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Old 10-17-15, 02:45 AM   #1
THEGAMETIPER
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before I respond I want to thank every ones welcome here and now with thanks.

to han as you thought I too first felt it may have been a mod conflict.
but here is the thing first I did a process of elimination

from the gw extra graphics mod to the harbor mod to the life boat mod the open hatch mod

one by one of the mods I installed was removed until there was just one the interior itself.

that's when sh3 crashed even faster.
so I am in the dark if its not the mod or mods
am I missing something in grey wolves like a update or something I am using 3.0

but I seen a config 3.2 so I am wondering if 1 what is the 3.2 and is there a new version of the mod and 2 if your able to fully use FM's interior with out a crash are you using 1 the 3.2 con fig and 2 a different vs of windows?

I ask because with another game I had a mod conflict where the windows version was the problem with the mod and not the game.
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Old 10-17-15, 07:06 AM   #2
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Welcome to SubSim GAMETIPER
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Old 10-17-15, 08:14 AM   #3
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Welcome to SUBSIM THEGAMETIPER

What are your system specs ?
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Old 10-17-15, 10:39 AM   #4
Anvar1061
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Quote:
Originally Posted by THEGAMETIPER View Post
but I am wondering is there a reason when I use it that,
it only works in training missions not career single mission or multiplayer
with me it crashes the game beyond the bugs I meet this interior is awesome.
#1
As with interiors VX.X, the system requirements are higher than the stock game.
For a steady 60fps i would recommend a minimum spec of:
Win7 64bit
8Gb system ram
Any modern dx10/11 card with 1Gb ram or more.
Additionally the use of the 4Gb patch is STRONGLY advised.
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Old 10-17-15, 02:52 PM   #5
THEGAMETIPER
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well as I said before to everyone thank you for the greetings

if you are asking about system spec.
do you mean the os graph card and frame rate?

I will try to explain best I can I am not a tech.

win 7

screen 1024 * 768 32 bit 85 hz

graph NVidia GeForce gt 640

but if its the graphics why would it only work in the training and not in the multiplayer single or career would it had crashed in training too?

but there was one thing I did not see where is the bath room?
what was the meat that was hanging I know ham and ribs what was the other?
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Old 02-07-16, 01:10 PM   #6
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Default Compatability questions

Well, I hope this isn't a case of bringing forth a zombie thread...but here goes.

After years of not being particularly unhappy about being confined to the control room, radio/hydrophone rooms, my tiny little "cabin", and a couple of topside locations, I made a separate (Multi SH3) installation of LSH3 2015 and have been wandering through the boat, looking for my crew, but otherwise very pleased with the details.

So, I'd like to install the interiors in my GWX3 submarines, both Type II and Type VII (is there anything like this for the Type IX?). I've opened the folders in this MOD and looked through the files and have found a couple of things in the "Commands_en" file that look like conflicts with Ace's Crew on Deck and ThomsenSoundPack (specifically Cmd39, Cmd150, Cmd204, Cmd250, Cmd262, Cmd300, Cmd313, Cmd418, Cmd429, and Cmd453). I'm sure there would also be conflicts with GWX-Open Hatch and Raptor's Interior and probably others as well. So, if anyone has installed these MODs together, I'd like some suggestions on whether there are serious problems and/or are there any ways to resolve the conflicts (I don't mind tinkering with text files or tweaking files with S3D).

BTW...yes, I could experiment and try to fumble around to see if I can stumble across the answers myself, but why not ask the community and see what some of the experts have to say? Besides, I'm sure there are some other conflicts/over-riding issues (with the environmental MODs, for instance) that will be apparent to someone.

