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Old 12-08-11, 08:34 PM   #136
Echolot
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@ Poacher

Disconnect any other usb input device like joypad, joystick or racing wheel from your computer.

Regards.

Echolt.
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Old 12-09-11, 04:51 AM   #137
Commander Mysenses
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Quote:
Originally Posted by Trevally. View Post
As a few people are having CTDs in scapa when the target the BBs I am updoading a test mission... if someone can test this for me - that would be great
No problems with the test mission. I guess my CTDs were due to my lack of memory (i5 with a lowly 4GB and only onboard graphics). I am running OHII 1.5 basemod and additional ships, using lowest graphic settings.
Bit strange that I only got CTD attacking the other BB, the Royal Oak caused no problems, whether I attacked it first or second.
I suppose I could try it all again without the additional ships, but that does make life awfully dull!

On a side note;
is there any benefit in running "mtns - more traffic, nations and ships 1.7" alongside OHII additional ships?
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Old 12-09-11, 12:50 PM   #138
Silent Steel
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Quote:
Originally Posted by Commander Mysenses View Post
On a side note;
is there any benefit in running "mtns - more traffic, nations and ships 1.7" alongside OHII additional ships?
I suppose you mean the 'OPEN HORIZONS II_New_Ships v1.5', right?

So far I've found it better to run the mtns only.
I found the game becoming a bit unstable when running both of them.

IF you enable both I suggest you enable the
'OPEN HORIZONS II_New_Ships v1.5' first.

And don't forget to add the '
PATCH for Open Horizons II Base + new ships v1.5' patch 3b.
You find it here; http://www.gamefront.com/files/21047...1.5+Patch3b.7z


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Old 12-09-11, 01:57 PM   #139
quink99
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Because of a rather low powered computer, does any know if one can run
'OPEN HORIZONS II_New_Ships v1.5' without running on of the Open Horizon II base programs?
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Old 12-09-11, 02:00 PM   #140
Commander Mysenses
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Quote:
Originally Posted by Silent Steel View Post
I suppose you mean the 'OPEN HORIZONS II_New_Ships v1.5', right?
Ah, yeah, my bad. I'm running with Base, New_ships and Patch3 ATM.
I might try pulling out New_Ships and shoving MTNs Ships in instead.
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Old 12-09-11, 02:20 PM   #141
Silent Steel
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Quote:
Originally Posted by Commander Mysenses View Post
I might try pulling out New_Ships and shoving MTNs Ships in instead.
Aahh yesss, go for it mate.
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Old 12-09-11, 05:25 PM   #142
TheDarkWraith
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Quote:
Originally Posted by Poacher886 View Post
Im finding the game unplayable....When ever i use the deck gun, all seems fine and i get an average of 75fps, once a couple start burning, my ability to "look" around gets locked up and i have to move the mouse in stages to look anywhere, and thus go anywhere or indeed give orders via the selections.

Yet my FPS is still around 75fps when this is happening??? it seems exclusive to using the deck guns?
Quote:
Originally Posted by Poacher886 View Post
Thanks for your reply though i don't think this is lag somehow, i'll try to explain better....

Im running a highly overclocked (not the problem) GTX570, which runs this sim at 70+FPS all day smooth a ****. I do get the odd jumping with waves etc via it hitting 100+FPS on occations, but this is completely different!!

I only ever experience this when using the deck gun....it all start off as expected, with ships on fire etc (still at a constant 75FPS), then suddenly the "mouse view" only begins to lock up.....

Basically i have to keep pushing the mouse right for instance a few times for me to look about 4" to the right before it stops and then repeat to get it to move another 4" again and so on for all directions!!!

Thus if i want to move around i have to move my mouse in the direction i want to move (the WASD keys work fine) to look there by moving mouse across my desk, picking it up and moving in the same direction and again and again untill i get it to look in the right direction before moving forward!!!

This happens both inside and outside th sub every time i use the deck gun ???

Any ideas
Quote:
Originally Posted by Trevally. View Post
@ Poacher

Im sure I read on TDWs UI thread where he talked about this issue.
It was something to do with a prog wanting 100% access to your mouse.
this was stopping the mouse.dll working
Check you taskbar for any mouse software running and switch it off
this ability to not look around using mouse when using deck gun and some ships are burning is more than likely being caused by my UIs mod. It's not the UIs mod per se that is the problem but rather it's continually polling for destroyed units because there is something wrong in your mod setup. It sounds like a unit name is not being found and thus my UIs mod knows that a unit was destroyed but it can't match up the unit to anything it knows and thus keeps polling for destroyed units. You need to run the DbgView app before starting your game and when this happens again send me the output from the DbgView app. Then I can determine which unit(s) are causing the problems.
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Old 12-09-11, 07:02 PM   #143
Silent Steel
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Quote:
Originally Posted by TheDarkWraith View Post
... It's not the UIs mod per se that is the problem but rather it's continually polling for destroyed units because there is something wrong in your mod setup..

