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Old 09-21-12, 12:11 PM   #631
volodya61
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sobers bad weather deck gun V1 SH5 - http://www.gamefront.com/files/21435263/sobers_bad_weather_deck_gun_V1_SH5_rar

sobers DOF V2 SH5
- http://www.mediafire.com/download.php?1g2db4xhq66z39p
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Old 09-21-12, 01:31 PM   #632
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Quote:
Originally Posted by volodya61 View Post
sobers bad weather deck gun V1 SH5 - http://www.gamefront.com/files/21435263/sobers_bad_weather_deck_gun_V1_SH5_rar

sobers DOF V2 SH5
- http://www.mediafire.com/download.php?1g2db4xhq66z39p
Thank you!
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Old 09-22-12, 10:42 AM   #633
patof789
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Snorkel

Quote:
Im trying to use TDW mod that enables the snorkel but havent been able to do it right yet
(Make SURE the mod is not enabled)

NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer

OptionsFileEditorViewer.exe
File
Set path to menu.txt...
C:\Silent Hunter 5\MODS\NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Menu\ menu.txt

Set SH5 install path...
C:\Silent Hunter 5

File - 1st Open
C:\Silent Hunter 5\MODS\NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Scrip ts\Menu\TheDarkWraithUserOptions.py

Message Box
Set time compression level to 1 on any message box text
TC1OnAnyMessageBoxText = True
Click on File, Save

Time compression
TCxOnContactDistanceEnabledTCLevel = 1024
Click on File, Save

Maps
Are the map tools shown as objects vice a bar (required for Obelix's IO Strategic Map Mod Support)
MapToolsAsObjects = True
Click on File, Save

I GAVE some examples, how to use the Options File Editor

...

Do the same for the snorkel

(Make SURE the mod is enabled)

If you want to enable the snorkel then you will have to use the application NewUIs_TDC_7_1_0_ByTheDarkWraith\data\Applications \OptionsFileEditorViewer,
and enable the Submarin\snorkel
change to True for whatever sub type you want the snorkel to work on.

***

Many thanks again sober.
I begin to play tonight, finally.

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Old 09-22-12, 05:52 PM   #634
patof789
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Everything seems to work fine now.
Just an observation: if I enable the "NewUIs_TDC_7_1_0_Real_Navigation" mod, I cannot create way points.
A known problem?

Anyway, finally, I'm leaving the port for my 1st mission.

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Old 09-22-12, 05:54 PM   #635
Gerald
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Quote:
Originally Posted by patof789 View Post
Everything seems to work fine now.
Just an observation: if I enable the "NewUIs_TDC_7_1_0_Real_Navigation" mod, I cannot create way points.
A known problem?

Anyway, finally, I'm leaving the port for my 1st mission.

Good luck!
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Old 09-22-12, 06:34 PM   #636
THE_MASK
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Quote:
Originally Posted by patof789 View Post
Everything seems to work fine now.
Just an observation: if I enable the "NewUIs_TDC_7_1_0_Real_Navigation" mod, I cannot create way points.
A known problem?

Anyway, finally, I'm leaving the port for my 1st mission.

Use the automation button on the right of the gui . The navigator will give you an x on the navmap every 2 hours . Click on the red square on the heading bar to bring up the compass . When the navigator gives you an x on the navmap use the map tool , compass to head in the general direction you need to go to . Its so much fun when in bad weather or fog you know the approx position but not exactly sure . accurate celestial position wont be available in bad weather , so you will only get dead reckoning . The more dead reckoning in a row you get the worse the navigator is at giving you your correct position .
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Old 09-22-12, 06:37 PM   #637
Targor Avelany
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Quote:
Originally Posted by patof789 View Post
Everything seems to work fine now.
Just an observation: if I enable the "NewUIs_TDC_7_1_0_Real_Navigation" mod, I cannot create way points.
A known problem?

Anyway, finally, I'm leaving the port for my 1st mission.

That is actually the idea of the Real Navigation - no easy waypoint system
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Old 09-22-12, 07:01 PM   #638
THE_MASK
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If you use my TC settings .
Dont use travel mode for regular travelling .
Dont TC more than 250TC .
Have the option TC1OnAnyMessageBoxText = True

Then the game will drop down to 1TC before you hit land and give you time to reverse out before hitting the land .
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Old 09-22-12, 08:57 PM   #639
patof789
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About "Real Navigation"; it's very clear now.
Many thanks for your useful advices.
For my first game, the realism is 67%, and my goal is to reach 100%.

So I keep the Real Navigation mod on my hard drive.
...
Quote:
If you use my TC settings .
Dont use travel mode for regular travelling .
Dont TC more than 250TC .
Have the option TC1OnAnyMessageBoxText = True
Yes chief!

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Old 09-25-12, 01:57 PM   #640
mantis480
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Default Real Environment or Dynamic Environment?

Real Environment or Dynamic Environment?
What is the trade-off between?
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Old 09-26-12, 12:06 AM   #641
drifter63
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Default campiagn

Sober I installed your mod order and I can't start a campiagn for some reason when starting I can't click on any of the campiagn icons.
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Old 09-26-12, 02:41 AM   #642
Kalleblom
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I´ve had the same problem. This was after i unenable OHII full and put the base + enviro in.

The only way that works for me was a clear stock game, so reinstall.

Hope someone has a better idea.
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Old 09-26-12, 01:15 PM   #643
Gummi
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SHO

I would first like to thank you for a wonderful job Sober.

But wondering which version of the New UIS using?

In your MEP file so it would be 7.2, but in downloadsen display 7.1
I run with 7.2 now, but was looking for a while for it so guess it might contain bugs when the recommended 7.1

I've disabled NewUIs_TDC_7_2_0_Real_Navigation. But then (I think) that even custom colors from the navigation tools disappear.
Anyone know if this is in this mod or something I missed.

Regards
Gummi
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Old 09-26-12, 01:34 PM   #644
LtzS_Petersen
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For me sobers List works fine. I replaced many old Mods and it works and looks better than before.



Sometimes the Mods arent in the First Folder, sometimes there are more Mods in the Folder and you have to choose. I would check that, and read sobers Manual.
Dont forget the 1.2 Game Patch before.
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Old 09-26-12, 03:27 PM   #645
Kalleblom
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Moin Kaleu Petersen,

Do you Play in english or german?
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