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02-16-07, 08:40 AM | #106 |
Silent Hunter
Join Date: Apr 2005
Location: Herefordshire, England
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Ocean Blue that is great news. If the shell texture is any where as good as your torpedo damage texture when we are in for a treat.
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02-16-07, 09:15 AM | #107 |
Lucky Jack
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OC...go man go!!!! The textures are great! What do you think of Alex's skeleton texture? Are you working on this anymore or are you happy with the first result? I love the first mod but if you are improving it
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
02-16-07, 10:35 AM | #108 |
Loader
Join Date: Jun 2006
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Than shell damage coordinating.
Than shell damage coordinating by Ocean Blue.
Thanks all
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Latest mod : Torpedo damage Final ver2.0 Download Link : http://www.subsim.com/radioroom/down...do=file&id=962
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02-16-07, 10:40 AM | #109 |
Lucky Jack
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Looks great man! Are you making another download package?
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
02-16-07, 12:35 PM | #110 |
Chief of the Boat
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Yep gotta have that
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02-16-07, 01:19 PM | #111 |
Dominant Wolf
Join Date: Nov 2006
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Hey, nice work, OB....
I think I'm going to create my own thread for torpedo damage textures (but not the one with the skeleton, still a WIP that probably will never be released cause it's not yet possible to control its position and form ), cause that's a neverending work : there is absolutely no limit for drawing more and more of those things.... Please tell me what you think of my work when you have time. Keep up the good work mate !!
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02-17-07, 03:49 AM | #112 | |
Loader
Join Date: Jun 2006
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I'm welcome you this thread
Quote:
No problem. I'm welcome you this thread. I suggest You had better make top and bottom / right and left / the damage picture which you may become diagonally. And I think about the ratio (balance) of size of two files. If I makes Carina structure, I become it in this way. Thanks
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Latest mod : Torpedo damage Final ver2.0 Download Link : http://www.subsim.com/radioroom/down...do=file&id=962
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02-17-07, 05:57 AM | #113 | |
Dominant Wolf
Join Date: Nov 2006
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Quote:
Thank you ! I'll make them soon ! (I still have to learn HOW to assign a damage texture to one and only ship.... Privateer told us how to do that, it seems not to be easy .... let's hope that it's going to be possible to assign right/left/bottom textures to a ship in their right place :hmm:)
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02-17-07, 06:34 AM | #114 | |
Chief of the Boat
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Quote:
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Wise men speak because they have something to say; Fools because they have to say something.
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02-17-07, 08:01 AM | #115 |
Lucky Jack
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Bump is right Jim. Go OC/Alex go! Looking good gents
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
02-17-07, 11:25 AM | #116 | |
Captain
Join Date: Jan 2007
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02-17-07, 04:37 PM | #117 |
Stowaway
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this is
the best indeed
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02-17-07, 06:33 PM | #118 | |
Dominant Wolf
Join Date: Nov 2006
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Quote:
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02-17-07, 07:51 PM | #119 |
The Old Man
Join Date: Nov 2002
Location: Syracuse, NY
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Here's a thumb to a screen of the current [final] for shell damage. I think it's way cool, not sure if I'd want that to change!
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02-17-07, 08:59 PM | #120 |
Loader
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