Last edited by Silent Steel; 12-10-11 at 03:24 AM.
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Old 12-09-11, 09:13 PM   #144
tat501
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Hi guys,

Apologies if this has already been resolved somewhere but I did a search (both forum and thread) and couldn't find an answer...

Basically, I'm getting a CTD when using the Hydrophone station - normally when rotating the mouse wheel and getting close to the reported contact. It will just crash to desktop with no error message.

I'm using the full version (1.5). I wonder if using the lite version may work as my cpu's not the greatest to be honest.

Thanks anway.
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Old 12-09-11, 09:42 PM   #145
THE_MASK
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Quote:
Originally Posted by tat501 View Post
Hi guys,

Apologies if this has already been resolved somewhere but I did a search (both forum and thread) and couldn't find an answer...

Basically, I'm getting a CTD when using the Hydrophone station - normally when rotating the mouse wheel and getting close to the reported contact. It will just crash to desktop with no error message.

I'm using the full version (1.5). I wonder if using the lite version may work as my cpu's not the greatest to be honest.

Thanks anway.
Do you have tDW new UIs installed . This has the AI sub hydrophone ctd fix .
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Old 12-10-11, 08:06 AM   #146
tat501
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Hey Sober,

Thanks for the fast response.

I am using TDW's new UI version 6_9_0. As far as I am aware that is the most up to date version? I'll check anyway. Failing that I suppose I could install a hydro fix seperately - although compatability may become an issue if 6_9_0 is supposed to have it.

Cheers again and best regards.

EDIT:

Just installed the hydro-fix mod in addition to the new UI and this does seem to have resolved the problem in the hour or so I've just played. Thanks for your help.

Last edited by tat501; 12-10-11 at 10:08 AM.
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Old 12-10-11, 12:26 PM   #147
Poacher886
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Thanks guy's, when i get a chance, i'll post my mod list and look into your suggestions...im a bit busy right now, but it seems the problem is recognised as suggested

Thanks
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Old 12-10-11, 08:12 PM   #148
Akula4745
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A question: I don't recall waiting to take another mission in Happy Days... I have successfully completed the Eastern British Coastal Waters mission - but the Southwestern Approaches, and now the Northwestern Approaches are available - but not selectable. The game date is Oct. 16, 1939. Any ideas?

Mod list below - if there is a known (unknown to me) conflict. Thanks in advance, gents...

Generic Mod Enabler - v2.4.0.145
[C:\Ubisoft\Silent Hunter 5\MODS]

Grossdeutscher Rundfunk
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
Cerberus62 Historical Ship Equipment 1.3
nVidia missing lights
Real Environment - Revision_3
stoianm EnvWeather V1 SH5
A Fistful of Emblems v1.51
FX_Update_0_0_19_ByTheDarkWraith
Ui-Boat V4.14
Radio_Messages_1_2_0_UI_Boat_v4_14
OPEN HORIZONS II_full v1.5
OHII v1.5 Full Patch3b
OH II Campaign Radio Messages v4
IO_StrategicMap_4_3_for_Ui-Boat V4.14
No Damn Bubbles, No Damn Halo Mod
MineField Map for IO_StrategicMap_for_CSPMagui
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.5)
Enhanced FunelSmoke1.2_by HanSolo78
Environment Sounds
Less Annoying Stopwatch Ticking - LAST - v. 01.00 by AvM
sobers no footstep sound mod
sobers NO water drops V1
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Accurate German Flags
Small_trees_SH5_V1
U-Boat Watch Crew Routine SFX
Church's Compass Dials Mod v2.2 - Option Three
1000_Meter_Bearing_Plotter_byTheBeasts1.0
No Logo Intro Menu_Animation v. 01.00 by AvM
German U-Boat Internal Routine SFX
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Old 12-11-11, 06:15 AM   #149
Trevally.
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Quote:
Originally Posted by Akula4745 View Post
A question: I don't recall waiting to take another mission in Happy Days... I have successfully completed the Eastern British Coastal Waters mission - but the Southwestern Approaches, and now the Northwestern Approaches are available - but not selectable. The game date is Oct. 16, 1939. Any ideas?
Hi Akula

Can you post a screen shot - so I can see what is going on here

The approaches objectives SW only starts 10/04/40 and NW 1/11/39
So you will get NW soon but they should not be displayed on you map
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Old 12-11-11, 07:26 AM   #150
Akula4745
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Quote:
Originally Posted by Trevally. View Post
Hi Akula

Can you post a screen shot - so I can see what is going on here

The approaches objectives SW only starts 10/04/40 and NW 1/11/39
So you will get NW soon but they should not be displayed on you map
Thanks Trevally!!
Did you mean 10/04/39 and 1/11/40? This screen is from my current patrol (started with no mission) after I completed the Eastern Coastal Waters. If it would help I can add a screenshot from the bunker which also shows the missions - just not selectable...

PS - Also note the info for the NW Approaches mission - coding language instead of description.

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