic in the caribbean...
I was playing there since the first release and while I have spent days around the lesser antilles without seeing anything, when you do find them, they are there, so tell your lookouts to look sharp, and I dont know if the real smoke mod affects visual detection by your crew but it does for "manual" looking.

I sank a ship around western approaches, and took a look around after killing it... saw smoke on the horizon, checked my chart and there was nothing there... however I steered towards it and suddenly a passenger ship was there...

so look around personally and you might find ships around.
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