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Old 09-28-12, 05:35 PM   #1636
Targor Avelany
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yesterday managed to export hull meshes and materials of uboat 7a. However, when trying to open the .obj files in 3ds max 9 had major problems (i'll post screenie when get home of the interesting info pop-up on import).

Was able to fix by openning in wings3d, saving both objects as 3ds and importing them as 3ds.

Also, it looks like scales of the models in this and previous versions are the same, which is good.



that is if I try to import the exported obj directly. The result is... well, literally nothing.

p.s. I know for most of the more experienced people here its nothing. For me - a little win :P

Last edited by Targor Avelany; 09-28-12 at 08:39 PM.
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Old 09-28-12, 08:47 PM   #1637
BIGREG
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Hello TARGOR

What version of .GR2 editor have you use for export
Other maybe,that come from your version of 3DsMax
Me , i have the 2010 and that work without problems and SilentMichal use the 2013 and ditto no problems ...

Edit:

For import in .GR2 editor,use the "Loose" option
and when you export set the output precison number in 3dSMax to : 9
other thing the numbers of faces/vertices must be the same in the both objects
and the name must be : OBJECTNAME.OBJ and OBJECTNAME_AO.OBJ

I hope that will help you
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Last edited by BIGREG; 09-28-12 at 09:11 PM.
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Old 09-28-12, 09:13 PM   #1638
Targor Avelany
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Quote:
Originally Posted by BIGREG View Post
Hello TARGOR

What version of .GR2 editor have you use for export
Other maybe,that come from your version of 3DsMax
Me , i have the 2010 and that work without problems and SilentMichal use the 2013 and ditto no problems ...
2009, which probably the cause.
It does work fine if I import it into wings3d first and save it as 3ds file.
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Old 09-28-12, 09:16 PM   #1639
BIGREG
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and what is the .GR2 editor version you have use
(older version don't work with 3DsMax)
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Old 09-28-12, 09:19 PM   #1640
Targor Avelany
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Quote:
Originally Posted by BIGREG View Post
and what is the .GR2 editor version you have use
(older version don't work with 3DsMax)
the one you sent me link to. 1_1_265_1
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Old 09-28-12, 09:25 PM   #1641
BIGREG
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Bizarre, normaly is just a .OBJ (standart format)
one thing you can try also is to open with 3DWings and export as .OBJ to see if you can open it after with 3DsMax

Edit :can you send a screen of you import preference (3DsMax)
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Old 09-28-12, 09:50 PM   #1642
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I use 2008 version and have no problems so far.


The unknown command is the o in the exported obj file.
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Old 09-28-12, 10:00 PM   #1643
BIGREG
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Hi Privateer

Quote:
The unknown command is the o in the exported obj file.
What do you mean i don't understand
i have take a look in exported .OBJ and .MTL and i don't found a "o" value
(I use the 1.1.272.1 version to export/import and the 1.1.265.1 to add materials)
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Last edited by BIGREG; 09-28-12 at 10:26 PM.
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Old 09-28-12, 10:25 PM   #1644
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Don't have the files on this system so I'll go fire up the old one and get back with you.
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Old 09-28-12, 10:27 PM   #1645
BIGREG
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I have found ,but i have see only some meshes is written with "o" before the name in .OBJ ,the other have "object" written
(maybe,this file with "object" written ,this is files ,i have already export/import )
Must try with original ...
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Old 09-28-12, 10:30 PM   #1646
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That's what throws the unknown command message.
It's just ignored and the model should open normally.

It's the second part of that error that I've not seen yet.
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Old 09-28-12, 10:33 PM   #1647
Targor Avelany
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I also played around with the settings of import. various and interesting stuff happens.

btw, yeah, I found the o that privateer is talking about; but I can't seem to find anywhere the obj plugin specs for max9.
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Old 09-28-12, 10:36 PM   #1648
BIGREG
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Quote:
Originally Posted by privateer View Post
Don't have the files on this system so I'll go fire up the old one and get back with you.
With your new computer
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"Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water."

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Old 09-28-12, 10:40 PM   #1649
BIGREG
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Quote:
Originally Posted by Targor Avelany View Post
I also played around with the settings of import. various and interesting stuff happens.

btw, yeah, I found the o that privateer is talking about; but I can't seem to find anywhere the obj plugin specs for max9.
when you import a . obj in 3DsMax,normally a window should open ,as this one:

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Old 09-28-12, 10:45 PM   #1650
Targor Avelany
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heh, 9 is not that fancy I think privateer showed his settings in this post: http://www.subsim.com/radioroom/show...04&postcount=2

I've tried similar (as i have the same window of the importer)

and the trick with wings3d worked - exporting it in .obj which let's me load it properly into the 3dmax
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