SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-27-10, 02:29 PM   #241
DasBismark
Watch
 
Join Date: Mar 2010
Posts: 15
Downloads: 2
Uploads: 0
Default WSM 3.0-2.0?

I have used WSm 3.o but since 2.0 has the Italian Ships id love to try it out, but no links anyone has given me work. I would really like a working Mod version 2.0? any Help
DasBismark is offline   Reply With Quote
Old 09-30-10, 11:24 PM   #242
Alpha Von Burg
Engineer
 
Join Date: May 2010
Location: Unknown
Posts: 202
Downloads: 86
Uploads: 0
Default

Quote:
Originally Posted by Schwieger View Post
Ok, this is really uncool, could someone please help me with the no guns issue? I still have not figured it out and am really frustrated at not being able to use this mod...
Have you used JSGME?
__________________
-Kapitänleutnant Richard L. Römer
Alpha Von Burg is offline   Reply With Quote
Old 10-18-10, 07:05 AM   #243
Timion051994
Bilge Rat
 
Join Date: Jan 2010
Location: Germany
Posts: 1
Downloads: 27
Uploads: 0
Hallo habe problem mit dem aktivieren von warship mod 3.0 für gwx 3

Hallo ich Wollte mal FRAGEN Wie ich den warship mod 3.0 aktivieren soll in JSGM ? Die drei Teile Nur Oder Den ganzen mod Habe alles ausprobiert geht Aber Irgendwie nicht!

könnte mir einer mal helfen??
Timion051994 is offline   Reply With Quote
Old 10-18-10, 07:36 AM   #244
SquareSteelBar
Sea Lord
 
Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 618
Uploads: 0
Default

Welcome aboard.

We use to write english here...
________________________________________

1. Install the latest version of JSGME

2. Extract the folder WSM3.0 [not 'WSM3.0SH3V1.4' !] from the archive into the MODS folder of your SH3 installation.

3. Navigate to folder ...\Your SH3 Installation Folder\MODS\WSM3.0\ , cut the included MODS folder and paste it into ...\Your SH3 Installation Folder\ by confirming the 'overwrite query'.

4. Enable WSM3.0 in JSGME [and the subsequent mods GeI, GeII or GeIII if you want -> have a look into the readme...].

5. SINK THEM ALL !!!

Last edited by SquareSteelBar; 10-18-10 at 08:30 AM.
SquareSteelBar is offline   Reply With Quote
Old 10-18-10, 08:27 AM   #245
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
Downloads: 783
Uploads: 0


Default

Quote:
Originally Posted by SquareSteelBar View Post
We use to write english here...
...he can´t even write properly in German ...
.
.
.
.
...sorry for the joke and welcome aboard Timion051994 !

Best regards,
Magic
__________________
Magic1111 is offline   Reply With Quote
Old 10-18-10, 10:41 AM   #246
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 181,240
Downloads: 63
Uploads: 13


Default

Welcome Timion051994

können Sie auf englisch erklären?
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Old 10-18-10, 10:58 AM   #247
Herr-Berbunch
Kaiser Bill's batman
 
Herr-Berbunch's Avatar
 
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
Default

Quote:
Originally Posted by SquareSteelBar View Post

We use to write english here...
Sailor Steve better watch out, someone's after his position.



Just in case Timion can't speak English, here is Google's translation of SquareSteelBar's response.

1. Installieren Sie die neueste Version von JSGME

2. Entpacken Sie die Ordner WSM3.0 [nicht "WSM3.0SH3V1.4 '!] Aus dem Archiv in das MODS Ordner Ihrer SH3 Installation.

3. Navigieren Sie zum Ordner ... \ Ihr SH3 Installation Folder \ mods \ WSM3.0 \, schneiden Sie das mitgelieferte MODS Ordner und fügen Sie ihn in ... \ Ihr SH3 Installation Folder \ durch die Bestätigung des "überschreiben Abfrage".

4. Aktivieren WSM3.0 in JSGME [und die anschließende Mods GEI, GeII oder GeIII wenn Sie wollen -> haben einen Blick in die Readme ...].

5. SINK SIE ALLE!
__________________
Herr-Berbunch is offline   Reply With Quote
Old 11-03-10, 05:47 AM   #248
Der Kanonier
Bilge Rat
 
Join Date: Nov 2010
Location: Germany; Schorndorf
Posts: 1
Downloads: 0
Uploads: 0
Default

God thank you for this mod!




But there is just one thing i have to ask:

Is there a way to control all 4 Bismarck 38cm Twin-Turrets?
Currently i can just control one od them.....
Der Kanonier is offline   Reply With Quote
Old 07-23-11, 03:00 AM   #249
chrysanthos
Grey Wolf
 
Join Date: Jan 2011
Location: greece
Posts: 820
Downloads: 488
Uploads: 0
Default

yeah friend its true i have copy sh5 water both on sh4 and 3 and it works
chrysanthos is offline   Reply With Quote
Old 08-29-11, 04:39 AM   #250
ijnfleetadmiral
Ensign
 
Join Date: Jul 2010
Location: Corinth, MS
Posts: 231
Downloads: 116
Uploads: 0
Default

The mod is fantastic...just what I needed! Except for one teeny problem: where are the guns on my Lutzow-class Panzerschiffe? I started a new career (August 1939) and when I got going I noticed the 11-inch main and 5.9-inch secondaries were all missing. I noticed the same problem on Tirpitz when I was playing just GWX 3.0, but seeing as how it was before the ship was commissioned, I figured she had no guns because she was just fitting out or something.

