SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
|
Thread Tools | Display Modes |
|
10-05-17, 02:35 PM | #1 |
Mate
Join Date: Jul 2008
Location: U-69
Posts: 53
Downloads: 165
Uploads: 0
|
Back in the game
After a few years off, I decided to get back into my 3d modelling. Before dunking my head under the soup I thought I'd try finish what I started already. So I finished off the above ship and am currently trying to get it into SH3. I've managed to get it into S3d and have removed and added nodes as necessary. I struggled through the process of getting the rudder and prop to animate properly - some hilarious results cropper up. It's a learning curve to say the least.
However I've only managed to get this model to appear in sh4. Albeit with missing textures as I never intended to use with SH4, the model behaves as it should with the cloned val and sim values. I didn't bother making adjustments until all was well. I use a different machine for my gwx setup in sh3 so I thought it would be easy to get this added in. But the library crashes everything and I can't see what is causing it. Are there any pitfalls here I should be aware of. Like I say I've combed through the various nodes in the dat and I've copied from other dats for simplicity. If I need to I can upload the dat maybe for one of the old hats to have a look? I need to learn about the sh3 nuances. I would have thought the earlier software would be simpler! Any help here greatly appreciated. |
|
|