My current MODs (these have been working well together for a long time):
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
GWX_LifeBoats&Debris_v4
GWX_Ships_Buoyance&Draught_mod
GWX_Waterstream+Exhaust Combi V2.3
GWX_Waterstream+Exhaust Combi V2.3- Single Exhaust for TypeII
GWX - 16km Atmosphere
GWX - Alternative Flotillas
GWX - Enhanced Damage Effects
GWX - No Medals on Crew
GWX - Open Hatch Mod
Aces' Combined SH3.SDL Files v2
Aces' Crew On Deck - Stand alone mod v1 GWX Version
Das Boot Officers
OLC's Modified Searchlight Beams for GWX3
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5 [Without Red Circle]
Rapt0r's Uniforms
SH-5 Water for SH-3 20 Km V84
Thomsen's Sound Pack V3.2cg
TeifeMkI(German)
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
TorpedoTubesFireFinal vGW
Merchant_Fleet_Mod_3.2
MFM3.2 displacement correction mod
Ricks_GWX_Rec_Man_Final
V16B1 (JSGME)

Thanks, in advance.
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Old 09-10-17, 02:44 PM   #7
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Default Operation Monsun.

Any chance of incorporating these interiors. to SH4 for the OM mod?
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Old 11-21-17, 02:59 PM   #8
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Hi FM, BIG thanks for this. This is the best one I have tested so far. I wanted to say that you have managed to create/keep the ambient perfectly. I LOVE this.

I tried WAC5 with its full interior mod, but -although it uses your interior-, the sailors added there are an ambient breaker, together with other details which break the mood (lights, and their metal protection, etc).

I prefer much more your static crew, although few and static they feel much more 'real', at least much more integrated. They are just fine.

The mood and details you put there are so good that I am trying to use this mod with WAC5 instead of his own full interiors. Even if that means losing the full interiors in type IX and II.

Do you have plans when to add the aft torpedo room? I can't wait!

Last edited by Darkbluesky; 11-21-17 at 04:45 PM.
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Old 01-02-18, 04:49 AM   #9
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Doesn't work for me.
Anytime I start turning my head, it crashes the game.
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Old 01-02-18, 05:01 AM   #10
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Quote:
Originally Posted by Krieg Francis View Post
Doesn't work for me.
Anytime I start turning my head, it crashes the game.
You need of 4GBpatch
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Old 02-19-18, 04:07 PM   #11
Gramitzky
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Hi guys

I wanted to ask about this excellent mod: I've got it working fine on a Type VIIC playthrough and it's fanatstic. I've tonight tried it on my Type VIIB playthrough and...all the hatches are shut "downstairs" - no response from the usual SHIFT + H / CONTROL + H to open and close them. Works fine outside on the conning tower and foredeck still, but hatches are refusing to comply inside the sub.

After much fannying about messing with the mod load order (thought it might be a few other mods messing with it) I am still having no joy. Went back and tested it on the Type VIIC playthrough...everything works just fine.

So, I'm coming to the conclusion it's not fully integrated for the type 7B - up top it works but no functionality internally in the sub...

Am I right in thinking this? Or have I made an error / is there a mod clash...?

LIST of Current Mods in order:

GWX - No medals on crew
GWX - Enhanced Damage effects
GWX - Main movie Das Boot
GWX - Lite hHarbour traffic
GWX - Torpedo damage final ver2.0
ALL_Weather_Guns
MEP v5
MEP v5 - Visual sensors for GWX3
FixAllSubGWX
GWX - Integrated Orders
GWX - FM_NewInterior v2.1D

Any help or enlightenment would be much appreciated
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Old 11-22-20, 04:38 PM   #12
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Default a little help please

i have a problem with this mod. every time when i put this mod the game crashes....what can be the cause...?
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Old 11-22-20, 06:28 PM   #13
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Quote:
Originally Posted by drd94 View Post
i have a problem with this mod. every time when i put this mod the game crashes....what can be the cause...?
If you don't have a 4gb patch installed, try that. Find it here.
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Old 11-23-20, 06:59 PM   #14
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Quote:
Originally Posted by John Pancoast View Post
If you don't have a 4gb patch installed, try that. Find it here.
Works! Danke! Good Hunting!
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Old 11-23-20, 07:07 PM   #15
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Quote:
Originally Posted by drd94 View Post
Works! Danke! Good Hunting!
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