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View Poll Results: Which version of TSWSM are you looking forward to?
Version 1 156 20.77%
Version 2 79 10.52%
Version 3 29 3.86%
Version 4 77 10.25%
All of them 488 64.98%
Multiple Choice Poll. Voters: 751. You may not vote on this poll

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Old 07-31-09, 04:28 AM   #631
Rene
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great work mates!
could you upload more pictures please. eg bismarck or other ships.
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Old 07-31-09, 11:03 AM   #632
DeerHunter UK
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Quote:
Originally Posted by Rene View Post
great work mates!
could you upload more pictures please. eg bismarck or other ships.
Or better yet, a few screenshots of the County or York class cruisers.
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Old 07-31-09, 12:18 PM   #633
ivank
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Sorry guys nothing yet.
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Old 08-10-09, 06:16 AM   #634
karljacent
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hi is there any updates yet and how far is a release date great work keep it up
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Old 08-10-09, 09:52 AM   #635
polyfiller
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Not wanting to upset Ivan .... but some of the work we have to finish is proving difficult and slow ... specifically damage models for AI warships. Many of these are nicely configured to sink and react properly when taking torpedo fire ... unfortunately they don't really respond too well to surface fire. Seems to apply more to converted S3d than stock ships ... but even some stock ships react in a real strange way. It's a real time consuming slog ... so far I've engaged the Bismark with KGV & Rdoney 120 times in just one day to try and get things balanced out. The game engine keeps throwing up things which cause AI ships to show as detstoyed far too ealry in an engagement when the ship is clearly nowhere near sinking and still has main armament active. Grrrr. Sometimes I really hate this game engine.

Anyone out there who has S3D experience and what's to help with the damage modelling should contact Ivan.
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Old 08-21-09, 01:42 AM   #636
Trool323
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It's the 21st guys I was hoping for a beta TSWSM?? Sledgehammer told me the beta was due on the 20th..Anyway I'm just an excited fan of your work full of anticipation.

I hope all is going well,
maybe we'll C this mod soon,
keep up the hard work,
trool323...
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Old 08-22-09, 10:58 AM   #637
miner1436
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Any news?
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Old 08-22-09, 12:52 PM   #638
ivank
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Due to the amount of work and the challenge this mod is presenting to us, a beta will not be release.

I am afriad I must adopt the GWX saying "Its ready when its ready"
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Old 08-23-09, 02:42 PM   #639
Jimbuna
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Quote:
Originally Posted by ivank View Post
Due to the amount of work and the challenge this mod is presenting to us, a beta will not be release.

I am afriad I must adopt the GWX saying "Its ready when its ready"
Oh please....if your going to copy or adopt, try to get the announcement correct. "It will be ready when it's ready".

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Old 08-23-09, 03:01 PM   #640
ivank
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I am sorry.
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Old 08-23-09, 03:11 PM   #641
Jimbuna
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Old 08-24-09, 06:03 PM   #642
ivank
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Default Warning picture heavy!!!!

To make up for the lack of a mod release I have decided to release some 'mouth watering' !amazing! pictures.

The following is not a prank, but actual pictures of Darkfish's newest SWSM add-on;












Yes, your eyes saw right! That is the new player controlled S38 Boot!!!!

Based on Mikhayl's s-boot
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Old 08-26-09, 01:36 PM   #643
ivank
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WOW I thought the S-boot thing would be pretty cool
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Old 08-26-09, 03:59 PM   #644
DarkFish
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they are, they're just a tiny bit small

I'll post some pictures of my own with a bit larger size




the amount of detail Mikhayl has put into this model is just amazing

also featuring a smoke generator:
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Old 08-26-09, 06:26 PM   #645
polyfiller
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And another tantalising detail for the waiting public ..... we are in the process of adding and testing Darkfishes most excellent AI torpedoes to all the relevant DD's and Crusiers so the computer controlled ships will fire torpedoes at you (where they were historically fitted with them of course). It's really very effective. I just lost a Repulse class BC to a Shiratsuyu class DD (he stung me with 8 fish ). Needless to say I took the little bugger down with me.
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