SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-10-12, 04:42 PM | #31 |
Black Magic
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03-10-12, 05:01 PM | #32 |
Commander
Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
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The only problem I see is in the WolfPack missions from IRAI, I guess its because the missions use what says the, SSTypeVIIC.
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03-10-12, 05:04 PM | #33 |
Black Magic
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Yes because those are human playable. I'm looking for a way to determine in real-time whether the sub is human controlled or AI controlled. This way if I can determine this and I can use it as a 'trigger' I can control whether AI sub crew show on these subs
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03-10-12, 05:04 PM | #34 |
Ensign
Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
Uploads: 0
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[/IMG]
i've install this mod last and I've ctd ;the picture and the message when installing ai su crew; I' ve made something wrong? |
03-10-12, 05:06 PM | #35 |
Ensign
Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
Uploads: 0
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03-10-12, 05:23 PM | #36 | |
Black Magic
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Quote:
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03-10-12, 06:39 PM | #37 |
Black Magic
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Temporary solution is to install this mod first before anything else. On conflicts let JSGME overwrite the files. For some reason the crew are not 'hiding' when the sub submerges anyways so it really doesn't matter. I'll have to get creative now...
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03-10-12, 08:11 PM | #38 |
Black Magic
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v1.0.2 released. See post #1
Removed all .fx files as they did nothing anyways |
03-10-12, 08:24 PM | #39 |
Commander
Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
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By the way, thanks for this mod!!!
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03-10-12, 08:37 PM | #40 |
Machinist's Mate
Join Date: May 2010
Location: South Korea
Posts: 127
Downloads: 902
Uploads: 0
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i installed this mod but not any changed
i installed this mod but not any changed
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03-10-12, 08:43 PM | #41 |
Black Magic
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03-10-12, 09:01 PM | #42 |
Machinist's Mate
Join Date: Feb 2012
Location: Dumaguete City, Negros Oriental, Philippines
Posts: 129
Downloads: 68
Uploads: 3
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Question for TDW. Just out of curiosity why do you upload most of your mods to gamefront and not here at SUBSIM?
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03-10-12, 09:16 PM | #43 |
Black Magic
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it's easier to use and it uploads way faster. Plus I don't like duplicating work already done (I have to mirror post #1 of the mod's thread in a new page in the downloads section). And it's also a pain when I update post #1 of the mod's thread then I have to go and update the page in the downloads section. Too much hassle to use subsim's downloads.
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03-10-12, 11:22 PM | #44 |
Ace of the Deep
Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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Very Nice
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03-11-12, 07:33 AM | #45 |
Captain
Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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