SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Which version of TSWSM are you looking forward to? | |||
Version 1 | 156 | 20.77% | |
Version 2 | 79 | 10.52% | |
Version 3 | 29 | 3.86% | |
Version 4 | 77 | 10.25% | |
All of them | 488 | 64.98% | |
Multiple Choice Poll. Voters: 751. You may not vote on this poll |
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Thread Tools | Display Modes |
01-29-09, 03:16 AM | #241 |
Ensign
Join Date: Apr 2008
Posts: 222
Downloads: 43
Uploads: 0
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That Yamato looks like to me the 1941 model, when it still had 4 pieces of 6.1" type 21 Triple turrets, but on later refits 2 on the midships were removed for more anti aircraft armament.. I wonder could someone remodel the yamato few times and make the proper refits appear on correct times..
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01-29-09, 04:13 PM | #242 | |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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Quote:
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01-29-09, 04:29 PM | #243 |
Eternal Patrol
Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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I'M kinda lost here. How do I vote on something I haven't seen yet ?
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01-29-09, 05:00 PM | #244 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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The voting is for which version of TSWSM you want to see, the information on what each version has is on the first page.
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01-29-09, 05:15 PM | #245 |
Navy Seal
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Yamato in game is a late-war configuration. All those main-deck level gun tubs need to go away. All of them.
Ideally, you'd just delete them. Then place Y nodes all over Yamato's deck where they go. The tubs can then be added in the eqp file by date. I need to release Real IJN for Stock (though why anyone would run the stock campaign escapes me). |
01-31-09, 12:19 PM | #246 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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I think you should release it!
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01-31-09, 09:56 PM | #247 |
Grey Wolf
Join Date: Jul 2007
Posts: 808
Downloads: 107
Uploads: 3
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So would you guys be interested in this AA fix?
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01-31-09, 11:10 PM | #248 | |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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Quote:
Where can I get that!? |
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02-08-09, 12:34 AM | #249 |
Watch
Join Date: Aug 2007
Posts: 16
Downloads: 51
Uploads: 0
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Looking forward to this mod. I would like to put in a request for a subtender and landing ship tank with corisponding resupply/landing missions. Thanks in advance for this mod! Good luck
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02-08-09, 09:29 AM | #250 |
Watch
Join Date: Jan 2009
Location: Santa Cruz, CA
Posts: 16
Downloads: 23
Uploads: 0
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Keep up the hard work!
I'm really looking forward to this mod as well; please keep up the work!
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Senor Droolcup |
02-08-09, 11:25 AM | #251 | |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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Quote:
Work on the mod, depends on how fast we can get the 3D models for it. |
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02-08-09, 02:00 PM | #252 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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RL has slowed production of the Super-Mod, but work will pick back up soon. I am still hoping for a May release of Version 1, or at least a beta.
What need to be done for TSWSM: Version 1: SHIPS: -Renown-class (BC) -Admiral class (BC) -Revenge class (BB) -Queen Elizabeth class (BB) -Nelson class (BB) -County class (CA) -York class (CA) -Leander class (CL) -Town class (CL) -Dido class (CL) -Flower class (PG) -Black Swan (PG) -V&W class (DD) -Tribal class (DD) -Mod Leander (CL) -Bismarck class (BB) -Scharnhorst class (BC) -Deutschland class (PBB) -Admiral Hipper class (CA) -K-class (CL) -Type 34 (DD) -Type 36 (DD) -H-39 class (BB) CAMPAIGN: Convoys Patrol Objectives Minor issues with bases Coastal batteries DAMAGE MODEL: Needs to be finalized and added to all ships VOICE: Need new voices for the German, British, Australian navys |
02-08-09, 02:50 PM | #253 |
Sea Lord
Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
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Playable Depth Charges
A new feature for TSWSM: Playable DCs!
Now we can finally take revenge for all the ships we sank as a sub commander! (oops... forgot to delete that huge radar antenna from the bridge) It are altered torpedoes that behave as depth charges. You can sink moving AI u-boats with them, although the subs can't dive/surface, in other words have a fixed depth (currently 50m for testing, will change it to something deeper) |
02-08-09, 02:58 PM | #254 |
Navy Seal
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Is the fixed depth set by the end of run? GREAT work.
You might consider this: Make multiple DC "torpedoes." Have them named based on set-depth. So you can drag the DCs in the racks/throwers until you have the desired pattern of depths. For IJN ships these would be 30m settings (30m, 60m, 90m, then later 120m). |
02-08-09, 03:12 PM | #255 | |
Sea Lord
Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
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