SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-28-08, 11:34 AM   #361
SeaWolf U-57
Ace of the Deep
 
Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
Default

Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by Phoenix1957
Quote:
Originally Posted by Etna
Just to replace a couple of uboats with italian class subs.What else Phil?
ETNA
yes what else Philipp and while your at it can you knock up an S-Class sub as well in this sound Thread Thanks
:rotfl:

That's just mean...

doe's this meen no S-Class

also when the order to dive was given was there not a bell that rang on the tower to let the watch know the sub is diving :hmm:
SeaWolf U-57 is offline   Reply With Quote
Old 09-28-08, 12:18 PM   #362
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Quote:
Originally Posted by Phoenix1957
Quote:
Originally Posted by Philipp_Thomsen
Things to be fixed for V4:

- Improved deckgun sound volume
- New sound for the shell impact
- Reduced volume on some voices
- Amplified rain volume
- Improved submarine interior ambient sounds
- New multiple hydrophone engine sounds
- Fixed two last looping crank sounds 11 and 19
- Better sound for manning the guns
- Fixing the lipsynk for the muted "yes sir" orders
- Something I forgot...

Anyway, I'm taking advices and requests for the V4.
If you have something to suggest, or something to request, do it now or never!
Hey Philipp i hate to ask but a shorter sound for incoming radio message. For me that would be good as the current version is good but a bit too long as is the stand down from gun action.
There's a shorter version of a radio message sound (just the typewritter or just the morse code) inside the sound pack folder, you just have to decompress it and replace the sounds. For the gun action sound, it will be changed for the next version.
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 09-28-08, 01:00 PM   #363
SeaWolf U-57
Ace of the Deep
 
Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
Default

Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by Phoenix1957
Quote:
Originally Posted by Philipp_Thomsen
Things to be fixed for V4:

- Improved deckgun sound volume
- New sound for the shell impact
- Reduced volume on some voices
- Amplified rain volume
- Improved submarine interior ambient sounds
- New multiple hydrophone engine sounds
- Fixed two last looping crank sounds 11 and 19
- Better sound for manning the guns
- Fixing the lipsynk for the muted "yes sir" orders
- Something I forgot...

Anyway, I'm taking advices and requests for the V4.
If you have something to suggest, or something to request, do it now or never!
Hey Philipp i hate to ask but a shorter sound for incoming radio message. For me that would be good as the current version is good but a bit too long as is the stand down from gun action.
There's a shorter version of a radio message sound (just the typewritter or just the morse code) inside the sound pack folder, you just have to decompress it and replace the sounds. For the gun action sound, it will be changed for the next version.
Thanks Philipp looking forward to it
SeaWolf U-57 is offline   Reply With Quote
Old 09-28-08, 01:04 PM   #364
Sag75
XO
 
Join Date: Nov 2007
Location: Canada
Posts: 424
Downloads: 45
Uploads: 0
Default

Hi Phill, could be possible link a sound to the small buttons that you find in the right bottom corner in the Crew management station?

I'm addressing to those buttons to select "surface/submerged attack/cruise".

it might be nice hear an "all men in battle station"-like sound when you click on "submerged attack", or a "normal operations"-like order when you detach your men from battle stations and prepare the sub for the cruise..
__________________


Betasom - XI Gruppo Sommergibili Atlantici
http://www.betasom.it/forum/index.php
Sag75 is offline   Reply With Quote
Old 09-28-08, 07:49 PM   #365
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Quote:
Originally Posted by Sag75
Hi Phill, could be possible link a sound to the small buttons that you find in the right bottom corner in the Crew management station?

I'm addressing to those buttons to select "surface/submerged attack/cruise".

it might be nice hear an "all men in battle station"-like sound when you click on "submerged attack", or a "normal operations"-like order when you detach your men from battle stations and prepare the sub for the cruise..
Hum... nice question. It would be great!

Where's privateer when we need him? :hmm:
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 09-28-08, 10:01 PM   #366
Vader 1
Engineer
 
Join Date: Jul 2002
Location: Canada
Posts: 202
Downloads: 0
Uploads: 0
Default

I am reloading my system after a major crash ....do I just need 3.3 ?? or what sorry for noob question but you sound mo is a must have

Thanks Vader
__________________
Never Forget!
Vader 1 is offline   Reply With Quote
Old 09-28-08, 10:24 PM   #367
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Quote:
Originally Posted by Vader 1
I am reloading my system after a major crash ....do I just need 3.3 ?? or what sorry for noob question but you sound mo is a must have

Thanks Vader
You need to download V3.0, V3.1 and V3.2 and enable them in this order via JSGME!
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 09-29-08, 06:42 PM   #368
Vader 1
Engineer
 
Join Date: Jul 2002
Location: Canada
Posts: 202
Downloads: 0
Uploads: 0
Default

Thanks..when I reread the beginning it makes more sense now...Thanks again

Vader
__________________
Never Forget!
Vader 1 is offline   Reply With Quote
Old 10-12-08, 11:51 PM   #369
Task Force
Rear Admiral
 
Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
Default

How long untill V4 thomsen.
__________________
Task Force industries "Taking control of the world, one mind at a time"
Task Force is offline   Reply With Quote
Old 10-13-08, 04:39 AM   #370
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

BUGGER!

