SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > Wolfpack
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-15-16, 12:32 PM   #19
raymond6751
Admirable Mike
 
raymond6751's Avatar
 
Join Date: Mar 2004
Location: Canada
Posts: 1,313
Downloads: 421
Uploads: 0
Default Wishlist thoughts

Quote:
Originally Posted by Onkel Neal View Post
Consumables are accelerated, because in a MP game, they have to become a factor quickly enough to have an impact on gameplay decisions.
So how would you run any campaign then? I assume that contact with a group of targets will be set up to happen almost immediately. There could be no prolonged convoy attacks, or any sort of search required.

I guess a MP game would likely take no more than four hours. Could a game be saved on the host PC? Maybe just position, fuel & ammo status, to be continued in a campaign game?

I'm not expecting Silent Hunter, but the "audience" has been enjoying such great gameplay in that series that replay value and continuity is almost expected.
__________________
My stuff:
https://www.authorsden.com/mikeraymond
raymond6751 is offline   Reply With Quote
 

Tags
multiplayer, team


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:03 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.