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Old 02-23-15, 10:37 AM   #91
Sailor Steve
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Originally Posted by TorpX View Post
It seems the Germans had as much trouble with their torpedoes as the USN had. Very interesting.


We've discussed that more than once over the years. The best article I've found so far is this:
http://digitalcommons.georgiasouther...99&context=etd
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Old 02-24-15, 01:51 AM   #92
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Yes, I read that (last year?). Maybe that is why Blair's book has a familiar ring to it.

Something else that seems remarkable; I'm up to Sep. '40, and Donitz still has fewer boats than he did at war start. For the size of his force, losses were pretty high.


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Old 02-24-15, 02:17 AM   #93
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Is there a version for us 'vanilla' v1.5 users?

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Old 02-24-15, 02:39 AM   #94
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No. I never thought anyone would want to use it with 'vanilla'.

I have to ask: Why vanilla?
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Old 02-24-15, 05:04 AM   #95
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That's the original game. That's what I'm running and I'm sure other noobs are too.

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Old 02-24-15, 10:27 PM   #96
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I don't mean to belittle your choice; I was just curious, that's all. Most SH4 players consider the stock game to be flawed, to say the least.

I assumed that most people who aren't using mods either didn't have v1.5, or had an older machine that had trouble with memory intensive mods.

If you haven't tried them yet, I'd recommend these:
RFB_2.0 .........................(Real Fleet Boat)
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575 ..........(Run Silent Run Deep Campaign)
RSRDC_V5xx_Patch1
Improved Ship Physics 2.15


I should add that these mods are not really high-difficulty mods. The game can still be played with the easy options, and the enemy forces are not cranked up to a high level. (Like with TMO, for instance.)

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Old 03-14-15, 11:17 AM   #97
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bullhorn Weather Patch

I've uploaded a patch for ISP 2.x.

This is to address the issue of overly severe weather with ISP.

Basically it involves using 2 scene.dat files so one can alternate between them and have a more sensible mix of weather. It is fully explained in the documentation.

It is not JSGME ready, so a little work is required.

The link is on the first page.




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Old 03-16-15, 07:26 AM   #98
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Sweeeeeet!
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Old 03-16-15, 02:30 PM   #99
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Oooooh man... First I missed the battle of the Coral sea and now this...
I'm still on patrol, not due to be back for 4 weeks
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Old 03-16-15, 08:20 PM   #100
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Oooooh man... I'm still on patrol, not due to be back for 4 weeks
You can install and use the patch while at sea. Just make sure you disable your mods down to and including ISP. Then follow the directions, install, and re-enable your mods like before. The only file this patch changes is the scene.dat. Since it does not alter your boat, crew, or career, you can change this while at sea.

Of course, you can use the current ISP set-up. This patch is more or less a necessity for the S-class, but not so much for other boats.


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Old 03-16-15, 08:46 PM   #101
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I really enjoy ISP. It is a great mod for almost any mod list.
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Old 03-17-15, 03:30 AM   #102
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Originally Posted by TorpX View Post
You can install and use the patch while at sea. Just make sure you disable your mods down to and including ISP. Then follow the directions, install, and re-enable your mods like before. The only file this patch changes is the scene.dat. Since it does not alter your boat, crew, or career, you can change this while at sea.

Of course, you can use the current ISP set-up. This patch is more or less a necessity for the S-class, but not so much for other boats.


I haven't installed ISP yet... was waiting for the updated version but couldn't wait to start a career so here I am

I'll test then with and without the upgrade and see where my preference lies.
Ooh... and Thx for the Mod
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Old 03-17-15, 05:02 AM   #103
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Ive got RFB and I can't dive in 15 or 8 meter winds. Is that by design or a bug? I know it's choppy and maybe the dive planes can't get water, but sometimes my whole sub is under water because of waves. And I though the ballast would help me sink in rough weather?
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Old 03-17-15, 09:05 AM   #104
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The wind speed will not preclude you from diving at all. Ballast is what is used to submerge no matter what the weather is. You use it on clear days and rough.

Wave height can extend submerging times by appearance because of the size of the waves.
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Old 03-17-15, 09:55 PM   #105
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Originally Posted by james_nix View Post
Ive got RFB and I can't dive in 15 or 8 meter winds. Is that by design or a bug? I know it's choppy and maybe the dive planes can't get water, but sometimes my whole sub is under water because of waves. And I though the ballast would help me sink in rough weather?
On my last patrol (S-class), I had a lot of trouble diving in 15 m/s winds. That is part of the reason I made the patch. I don't think you should have that much trouble in 8 m/s wind, though.

In high winds, I would use the crash dive. If that is not enough, you might try upping TC to 64x, until you get under (high TC nerfs the wave physics). I realize you can't do this in combat, however. Again, the patch should help.

The thing is, the wave mechanics are NOT realistic. We really need a new game, if we want them to be. Nodes are generated, and these push up against our subs and ships. They teeter on the points, but are not really floating in the 'water'. That is why large waves breaking over your bow, don't pull down your sub. The 'waves' (and I use the term loosely) only push upward, never downward.

This is just one thing of several I've noticed about the SH ocean. Alas, I don't see any way of fixing these things.

If you follow the directions/recommendations with the patch, you should have much fewer bad days at sea.




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