I forgot about it!

I'm back at work, sorry...
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 10-16-08, 03:45 PM   #371
java`s revenge
Ace of the Deep
 
Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
Default

Philipp,

Can`t you put a better to see download link. My time for finding the link was
longer than downloading your mod.

I do mean it positive, i am a big fan of your mods.
__________________
java`s revenge is offline   Reply With Quote
Old 10-16-08, 04:47 PM   #372
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Quote:
Originally Posted by java`s revenge
Philipp,

Can`t you put a better to see download link. My time for finding the link was
longer than downloading your mod.

I do mean it positive, i am a big fan of your mods.
:rotfl:

Sorry about that...
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 10-23-08, 09:53 PM   #373
Commander Gizmo
Watch Officer
 
Join Date: Jan 2007
Posts: 339
Downloads: 76
Uploads: 4
Thanks for the great mod PT! Three comments:

I know this sounds rediculous to all the immersive historians out there, but I find it hard to command a boat when my crew speaks a different language. I have no idea what they are yelling:/ I think of it more as movie style where we are just talking, the language doesn't matter. You know, use your imagination. At any rate, I'd love an english version.

I guess no one else has noticed it, but the file amb_Hydrophone has a VERY noticiable click at the end of the file. I have checked and it is definatly there after extracting from the compressed files. This makes my hydrophone work very irritating due to my extreme pickiness when it comes to sound. Any chance your copy is perfect and mine is bad?

I have noticed that since I installed your mod, my desiel engine noise keeps cutting out when I am standing on the bridge. It doesn't seem to have anything to do with the direction I'm facing or anything else I am doing. There is plenty of crewmen in the section, and they are definatly still spinning the props, but the sound cuts out and comes back randomly. Any comments/suggestions? Do you know of any way to increase the number of concurrent sounds allowed in SH3?
Commander Gizmo is offline   Reply With Quote
Old 10-24-08, 08:27 PM   #374
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Quote:
Originally Posted by Commander Gizmo
Thanks for the great mod PT! Three comments:

I know this sounds rediculous to all the immersive historians out there, but I find it hard to command a boat when my crew speaks a different language. I have no idea what they are yelling:/ I think of it more as movie style where we are just talking, the language doesn't matter. You know, use your imagination. At any rate, I'd love an english version.

Sorry, but it's not possible.

I guess no one else has noticed it, but the file amb_Hydrophone has a VERY noticiable click at the end of the file. I have checked and it is definatly there after extracting from the compressed files. This makes my hydrophone work very irritating due to my extreme pickiness when it comes to sound. Any chance your copy is perfect and mine is bad?

Thank you for spotting it! I'll fix it for the next version!

I have noticed that since I installed your mod, my desiel engine noise keeps cutting out when I am standing on the bridge. It doesn't seem to have anything to do with the direction I'm facing or anything else I am doing. There is plenty of crewmen in the section, and they are definatly still spinning the props, but the sound cuts out and comes back randomly. Any comments/suggestions?

This is a stock bug, and nobody found a way to fix it.

Do you know of any way to increase the number of concurrent sounds allowed in SH3?

I think we may have an option like that in SH3.SDL. Try opening it with S3D.
Answers above. Sorry for the bad mood, my mouse just broke down.
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 10-24-08, 10:11 PM   #375
Commander Gizmo
Watch Officer
 
Join Date: Jan 2007
Posts: 339
Downloads: 76
Uploads: 4
Default

Thanks for the quick reply PT.
Quote:
Originally Posted by Philipp_Thomsen
I have noticed that since I installed your mod, my desiel engine noise keeps cutting out when I am standing on the bridge. It doesn't seem to have anything to do with the direction I'm facing or anything else I am doing. There is plenty of crewmen in the section, and they are definatly still spinning the props, but the sound cuts out and comes back randomly. Any comments/suggestions?

This is a stock bug, and nobody found a way to fix it.

Answers above. Sorry for the bad mood, my mouse just broke down.
Didn't notice any bad mood, but thanks for the apology anyway.

I had this issue once before, and it was due to too many concurrent sounds. I believe in this case the same issue is here since it only started after adding your rather large list of sounds. I am interested in knowing if anyone else suffered the same circumstances in their game.
Commander Gizmo is offline   Reply With Quote
Reply

Tags
living


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:21 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.