How do I correct this on my ship, though...gotta have guns to sink them thar convoys, ya know!

Best,

-Matt
__________________
"It does not matter how the enemy travels, in convoy, in pairs, or alone...I will find him and sink him wherever he is."

ijnfleetadmiral is offline   Reply With Quote
Old 08-31-11, 04:18 PM   #251
ulpics
Swabbie
 
Join Date: Aug 2011
Posts: 10
Downloads: 64
Uploads: 0
Default

Scads of fun has been had while playin' this mod! C-47... your mod is pure awesomeness!!!
ulpics is offline   Reply With Quote
Old 08-31-11, 06:39 PM   #252
ijnfleetadmiral
Ensign
 
Join Date: Jul 2010
Location: Corinth, MS
Posts: 231
Downloads: 116
Uploads: 0
Default

How'd you manage to get guns on your ships? Any ideas?

-Matt
__________________
"It does not matter how the enemy travels, in convoy, in pairs, or alone...I will find him and sink him wherever he is."

ijnfleetadmiral is offline   Reply With Quote
Old 08-31-11, 07:29 PM   #253
ijnfleetadmiral
Ensign
 
Join Date: Jul 2010
Location: Corinth, MS
Posts: 231
Downloads: 116
Uploads: 0
Default

Tried all three packs of ships for this mod...guns don't show up on ANY of them. The mod loads fine and the ships appear fine, just NO GUNS (save for flak guns aboard the Type 1936 DD). Since there doesn't appear to be a way to fix this, I'm uninstalling the mod and deleting it from my HD.

-Matt
__________________
"It does not matter how the enemy travels, in convoy, in pairs, or alone...I will find him and sink him wherever he is."

ijnfleetadmiral is offline   Reply With Quote
Old 09-01-11, 12:35 AM   #254
ulpics
Swabbie
 
Join Date: Aug 2011
Posts: 10
Downloads: 64
Uploads: 0
Default

Quote:
Originally Posted by ijnfleetadmiral View Post
Tried all three packs of ships for this mod...guns don't show up on ANY of them. The mod loads fine and the ships appear fine, just NO GUNS (save for flak guns aboard the Type 1936 DD). Since there doesn't appear to be a way to fix this, I'm uninstalling the mod and deleting it from my HD.

-Matt
Had the same thing happen to me, when I first installed it WRONG. (tryin' to remember what I did wrong now) Don't give up...it's a simple fix! Also really worth it, in my opinion.

I'm no mod whiz...SO, maybe one of the senior members can explain it a little clearer, if this doesn't do it for ya.

1. Extract: WSM2.0SH31.4 -WSM3.0SH31.4 -WSM3.0GWX3.0 (whichever one you're using) to main SHIII folder. 2. Open the extracted folder, and place WarshipMod2.0 or WSM3.0(again, whichever one you're using) into your Mods folder. 3. Run JSGME and "activate" warshipMod2.0 or WSM3.0...then close JSGME. 4. Run JSGME again, and "activate" ( choose only ONE ) GEI, GEII, GEIII.
You should be good to go!
ulpics is offline   Reply With Quote
Old 09-01-11, 08:00 AM   #255
ijnfleetadmiral
Ensign
 
Join Date: Jul 2010
Location: Corinth, MS
Posts: 231
Downloads: 116
Uploads: 0
Default

Quote:
Originally Posted by ulpics View Post
1. Extract: WSM2.0SH31.4 -WSM3.0SH31.4 -WSM3.0GWX3.0 (whichever one you're using) to main SHIII folder. 2. Open the extracted folder, and place WarshipMod2.0 or WSM3.0(again, whichever one you're using) into your Mods folder. 3. Run JSGME and "activate" warshipMod2.0 or WSM3.0...then close JSGME. 4. Run JSGME again, and "activate" ( choose only ONE ) GEI, GEII, GEIII.
You should be good to go!
Did it just like it says...still nothing. Thought it might be because beforehand I was activating 'WSM3.0GWX3.0' instead of 'WSM3.0', so I deactivated the former and activated the latter...nada. Tried activating both along with the 'GeI' pack...nada.

I'm starting a new career in August 1939, so might the guns appear once the war starts? I'm starting to think no because one would think the guns would be on board ship to begin with.

This is really frustrating; I'm about to just say 'screw this' and go back to playing the game with just the GWX pack, although I can't seem to get promotions on there easily (even though I've modified the files to where I should be a Fregattenkapitan by now).

And the sad thing is these are all problems I've been having with SH3...I can't imagine how it'd be if I tried to mod SH4!

-Matt
__________________
"It does not matter how the enemy travels, in convoy, in pairs, or alone...I will find him and sink him wherever he is."

ijnfleetadmiral is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:57 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.