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Old 06-18-17, 03:01 PM   #1
The Bandit
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Default Sea Lance

Was just watching Captain Jive Turkey's live stream and I noticed that he had a Sea Lance as an available weapon for the 688. Is that a mod he is running or is it part of the game now?
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Old 06-18-17, 06:15 PM   #2
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I believe it's a mod. I haven't seen it in the stock game, nor would I expect it because it was a cancelled project.
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Old 06-19-17, 09:58 AM   #3
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Its part of the playable Russian subsim.com mod
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Old 06-19-17, 06:15 PM   #4
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In a similar vein, can anyone throw in a mod for Subroc/Asroc type weapon? Even a plain conventional non-nuclear depth bomb could be fun?
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Old 06-20-17, 08:09 PM   #5
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Default Nuclear weapons

Even adding some low kiloton yield weapons would be interesting. For example, the Soviets had a wide range of tactical weapons to include nuclear warheads on some 55cm and 65cm torpedoes, nuclear depth bombs carried by TU-142, Ka-25, Be-12, Yak-36, etc., not to mention the FROG-7 on the Minsk and Kiev class cruisers, and Shkval rocket torpedo (not even considering nuc whds on ASM's, SAM's, SSM's, and sub launched missiles).
Even if every system was modded with a low yield 5 kt warhead, it would be somewhat of a challenge to detect, close, plan attack, and escape (well, except for SUBROC type weapons, you're pretty much screwed).

Yours, &c.

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Last edited by MadMike; 06-21-17 at 12:28 PM.
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Old 06-20-17, 10:55 PM   #6
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Quote:
Originally Posted by MadMike View Post
Even adding some low kiloton yield weapons would be interesting. For example, the Soviets had a wide range of tactical weapons to include nuclear warheads on some 55cm and 65cm torpedoes, nuclear depth bombs carried by TU-142, Ka-25, Be-12, Yak-36, etc., not to mention the FROG-7 on the Minsk and Kiev class cruisers, and Shkval rocket torpedo (not even considering nuc whds on ASM's, SAM's, SSM's, and sub launched missiles).
Even if every system was modded with a low yield 5 kt warhead, it would be somewhat of a challenge to detect, close, plan attack, and escape (well, except for SUBROC type weapons, you're pretty much screwed).

Yours, &c.

Mike

USAF retired nuc wpns specialist

USN ASROC film-
The Bedford Incident anyone?

I don't think we need to go down every nuclear avenue, however I do agree a Mk 45 ASTOR and SUBROC would be nice. Still I can see why the devs made their decision not to feature these weapons. Giving nukes to the AI would be quite challenging because as is often the case (and in many cases with players too) they will just automatically reach for their most powerful weapon, with many mushroom clouds to ensue.

Still though, the topic of tactical nuclear weapons, as encountered on an isolate submarine is a very interesting topic to think about, especially when you put it into context of the Soviet procedures during the Cuban Missile Crisis (basically "We're going to give you this nuclear torpedo, use it if you think you have to.")

Interesting dilemma when you think about the circumstances that these things would come into use. As far as I understand with SUBROC, it was primarily conceived of as the ultimate anti-boomer weapon. You pick one up who's getting ready to launch his missiles or even worse has already started, don't worry about how many long its going to take for a fish to get there, you can fire up a SUBROC and drop 5 kilotons on his head in about 2 minutes.
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Old 06-21-17, 11:42 AM   #7
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Quote:
Originally Posted by ollie1983 View Post
In a similar vein, can anyone throw in a mod for Subroc/Asroc type weapon? Even a plain conventional non-nuclear depth bomb could be fun?
The Soviet units already have SSN-14/15/16 in game. would only need ASROC if they introducing a Soviet campaign.
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Old 06-21-17, 12:40 PM   #8
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I would like a non-nuclear variant of the Subroc to fire, I like the idea of depth charging people!
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