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08-05-13, 07:38 PM | #2686 |
Black Magic
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I think you need to increase the size of the radio room to include a little more of the superstructure. The Armor level needs to be some value other than -1. I think 1 would suffice (radio is very thin metal). Hit points needs to be way less than 30 also. I was having fun with the new patch (and the guy sitting next to me on the plane is really interested in it also ) and was unable to knock the radio out with one shot of the deck gun. If you don't knock it out with one shot then unit radios for assistance. I had to lower the hitpoints down to 5 just to be able to take it out with one shot Now I'm waiting for the AI crew to fix the radio and then radio for assistance
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08-05-13, 07:42 PM | #2687 | |
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08-05-13, 08:05 PM | #2688 | |
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Radio equipment was protected by a thin metal sheet, fair enough, but before damaging it, a shell should have penetrated superstructure's wall/ceiling. Warhship's command decks and superstructure were often reinforced with armor plate, though not as thick as their hull. I would set RadioRoom's AP to -0.5 or -0.33, but I think I have read somewhere that decimal numbers are not compatible with parent-relative settings. This leaves me with just one option: making the calculations manually, and setting radioroom's AP individually for each ship |
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08-05-13, 08:10 PM | #2689 | |
Black Magic
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Found a bug in the current version. I forgot to include the new zones of radio and the antennas in the zones crew is allowed to repair I'll have to release a revised version here soon. |
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08-05-13, 08:17 PM | #2690 | |
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08-05-13, 08:28 PM | #2691 | |
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Yes, this is how shells are set (without need of any tweak): HE rounds have a wider blast radius than AP shells at the cost of a lower armor penetration, but if they manage to penetrate a zone, they also make more damage. |
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08-05-13, 08:35 PM | #2692 |
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I see, so with AP being used against radio you'd likely reach the zone quicker but would need to be more precise with your aiming.
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08-05-13, 08:56 PM | #2693 | |
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This is relative to any ship compartment, not only radio rooms. |
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08-05-13, 09:15 PM | #2694 |
Black Magic
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Just verified negative numbers other than -1 are acceptable as armor level in zone file. I set the radio room to -0.5 and saw AP of zone(box) in game as 7.5 (unit was 15).
The radio room box needs to extend all the way out to the sides of the ship (or out to the sides of the width of the biggest box it's part of). The max radius of the AP shell is 0.2 and I never incur any damage to the radio room even when I hit it square on the side (NLL). The radius from impact point to the radio room box is always around 0.37 thus it never incurs any damage (0.2 is max radius of AP shell) . I widened the radio room box and finally got the impact radius to around 0.15 (AP shell). This resulted in damage to the radio room box of only 1.7 HPs. Clearly this is not 50% of it's HPs (30) so taking out the radio room with one shot is currently not possible. I think widening the radio room's box, setting the armor value to -0.5 or -0.33 and reducing HPs to 10-15 might do it. It's going to take lots of testing to figure out correct values The radio patch says if radio room and/or antenna is > 50% damaged then unit is unable to send/receive radio. We need to get the damage with one shell hit to 60-75%. |
08-05-13, 09:40 PM | #2695 | ||||
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08-05-13, 10:00 PM | #2696 | |
Navy Seal
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08-05-13, 10:02 PM | #2697 |
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about visual signals used by WWII convoys:
http://www.convoyweb.org.uk/extras/i...src.php~exmain A single U-boat shell disabling a battleship radio... very unlikely. As I said before, guns, turrets, command rooms and even decks had some armor plating. Not as strong as the one reinforcing their hull, but if it wasn't effective against an 8.8 cm round, what would have been its use? Tomorrow I will post some numerical examples |
08-05-13, 10:18 PM | #2698 |
Navy Seal
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Hmm...88 german guns were used quite successfuly vs any allied tanks...
BTW, while you are here Gap, do we still need SM_Wounded_Unit_Radioing after new FX 0.22 release? I have edited my AST mod zones like yours.
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08-05-13, 10:22 PM | #2699 |
Black Magic
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No. Those SM_x's were just for testing purposes and they are NOT to be enabled all the time.
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08-05-13, 10:25 PM | #2700 | |
Black Magic
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Even if a 88mm shell is not able to take out the radio room in a warship (but I do think it could) it definitely should be able to take out a radio room in a merchant. |
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