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Old 02-10-11, 03:26 AM   #541
Robin40
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Originally Posted by Sailor Steve View Post
Back up in post #531 Walruss said he wasn't getting details from any MFM sinking, not just the 'X' neutrals.
Yep...you're right....I remember it happened also to me....but I am not sure of it now

That's why I returned to MFMInterimBeta and I get info for every ship in SH3Commander
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Old 02-10-11, 08:54 AM   #542
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Originally Posted by Sailor Steve
Back up in post #531 Walruss said he wasn't getting details from any MFM sinking, not just the 'X' neutrals.
Most likely because he hadn't downloaded and installed any of your ship names .cfg files for SH3 Commander yet.
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Old 02-10-11, 09:23 AM   #543
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Originally Posted by Sailor Steve View Post
Back up in post #531 Walruss said he wasn't getting details from any MFM sinking, not just the 'X' neutrals.

I don't know why that would be, and of course I can't check it.
That's why I included the bits about making sure the option is checked and updating the Personnel file in Commander. And about updated versions of the Ship Names file. 'Cause I'm not sure either why no ships at all would be getting names and data, but those would be the easiest things to check and eliminate as culprits.

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As for naming the 'X' ships, the real reason I haven't is the sheer volume of the work involved. If it was possible to have ships for each country I would gladly do that, as I already have every single ship catalogued that way. But that can't be done in SH3 without bringing it to a standstill.

I personally don't like the 'X' idea, simply because which countries are neutral changes several times early in the war, and the only ones that are consistently neutral until a set date are the Americas, and they are classified as neutrals by the game anyway. If one programmer could make SH4 give ships names I'd make the switch without a second thought. Until then I keep doing it for SH3C mainly because I'm cataloguing them all anyway, and SH3 is the only way I can publish the work.
I haven't looked at all the MFM Roster folders yet, but I wonder if it would be possible to do something there that would give the effect of having certain ships for each country, or for smaller groups of countries, by editing which nations' Rosters each of the 'X' classes appear in.
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Old 02-10-11, 11:12 AM   #544
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Originally Posted by frau kaleun View Post
I haven't looked at all the MFM Roster folders yet, but I wonder if it would be possible to do something there that would give the effect of having certain ships for each country, or for smaller groups of countries, by editing which nations' Rosters each of the 'X' classes appear in.
The Roster folder is to specifically assign ships to different nations, but the names have to be tied to the main Sea folder listings. To control the names that finely it would be necessary to create a new class for each country for each ship. I looked into this with the Liberties, and in fact if you check the list I gave you you'll see 'NLLUS', 'NLLUK', 'NLLDU', 'NLLCH', 'NLLRU', 'NLLNO' etc. The bad news is that each time you do that it extends the loading time by a couple of seconds and increases the risk of CTDs from overloading the system. It might be possible to do it for a couple of classes, but more than 100? And how many countries?

As I've said, SH4 makes it so you can assign ships to nations without creating new classes. I spend every day wishing there was an SH4 Commander.
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Old 02-10-11, 11:27 AM   #545
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The Roster folder is to specifically assign ships to different nations, but the names have to be tied to the main Sea folder listings.
Granted, but if a class only appears in one nation's roster, then it would always appear in the game as a ship from that nation, right?

So for instance if class M01X only appeared in the roster for Sweden, you could have a list in the Ship Names file for [M01X] and only use names of Swedish ships in that list.

I'm not saying that this is advisable in terms of what it might do to gameplay, or historically accurate to limit a particular ship to one nation or a smaller group of nations. And obviously some of the MFM ships have skins that clealy indicate nationality so that would have to be taken into consideration as well. I'm just thinking that in theory, at least, it would have the proposed effect.

I mean, I'm assuming that's the effect (and point) of having A and B classes that are designated American and British respectively and only appear in the roster for their designated nation. If indeed that is the case, I haven't done a comprehensive search of the rosters or anything.
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Old 02-10-11, 05:19 PM   #546
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Default To Sink, or Not to Sink?....

Now, Robin40, I can well understand your feelings of moral outrage at the thought of sinking neutrals: "I use MFM Interim Beta and MFMBetaEnglishNames with no problem, also with neutral ships if you are so ugly to sink them".

I well remember empathising with the Kapitan of a Merchant Raider who was at first filled with pride at hearing of his U-Boot Kapitan son's sinking of a large tonnage vessel, only to be later consumed with horror at searching his ID book and finding his son had sunk a Hospital ship.

I have a personal rule against sinking ANY Passenger/Cargoes (perhaps over-interpreting der Fuhrer's injunction against taking out passenger ships - even in convoy - at least at this early stage of the war).

However, as The Commander and others, including FK, have pointed out, Neutrals ain't necessarily neutrals. In a previous patrol, I encountered many 'Neutrals' travelling in a large convoy under British escort. Neutral? Surely not.

In my last patrol, I encountered Swedish & Norwegian vessels that I judged as being genuine and let pass. However, I also encountered a Norwegian running an evasive course at night with no running lights heading into Southend. I made the decision to take him out. Intelligence determined that he WAS an enemy vessel, transporting phosphate (no doubt for explosives manufacture) and military transport vehicles.

