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Old 08-19-14, 01:04 AM   #1
fastfed
Grey Wolf
 
Join Date: Apr 2004
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Default Too deep torpedoes , any trick?

Using NYGM and the hard coded patch.
It's 1941, and I swear almost every torpedo shoots out of my uboat and dives like a deep sea diver!
It must go down 20 meters and all just go under the target. I thought by setting them as shallow as can be would fix it, I thought maybe setting them to 4 meters would fix it.
normally its 2/4 torpedoes do this, just this last patrol in the middle of a fat convoy with a giant not 900m away, all 4 went right under! so annoying.

Do I just deal with this until later in the war? It seems both electric and steam eels act the same way
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Old 08-19-14, 06:24 AM   #2
BigWalleye
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Default

Quote:
Originally Posted by fastfed View Post
Using NYGM and the hard coded patch.
It's 1941, and I swear almost every torpedo shoots out of my uboat and dives like a deep sea diver!
It must go down 20 meters and all just go under the target. I thought by setting them as shallow as can be would fix it, I thought maybe setting them to 4 meters would fix it.
normally its 2/4 torpedoes do this, just this last patrol in the middle of a fat convoy with a giant not 900m away, all 4 went right under! so annoying.

Do I just deal with this until later in the war? It seems both electric and steam eels act the same way
One of the H.sie fixes. Defective Torpedoes. Check in the Documentation for a full description. Basically, it simulates the problem of torpedoes broaching in heavy seas. h.sie couldn't actually make them broach. Too much rewriting. So he created a new failure mode. If you launch a torp with depth setting less the 40% (0.4) of wind speed value, torp has a chance of failure. If it fails, depth is set to 25 m when you fire. Underruns everything! So in high wind, rough sea, you must set torp deep enough. Means in heavy sea you have to rely on magnetic. In 15 m/sec wind, escort with 4 m draft is out of reach. Diving effect is artificial, but having to set deep in rough seas was true RL.
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