SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-20-10, 07:11 AM | #16 |
Chief
Join Date: Mar 2010
Posts: 325
Downloads: 42
Uploads: 0
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Interesting and (not unwelcome) clash with another mod.
I also have the less annoying TAI mod, and when i enabled your mod, it made the nav tools dissapear from the hud view (except for when in the big nav map). This is great because i never used the map tools on the TAI in normal view, only in the big nav map view, and frankly found them annoying sticking up the left side of the view. Cheers :-) |
03-20-10, 10:05 AM | #17 |
Stowaway
Posts: n/a
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03-20-10, 11:20 AM | #18 | |
The Old Man
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,353
Downloads: 470
Uploads: 10
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Quote:
open both files up in it side by side and it will highlight the things that are different. use common sense and make a merged copy of the files. it's really that easy (and quick too). |
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03-20-10, 12:40 PM | #19 |
Stowaway
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Righto!
I'll have a bash as you say. I've not had any trouble with mods so far, and not really had any clashes either, luckily. I have currently 33 of them activated in JGME... I'm new to SH and the mods and not too familiar with altering files, etc. Mostly it's a case of patching a game and away you go... I seem to have SH5 working as I would like now, and it is the little, subtle things like this mod that can make the game I think, (as well as the more prominent things like the major interface changes obviously). Thanks for replies. |
03-20-10, 01:02 PM | #20 |
Commander
Join Date: Mar 2006
Location: Netherlands
Posts: 466
Downloads: 54
Uploads: 0
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Nice! Another one to scratch from the 'things I miss dearly' list. Thanks!
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Regardz, Von Hinten UC3 Nautilus' engineer for 45 minutes! |
03-20-10, 01:57 PM | #21 |
Sailor man
Join Date: May 2009
Posts: 46
Downloads: 177
Uploads: 0
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Thank you, excellent mod and the winmerge program is very handy.
Ringy. |
03-20-10, 02:05 PM | #22 | |
Sailor man
Join Date: May 2009
Posts: 46
Downloads: 177
Uploads: 0
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Quote:
Ringy. |
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03-20-10, 02:24 PM | #23 |
Stowaway
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winmerge
gutted, that's a nice tool that I never knew about until you mentioned it. Thanks !
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03-20-10, 02:40 PM | #24 |
Stowaway
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"We are under water" icon
Once submerged, the "We are under water" icon covers the left part of the clock. Anyone else getting that? Anyone know how to adjust that? I do use TheDarkWraith's Old Style Dials if that has any bearing.
Thanks. Edit: Same with the propaganda or meal icons, etc. Last edited by 7Infanterie19; 03-20-10 at 03:23 PM. |
03-20-10, 04:30 PM | #25 | |
Sailor man
Join Date: May 2009
Posts: 46
Downloads: 177
Uploads: 0
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Quote:
Ringy. |
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03-20-10, 04:34 PM | #26 | |
Nub
Join Date: Aug 2007
Location: Berlin
Posts: 3
Downloads: 8
Uploads: 0
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Salute! |
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03-20-10, 07:41 PM | #27 |
Captain
Join Date: Mar 2007
Posts: 508
Downloads: 104
Uploads: 0
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Many thanks for the mod. The digital 24 hour clock is great, if not historically correct, because you can tell at a glance whether it's AM or PM while in high TC.
The home port anchor icon does cover it though when it's visible. I'm pretty sure I can live with that... but just thought I'd mention it. JD |
03-20-10, 07:50 PM | #28 |
Lieutenant
Join Date: May 2007
Location: Albany, New York USA
Posts: 260
Downloads: 72
Uploads: 0
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Three cheers!
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NAVY! It's not just a job. It's a Buck Seventy-Five an hour! |
03-20-10, 07:58 PM | #29 | |
Nub
Join Date: Aug 2007
Location: Berlin
Posts: 3
Downloads: 8
Uploads: 0
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Quote:
Salute! |
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03-20-10, 08:04 PM | #30 |
Captain
Join Date: Mar 2007
Posts: 508
Downloads: 104
Uploads: 0
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I saw the little draggy icon appendage thing and thought that's what it was for... but it wouldn't move for me. I'll have to try again.
Thanks JD |
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