So, I hate to be in dissent with you, but I suggest you re-consider your stance on the matter. As a Kapitan, it is your duty to use your judgement in protecting the Fatherland from those wishing to use the flag of false neutrality to profit from the war and aid our enemy.
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Old 02-10-11, 05:32 PM   #547
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Now, Robin40, I can well understand your feelings of moral outrage at the thought of sinking neutrals: "I use MFM Interim Beta and MFMBetaEnglishNames with no problem, also with neutral ships if you are so ugly to sink them".

I well remember empathising with the Kapitan of a Merchant Raider who was at first filled with pride at hearing of his U-Boot Kapitan son's sinking of a large tonnage vessel, only to be later consumed with horror at searching his ID book and finding his son had sunk a Hospital ship.

I have a personal rule against sinking ANY Passenger/Cargoes (perhaps over-interpreting der Fuhrer's injunction against taking out passenger ships - even in convoy - at least at this early stage of the war).

However, as The Commander and others, including FK, have pointed out, Neutrals ain't necessarily neutrals. In a previous patrol, I encountered many 'Neutrals' travelling in a large convoy under British escort. Neutral? Surely not.

In my last patrol, I encountered Swedish & Norwegian vessels that I judged as being genuine and let pass. However, I also encountered a Norwegian running an evasive course at night with no running lights heading into Southend. I made the decision to take him out. Intelligence determined that he WAS an enemy vessel, transporting phosphate (no doubt for explosives manufacture) and military transport vehicles.

So, I hate to be in dissent with you, but I suggest you re-consider your stance on the matter. As a Kapitan, it is your duty to use your judgement in protecting the Fatherland from those wishing to use the flag of false neutrality to profit from the war and aid our enemy.
My only duty is to get positive renown points...so I don't sink neutral vessels

In my last patrol I wanted to sink neutral vessels to see how SH3Commander managed it
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Old 02-10-11, 06:10 PM   #548
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Hi All
Having trouble getting MFM to load, i am running xp and have GWX i installed a clean copy of SH3, loaded the main mod and part 1 of the skin pack ?, any ideas ?
REGARDS
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Old 02-10-11, 06:17 PM   #549
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Hi All
Having trouble getting MFM to load, i am running xp and have GWX i installed a clean copy of SH3, loaded the main mod and part 1 of the skin pack ?, any ideas ?
REGARDS
Do you have +2Gb RAM? Do you use 4Gb Patch?

I only load SH3/GWX with many mods (and MFM full pack), with 4Gb Patch. Without that, SH3 is death...

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Old 02-10-11, 06:25 PM   #550
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Hi
Only have 2gb of ram and not sure what the 4gb patch is ?
Regards
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Old 02-10-11, 06:39 PM   #551
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Hi
Only have 2gb of ram and not sure what the 4gb patch is ?
Regards
For PC with + 2 GB, 4 Gb Patch enables the use of all the 4 Gb RAM.

I think with 2 Gb, the MFM don´t load...Try the MFM Interim Beta, a "light" version of MFM.

Regards.

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Old 02-10-11, 06:53 PM   #552
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Thanks
Will do.
i have 2gb mermory on order but will try "lite" version
Will i be able to use the skin packs ?, and if so anyway to load them so the different stages f the war the relavant skins will loads ?
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Old 02-10-11, 08:59 PM   #553
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Thanks
Will do.
i have 2gb mermory on order but will try "lite" version
Will i be able to use the skin packs ?, and if so anyway to load them so the different stages f the war the relavant skins will loads ?
I don't know what kind of extra load the skin packs put on a system, but the best way to get them to load automatically by date is to use SH3 Commander's "Date" folders and let it "install" the skins into the game depending on what your in-game date is.
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Old 02-10-11, 10:09 PM   #554
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ok, dl'ed the febuary 2011 name pack, installed it to shecommander/cfg, then finished the patrol I was on. Same problem:

0225 Grid CG 94 Ship sunk! M26X, 5313 to1855 Grid CG 91 Ship sunk! SLaunch01, 20 tons1855 Grid CG 79 Ship sunk! O01B, 6178 tons0952 Grid CG 27 Ship sunk! M07B, 5036 tons
see, it's not just 'x' neutrals... the O01, M07 and launch all flew the red ensign
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Old 02-10-11, 10:15 PM   #555
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Hi Iambecomelife,

Since the beginning i am a big fan of your work and i am here to request permission from you sir to integrated your fantastic mod into U-BOOTTYPIIA_HAHD

Best regards Hans
For the record, anyone may use the mod, with credit given, as long as you don't incorporate it in payware.

I saw some posts on neutrals' names...? I can easily modify SH3 Commander to give the neutrals names. Unfortunately there is no accurate way to name them because they can belong to any one of several countries. In the 1940's ship names were quite provincial, with companies preferring to name their vessels after towns, geographical features, & people from their own countries. Consequently, if I added names to the neutrals you might sink a Belgian freighter and have it assigned the name "Irish Pine", or an Irish freighter that is assigned the name "Ville d' Arlon", or whatever. The only alternative is cloning ships for every nation, which will cause loadup crashes.

I can ID most of the funnel markings on the ships, and maybe I'm a little too detail obsessed but I get irritated enough when a Hain Line freighter gets the wrong name. Having a name from the wrong country? That would be worse.
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