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Old 03-11-10, 05:10 PM   #1
L3TUC3
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Default [REL] Reduced Mission Tonnage

Reduced Mission Tonnage v02

This little mod changes the amount of required tonnage sinkings to 50% of the original campaign values.

Changes:
1. Amount of tonnage objectives halved in all campaigns.
2. Fixes the The Triumph of the Wolfpack mission in The Black Pit campaign (had a ship instead of tonnage requirement)

Install notes:

Put the Reduced Mission Tonnage folder in the MODS folder when using JSGME or extract the data folder to your root SHV install path.

Download here

Last edited by L3TUC3; 03-12-10 at 09:34 AM.
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Old 03-11-10, 05:17 PM   #2
toby66
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Thank you! Very much needed, those goals in vanilla were just ridiculous. All I need now is a mod to make the AI sharper. - Well, a lot sharper. It's much to easy to get away after an attack so I'm reaching my tonnage much too early / fast.
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Old 03-11-10, 05:23 PM   #3
gimpy117
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thank you sooo much!!
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Old 03-11-10, 06:51 PM   #4
Church SUBSIM
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Thank you for this! Will load it up and report back with any bugs/glitches.

One think that needs to be tackled as well is the proper dates for ships being in the campaign. Victory cargos in '39? It's almost as if they devs just threw ships in at random.
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Old 03-11-10, 07:21 PM   #5
L3TUC3
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Quote:
Originally Posted by Church SUBSIM View Post
Thank you for this! Will load it up and report back with any bugs/glitches.

One think that needs to be tackled as well is the proper dates for ships being in the campaign. Victory cargos in '39? It's almost as if they devs just threw ships in at random.
That's not hard to do either. You just need to identify the ships and find their appropriate .cfg. There you can alter the appearancedate they're allowed to appear on the seas to a later date.

No more invasions of liberties that way.

Anyway, it's a pretty big list of things that needs to be smoothed out for the campaign. But it's easily scripted at least.
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Old 03-12-10, 07:21 AM   #6
Kromus
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I don`t understand this: You rewrote *.tsr files for information what to do but don`t rewrote *.cfg campaign files. I don`t think it will affect campaing unless you also fully edit *.cfg files there.

For example: Total Germany, original mission to sink 100K tons on South Western Approaches changed to 50K. I don`t think game will take that in account and you will still need 100K unless you cange that in *.cfg file like this:

Your description:

Campaign.CampObj.MacroObj 3.PersObj 1.Description=Sink 50,000 tons of cargo in South Western Approaches

My changes:

[Campaign.CampObj.MacroObj 3.PersObj 1]
PersObjType=0
Name=Sink_100,000=>50,000_tons_of_cargo_in_South_Western_Approaches
Description=Campaign.CampObj.MacroObj 3.PersObj 1.Description
RelatedMapLocations=Area_Southwestern
IsCompleted=false

[Campaign.CampObj.MacroObj 3.PersObj 1.Amount]
IsTonnage=true
Tonnage=100000=>50000
NumOfShips=0

Just example, did not try it yet but I think these are critical values to change not just text information in *.tsr. I want to start new campaign but don`t want get anything borked.
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Old 03-11-10, 05:18 PM   #7
hector
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Thanx for this mod

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Old 03-11-10, 05:23 PM   #8
acog
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Very very cool, thank you.
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Old 08-24-11, 07:51 PM   #9
snekrz
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Thank You! I was running out of deck gun ammo on a regular basis trying for the tonnage
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Old 11-18-11, 05:04 AM   #10
Forensicman101
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Default mod compatibility

Is this mod compatible with the Open Horizons mod? I've just started that and noticed that I'm expected to sink 75,000 tons of shipping in British coastal waters, which is a bit much. Not exactly historically accurate, is it?
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Old 11-18-11, 11:23 AM   #11
Sailor Steve
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Quote:
Originally Posted by Forensicman101 View Post
Is this mod compatible with the Open Horizons mod? I've just started that and noticed that I'm expected to sink 75,000 tons of shipping in British coastal waters, which is a bit much. Not exactly historically accurate, is it?
Any tonnage requirement at all is historically inaccurate. Captains were ordered to go where they were told and sink what they could. That's it.
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Old 11-18-11, 12:29 PM   #12
Ducimus
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Doesn't SH5 have something resembling a dynamic campaign? If so, does lowering the tonnage requirements alter the outcome of said dynamic campaign?
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Old 01-20-13, 02:10 AM   #13
mamlasraz
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Default I would like to say hello and thank for this amazing mod!!!!

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Old 01-20-13, 04:33 AM   #14
Trevally.
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This mod will break the OHII mod that you also like
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Old 12-11-14, 01:07 PM   #15
SilentHunts
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Default Amazing!

Nice job on this mod. 50000 tons is way to much if you know what I mean.
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