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Old 04-12-19, 10:14 AM   #1
XenonSurf
Sea Lord
 
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
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Default Deck gun / flack gun questions

Yesterday I was playing the Eastern British Coastal Waters campaing, I was approaching my patrol objective when I was attacked by a plane.



I thnk I actually know how to man the deck gun & flack gun, this is a rather slow procedure. If I'm right (please prove me wrong if necessary), then what I must do in TWoS to man the flack is:


Set Battlestations to Level 2 (Watch officer icon)
Go up to bridge, talk to WO (Dieter Epp) and command 'Man the flack gun'.
Set firing options in the WO icons > Flack gun icon.


I was playing a modded variant of the stock game (see my modlist below), I tried to do the above steps, but I was way too slow, the surprise factor did totally work well for the plane which was able to fire and damage my sub, also injuring Dieter Epp, my WO.


Now, once WO is injured, his dialogue options are dead, you cannot give any commands to him, I cannot give the 'Man flack' or 'Man deck gun' commands.


Can I man the flack anyway and how ???



I could still do the job myself of course, which I did , but now I had another bad surprise:

After taking control of the flak on the rear part of the sub, I was asking for enemy bearing multiple times, and NEVER was able to spot the plane, call me stupid but: no plane, and yes I also did search at high angle elevations. I could clearly hear the plane was overflying my sub, but I was never able to spot it.
Eventually I had to leave bridge and give the alarm diving command.


So 2 main questions remain after my adventure:

- How to man deck gun / flack gun if your WO is injured (also in TWoS) ?
- Is there a fundamental bug with my modlist below that breaks plane attacks or similar?


My modlist:
--------------------------------------------------------------------------
Generic Mod Enabler - v2.6.0.157
[C:\Games\SilentHunter5\MODS]

Accurate German Flags
No_Damn_Bubbles_No_Damn_Halo_Mod_ADJUSTED
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_AFFOE_151
Equipment_Upgrades_Fix_v1_4_Patch_1
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon Files v2
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_Sjizzles_Charts for NewUIs from TWoS
NewUIs_TDC_7_5_0_FIX_Message_English_XOTDC_Auto_Ma nual_TDC
NewUIs_TDC_7_5_0_New_radio_messages_German
Automation Scripts for Stock Game (taken from TWoS and compatible with NewUIs)
IRAI_0_0_41_ByTheDarkWraith
IRAI_0_0_41_Inertia_Damage
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
Trevally Harbour & Kiel Canal Pilot v3.1
STOCKGAME_ADJUSTED_Stormys DBSM SH5 v1.3 Basemod (only speech & sound, no crew scripts)
STOCKGAME_ADJUSTED_Stormys DBSM SH5 v1.3 additional crew sounds beta6 (only speech & sound, no crew scripts)
TDW_No_Contact_Colors_1_1_0
TDW_No_Contact_Tails_1_1_0
TDW_Waypoint_Contacts_No_Symbols_1_1_0
Map_Tools_ADJUSTED_from_TWOS (new big protractor for NavMap and TAI)
--------------------------------------------------------------------------


I can easily have missed something important to do while being attacked by a plane, also my commands above may be the wrong thing. And also a strange thing that I notice after the attack: Later my sub was repaired and Dieter Epp, my WO was healed from his injuries and functional again, if I now order 'Man the Flack' with the commands above, I see NO man at the flack when going in external view. Bug?


I will try to replay this scenario with some historical missions setup with planes to see if I can replicate my problems.



Thank you very much to feedback with your comments!

Last edited by XenonSurf; 04-12-19 at 10:41 AM.
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