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09-14-15, 08:21 AM | #1 |
The Old Man
Join Date: Mar 2005
Location: Poland
Posts: 1,485
Downloads: 413
Uploads: 0
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I can't believe that is possible to use this in SH3
Fantastic work
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SHIII + GWX 3 Gold + V16B1 hardcode fixes + SH3Commander SHIV + OM + OMEGU SHV + WoS |
09-14-15, 01:47 PM | #2 |
Engineer
Join Date: Jun 2012
Location: St.-Petersburg
Posts: 217
Downloads: 5
Uploads: 0
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@makman94
Leonardo DiCaprio: "You sir are a genius"- amusing picture. Manos, my friend, don't make laugh me. @padi No, non-dismountable @jaxa Why not believe? This is a conventional 3D-model (only 10,000 polygons) and conventional TGA-textures. Thanks for a pleasant response. All thanks for kind words. I too like that I made(the question is, for how long I'm going to love). By the way, I wanted to repeat long ago.. For those who have occur conflicts files my mod VII (or IX): guys, I do not use any one mega-mod. I do not use any other mod. I do not know what features of files are in other mods and mega-mods. You will forgive me and understand me: I have little free time even for modeling, so I have no desire to spend yet time to study the structures of other mega-mods and mods and check what files are there conflicts. Help each other on their opportunities. Ask authors that they helped to adapt my models and textures for the their mods, mega-mods. I have no time, sorry. |
09-19-15, 03:56 AM | #3 |
Sea Lord
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I have to disagree!
Ahnenerbe has this great sub compilation with the other conning towers. I just added his conning towers to WAC5.0 and added the WAC features. Now I only have to convert the command keys for flags, uzo, etc. So in WAC5.0 there will be all the new great high detail sub models. |
09-19-15, 04:11 AM | #4 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,352
Downloads: 849
Uploads: 0
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