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Old 07-23-16, 04:48 AM   #1
Tycho
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I'm away of SH3 now, but this morning with coffee and cigarette, the idea has come to me, will be funny mod.
I go in the wild for the weekend, but after that I'll experiment with feasibility of this thing.
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Old 07-25-16, 04:22 PM   #2
Tycho
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Quote:
Originally Posted by Tycho View Post
I'm away of SH3 now, but this morning with coffee and cigarette, the idea has come to me, will be funny mod.
I go in the wild for the weekend, but after that I'll experiment with feasibility of this thing.
Ok, ready.

I know, that some people make a die roll to simulate different things in SH3 and SH4.
For one example, look this thread: http://www.subsim.com/radioroom//sho...d.php?t=134809
I also use dice for some specific things and decisions.
So, why not to make it directly in the game:
 
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Last edited by Tycho; 12-18-16 at 08:02 AM.
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Old 07-26-16, 12:51 AM   #3
ivanov.ruslan
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Great job Tycho !
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Old 09-26-16, 12:44 PM   #4
Tycho
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I come back to the SH3 terrain. For now, I start with this:
Code:
[IdxConversion]
IDX 1=0;	/ Generic		/ 1 season
IDX 2=1; 	/ Ice			/ 1 season
IDX 3=2; 	/ Tundra		/ 2 seasons (winter, summer)
IDX 4=3; 	/ Taiga			/ 2 seasons (winter, summer)
IDX 5=4; 	/ Temperate North	/ 4 seasons (winter, spring, summer, autumn)
IDX 6=5; 	/ Temperate South	/ 4 seasons (summer, autumn, winter, spring)
IDX 7=6; 	/ Chaparral		/ 2 seasons (winter, summer)
IDX 8=7; 	/ Desert		/ 1 season
IDX 9=8; 	/ Jungle		/ 1 season
IDX 10=9; 	/ Savanna		/ 2 seasons (summer, winter)
IDX 11=10; 	/ Grassland North	/ 2 seasons (winter, summer)
IDX 12=11; 	/ Grassland South	/ 2 seasons (summer, winter)
The textures, I have reached so far to the Chaparral.
But during the work on that, began to add transitional seasons, for example between autumn - winter, so gradually the seasons will increase.
How the Chaparral looks for you?
 


 


 
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Last edited by Tycho; 12-18-16 at 08:04 AM.
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Old 11-13-16, 05:37 AM   #5
radiator
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Quote:
Originally Posted by Tycho View Post
How the Chaparral looks for you?
Oh, man, this is awesome! It seems how SH5 ... You could create it in a mod? Unlike ordinary users, you perfectly understand this. It would be nice to download your mod and look at it in the game... It's real?
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Old 11-15-16, 07:03 AM   #6
Tycho
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Quote:
Originally Posted by radiator View Post
you perfectly understand this.
I didn't understand so much, just wasting my time to experiment with this, instead of playing.

Quote:
Originally Posted by radiator View Post
Oh, man, this is awesome! It seems how SH5 ... You could create it in a mod? Unlike ordinary users, you perfectly understand this. It would be nice to download your mod and look at it in the game... It's real?
To do mod, unlikely.
I work with 256x256 textures, and today's users want HD, 1024 even 2048.
Plus, I make things only in terms of how its looks from ConningDeck camera. With external camera from above or close, some things do not look good, but I don't care, because in the campaign I play without external cameras.

But soon, I will explain what I make. And it is not a problem when I finish, to ask and I will send you my files.
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Old 11-15-16, 11:59 AM   #7
radiator
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Quote:
Originally Posted by Tycho View Post
I work with 256x256 textures, and today's users want HD, 1024 even 2048.
Add texture to the game with the other resolution is not as difficult as opposed to what you're doing...

Quote:
Originally Posted by Tycho View Post
And it is not a problem when I finish, to ask and I will send you my files.
That would be great, we will wait!
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