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Old 03-26-07, 09:24 AM   #1
Front Runner
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Default Dissapointed!

I am very dissapointed in SH4 and I am sad about that.
I have been watching the developement about this product since it was announced.
I have been playing SH3 and SH3 with the GWX mod (Bravo! to the GWX mod developing team, Bravo!)

My expectations for SH4 were to have the immersion and feeling of submarine operations in the Pacific Theater in WW2.

I mean no disrespect to the DEV team, I know that they are continuing to work on making SH4 "releaseable."

My first impressions:
1. Graphics are weird. Some are good, especially the underwater viewpoint distortion, others are very bad. The lack of FSAA stuck out like a sore thumb. I want to repeat that for the DEV team. The lack of FSAA stuck out like a sore thumb!
During the day, the underwater view looks pretty good with all the graphics features on, but at night with all the yellow boogers floating around, it looks terrible.
2. What is that stuff falling out of the sky at night? Are they supposed to be clouds? fog? aurora borealis? What is that stuff falling out of the sky at night?
It gives me a creepy feeling being on the bridge at night and not knowing what that stuff is falling out of the sky at night. So I am driven into the control room where I encounter....
3. My Exec, or OOD, is speaking to me, but somehow he has found the stash of helium.
4...And this is MAJOR! I was approaching Midway for a refit and encountered an Elco PT Boat. I am playing in real time (1X) and the PT crosses my bow. Once he is on a relative bearing of about 350 degrees, he slams the boat into reverse, sounds his collision alarm and backs right across my bow again. I alter course to avoid collision and it appears that I am clear. Just then, Ensign Pulver, who is obviously in command of the PT, slams it into forward and rams right into me. The PT explodes and sinks and I have just sighted PT, sank same.
It would seem to me that the same type of collision is occurring during time compression resulting in damage and sinking to the sub. You can't even avoid your friendly forces in 1X.
5. The lack of a usable manual. I read the manual through and either important information is presented in such a way as it doesn't sink in or it's not included in the first place. There are so many undocumented "features" that I am still discovering them.
6. Why are the ships of the United States Navy in such a sad state of disrepair? Why would any sailor go to sea on the RUST BUCKETS Navy? In SH3, at least the KM had their crew chipping rust and painting... turn to you swabbies and clean up those rust buckets.
7. Lots of minor inaccuracies and other "picky" things going on, the misspelling of "Thresher", the dates going from Dec. 9th, 10th, 1rst, 12th... what happened to the 11th? The starting dates of some submarines such as Grampus which didn't arrive in Pearl until Feb 1942, yet shows up Dec. 9th. Yes, I know these little things can all be fixed but aren't those little things supposed to be fixed before going gold? There are just too many little things adding up and weighing down on SH4.


IGN really missed the mark giving SH4 an 8.8. In this case it should have been a 4.0 and I don't mean "Four - Oh"!

That's all for now....
I'll keep looking for the silver lining but so far I am sadly dissapointed.

UbiSoft releases are now on my "don't buy until Service Pack 2" list, along with Microsoft Vista.
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Old 03-26-07, 09:28 AM   #2
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We know, been 100 other threads like this on the forum the last week.
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Old 03-26-07, 09:31 AM   #3
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Only?
And why?
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Old 03-26-07, 09:34 AM   #4
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Comparing a modded game to the original release again? Just imagine what the original developers could have done, if they had that much additional time...

Besides that, No.3 was much more frequent in SH3.
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Old 03-26-07, 09:39 AM   #5
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here we go again....
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Behold, the Glory of the Sh4 engine..... Morning strole off Tokyo Bay...
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Old 03-26-07, 09:43 AM   #6
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Quote:
Originally Posted by Capt.LoneRanger
Comparing a modded game to the original release again? Just imagine what the original developers could have done, if they had that much additional time...

Besides that, No.3 was much more frequent in SH3.
It is not my intention to compare SH4 with SH3 GWX. I am acknowledging the accomplishments of a team that took SH3, which even in it's plain vanilla release is far better than plain vanilla SH4. The accomplishments of the GWX team should have set a better benchmark for the efforts of the SH4 DEV team. Instead SH4 is a devolved version of SH3 plain vanilla.
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Old 03-26-07, 09:43 AM   #7
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It sucks that the publishers only give the developers 2 weeks to make and finish a game.

Publishers: Alright boys the game is ready to go gold.
Developers: But it's only in Alpha stage.
Publishers: Ask me if I care.
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Old 03-26-07, 09:43 AM   #8
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Quote:
Comparing a modded game to the original release again?
Well, but this is not true.
Some problems with sonarist ok, but there was a serius sonar.
Some problems with the watch officer
but now there are no officials!!!
And so on
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Old 03-26-07, 09:58 AM   #9
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Like a Fool I got two copys at wallmart and open one,to use,but I took the other one back to the store! I still have my two copys of SHIII, I think the folks that make GWX could make a better subsim. so SHIII+GWX+1.02etc get a
but SHIV gets a But if the guys at GWX make a large mod it could be a
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Old 03-26-07, 10:09 AM   #10
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Quote:
Originally Posted by corvette k225
Like a Fool I got two copys at wallmart and open one,to use,but I took the other one back to the store! I still have my two copys of SHIII, I think the folks that make GWX could make a better subsim. so SHIII+GWX+1.02etc get a
but SHIV gets a But if the guys at GWX make a large mod it could be a
Agreed!
The US Pacific Theater is an entirely different theater of war and the history just as complex. It will take a team made up of those whose interests parallel that of the GWX Team to mod SH4 to anywhere near the quality of SH3 GWX. (Again, Bravo! to the GWX team. I actually feel that I am Herr Kaleun when playin SH3 GWX. The immersion is incredible!)
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