SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-23-08, 02:22 PM | #76 |
Grey Wolf
Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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In my GWX 2.1 install, it works like a charm. No weird effects and it is a big immersion factor. Now it really feels like diving and rising. Thanks alot Vickers.
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05-23-08, 06:08 PM | #77 |
Silent Hunter
Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,486
Downloads: 109
Uploads: 0
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Installed and experimented. All is well and fine. Right angle!
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05-23-08, 06:14 PM | #78 | |
Grey Wolf
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Quote:
maybe there's a connection between a modded cameras.dat, i personally don't use the one delivered with gwx. since the problem also occurs in Anvart's original work (type2 boat) i can't deliver a solution right now. however, switching rooms in 3d mode and not using the shortcuts seems to work better. |
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05-24-08, 02:10 AM | #79 |
Seaman
Join Date: May 2008
Posts: 35
Downloads: 3
Uploads: 0
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Hi,
but what about the fact I posted earlier, how this bug is reproducable? Once you click on the CE, the camera gets messed up, and stays that way until you restart, so I think maybe it has to do with the camera-angle when zoomed-in on him... (this bug is reproducable) Also, maybe the angles are a bit too steep, as, when I surfaced, the camera clipped through the forward periscope in the type VII... Please continue your great work! |
05-24-08, 03:31 AM | #80 |
Grey Wolf
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The bug may have occured for me since i was changing cameras from fore/aft control room and into the RR to test the mod, ive found that if i stay in one spot and dont jump around the boat like a crazy person, everything works perfectly, so i guess it was me that failed and not the mod
++ Oddly i dont get any problems when clicking on the cheif as was mentioned by another poster. |
05-24-08, 05:53 AM | #81 |
Grey Wolf
Join Date: Mar 2008
Posts: 913
Downloads: 16
Uploads: 0
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It seems to work fine in the VIIC. I tried it out in a new career & the only (slightly odd) thing that I noticed is that when in a dive, if I clicked on the CE, I physically "crashed through" the observation periscope! Otherwise everything looked great. The control room levelled off when we reached the depth that I'd ordered. It's a great mod. I can live with the oddity that I mentioned above. Does the mod also affect the radio room/sonar shack/captain's cabin or was I just imagining things (I hope not as I'm only 44 & I'm not ready for senile dementia just yet. ).
Last edited by Murr44; 05-24-08 at 06:09 AM. |
05-24-08, 05:57 AM | #82 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 32,755
Downloads: 171
Uploads: 0
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Quote:
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Sub captains go down with their ship! |
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05-24-08, 06:10 PM | #83 |
Captain
Join Date: May 2005
Location: Memphis, Tn. U.S.A.
Posts: 548
Downloads: 21
Uploads: 0
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It works fine here too, I`m using GWX 2.1, no problems in any of my boats. Puts
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" Is He?..........Yeah..........Nothing Moving, But His Watch." |
05-25-08, 02:42 AM | #84 |
The Old Man
Join Date: Mar 2005
Location: Poland
Posts: 1,485
Downloads: 413
Uploads: 0
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Works very good - fantastic job
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SHIII + GWX 3 Gold + V16B1 hardcode fixes + SH3Commander SHIV + OM + OMEGU SHV + WoS |
05-25-08, 11:22 AM | #85 |
Ocean Warrior
Join Date: Sep 2002
Location: High Wycombe, Bucks, UK
Posts: 2,811
Downloads: 8
Uploads: 0
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So far so good for me. I'm loving it. More immersion goodness in SHIII thanks to another little nifty mod.
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05-25-08, 02:27 PM | #86 |
Seaman
Join Date: Aug 2007
Location: Cornwall UK
Posts: 38
Downloads: 70
Uploads: 0
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yep.... its working fime for me. What an awesome mod
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05-25-08, 06:19 PM | #87 |
Admiral
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Same here! Tested it earlier today, and it works cool!
Cheers mate!
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SH3+GWX SH5+WoS Still Sailing....still Deep |
05-26-08, 05:07 AM | #88 | ||
Grey Wolf
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Quote:
version you are using and if you have a modded cameras.dat:hmm: as for the angles, they should represent the real diving angle as seen in exterior view. Quote:
you are standing. |
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05-26-08, 12:00 PM | #89 | |
Admiral
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Quote:
Sorry. The small note: I have made AnvartsType2_CR.7z mod on October, 4th 2006. In readme: "... This mod is for SH3 stock game ver. 1.4b. ... This mod fix some mistakes in Type 2 Command Room interior (+ move Obs/Periscope). This mod simulates an inclination (or roll for interior) of a submarine at diving and surfacing for cameras: RadioSonarRoom, HydrophoneView, RadioView, CapitainsbedView, InteriorForeView, InteriorAftView, NavigatorView, WeaponOffView and HelsmanView. ..." This silution has been tested in August 2006. P.S. AnvartsType2_CR.7z file has been removed many times from my FileFront page ... by FileFront ...
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Alex ® Moses said: "Don't create yourself an idol"... Last edited by Anvart; 05-26-08 at 12:45 PM. |
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05-26-08, 01:05 PM | #90 | |
Grey Wolf
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Quote:
so look what i've done to your work, i screwed up! just kidding i didn't include your command room, just the .sim file and made the adjustments for all other boats. it seems that sometimes the angles get wrong again and stays that way. what again was the solution for it? |
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