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Old 03-01-09, 12:52 PM   #211
Hermann Hesse
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first I want to thank you chinese U-47 for this spectacular mod, I have played using the four version and I have an amazing fun,it's a shame that human controlled battleship guns are smaller calibre, why ?.

Thank you a lot lot Chinese- U-47
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Old 03-01-09, 06:09 PM   #212
bigboywooly
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Just had a runout with mod 1

Agreed the 88mm is a bit shabby for a heavy cruiser\pocket battleship
And you cant fire the DG on the Bismark
Had no idea which guns were the flak either - not very good when in a convoy battle
:rotfl:

Kept getting the ship spotted message too - even when enemy was only 2500m away

Still was fun and made a change
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Old 03-03-09, 10:42 AM   #213
Hermann Hesse
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Hi Chinese U-47,
I started a carrer using type IXB that is a Hipper class heavy cruiser, but the 3,7mm guns don't appear instead I have a 15 cm gun at the bridge, when I use the Hipper in "single Mission" I can use the 3,7 mm quad mounts that are verry efective against planes and smaller vessels, Why does this happends I'm doing something wrong?
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Old 03-09-09, 12:10 PM   #214
PL_Andrev
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Me and my friend tested this mod as mltiplayer - (excellent work!), but:

1. When one of us is sinking after destroing, game is corrupted...
To test it, I prepared crashtests for: GPIII: (IIA, IID, VIIB, VIIC, IXB) on multi (LAN, 1 player, ship vs. large passenger)
Game always has crashed after destroying player's unit (after turn spectator mode, current depth of destroyed unit 10-30 meters).

2. I tested all DDs by TORPEDO TEST (shot torpedos at 31 kt, when DD has more) in my test only soldati class didn't crash game after sunk...

3.
In one case my friend (italian cruiser) is sinking after one torpedo (!), but after torpedo hit his hull integrality was higher than zero?!. When he was sinked (and was uder surface), the integrality was not constant - it was still reduced during sinking.

4. The most disturbed graphic issue (for me, of course) is subs outline on crew menaging and weapon section. Can it be changed to DD's outline, of course, it can be identical for all ship units (like in DC)...

Some ideas???

Last edited by PL_Andrev; 03-10-09 at 10:48 AM.
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Old 03-13-09, 10:49 AM   #215
baronfrost
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If possible can we get a list of mods that are compatible with this one. I want to install back some of the other great mods out there to play along with this one but I don't want to mees up my game again, also could the sub control room view be diabled for further immersion of the mod?
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Old 03-22-09, 04:32 PM   #216
airwolf48453
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WarshipModV2.0

Hello
I am using this mod currently using the hipper. I keep running out of fuel or something not right it just goes to a dead stop. I am on the easy mode. If I hit full speed you hear the engines running but the ship is not moving this really sucks when i am in a battle with a convoy and I can't move once the battle starts. Does anyone had this problem or know of a solution?
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Old 03-22-09, 07:27 PM   #217
richardphat
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Holy cow this is better than the Playable bismarck and hipper edited!
GOGOGO!
ME want it! ME WANT IT !NAO NAO!
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Old 03-22-09, 10:11 PM   #218
evan82
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I was curious, but link to the mod not work. Someone wrote about small guns.
I use 40mm AP ammo in my XXI AA Guns. Correct ID, and everything works good.
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Old 03-22-09, 10:36 PM   #219
richardphat
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You are not the one who cant download the mod evan. I think he is still working.
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Old 03-23-09, 08:30 AM   #220
evan82
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Quote:
Originally Posted by richardphat View Post
You are not the one who cant download the mod evan. I think he is still working.
Yes I know and I wish him good luck
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Old 04-05-09, 02:36 AM   #221
Von Talon
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So I have to reinstall SH3 and patch it becouse it doesnt work with GWX right? Then download this and use it via JSGME?

I downloaded WSM2 to my Vista-laptop, then I send it to my Windows XP.

Btw is this mod in English language?
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Old 07-30-09, 11:14 AM   #222
blueskiesworld
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Default Trying to find ANY Warship Mod in July/August 2009

Hi all.... just wondering if we have any working link to Warship Mod V2.... or even beta or v1 ?

[ Also (don't laugh) there is someone still playing Destroyer Command in 2009, and am wondering if anyone still has the not-so-easy-to-find mods like the US destroyer pack, bridge, etc ]

Many thanks
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Old 07-30-09, 01:27 PM   #223
CapZap1970
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here you go:
V2 for GWX 3.0: http://www.bts-mods.com/?page=sh3user=mickey117
V2 for Stock: http://www.bts-mods.com/?page=sh3user=chineseu-47
enjoy!
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Old 07-30-09, 07:59 PM   #224
blueskiesworld
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Default Many thanks - link to Warship Mod 2 works

Capzap... excellent. MANY thanks Link (am using GWX) seems to be working fine. Download quite slow so am using a resume transfer function on the browser.


[ btw - found all the Destroyer Command mods right here; Subsim has them all ! Of course ! ........ Should have known ! ]
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Old 07-30-09, 08:02 PM   #225
CapZap1970
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Sorry about the downloading speed, the server has been acting strange yesterday and today, but we hope it will be fully functional by tomorrow.
I am glad you found what you were looking for.
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