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Old 09-09-12, 03:29 PM   #571
volodya61
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R.E.M is compatible with the SteelViking's mod
see here - http://www.subsim.com/radioroom/show...8&postcount=10

and for compatibility with other (FX Update, NewUIs and IRAI) you just need edited Uboot_Sensors.sim here - http://www.subsim.com/radioroom/show...9&postcount=39
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Old 09-09-12, 03:33 PM   #572
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Quote:
Originally Posted by volodya61 View Post
R.E.M is compatible with the SteelViking's mod
see here - http://www.subsim.com/radioroom/show...8&postcount=10

and for compatibility with other (FX Update, NewUIs and IRAI) you just need edited Uboot_Sensors.sim here - http://www.subsim.com/radioroom/show...9&postcount=39
Ah, so replace the file in REM with that one? Cheers!
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Old 09-10-12, 09:17 PM   #573
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Default 6 Gb Ram but game only detects 2 Gb, Get CTD's

Hi

I bought a new notebook:
Intel core i7
nVidia Geforce GT 650M 2Gb
1Tb hard disk
6Gb RAM

The problem: the manufacuter says that the notebook has 6 GB RAM ( 2 + 4)

I noticed that they say 2 + 4
I noticed that when i installed the Sh5 game, only 2 Gb was assumed and the appears a "!" icon on that.

Now, playing the game with sobers list mods, i can't start a carreer ( CTD when entering the bunker for the first time), can't play Historical missions either.

Before enabling the sobers list i was able to play the tuturial without CTD's

What's happening? Before i had a notebook that had 4Gb of ram (NOT 2+2) and i played the game resonable, some CTD's sometimes but playable. Now with this new notebook i can't play the game!

(i've noticed that other member of ten forum has the same problem http://www.subsim.com/radioroom/show...27#post1932627 )

Last edited by mendesjpcrs; 09-10-12 at 09:36 PM.
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Old 09-10-12, 10:08 PM   #574
THE_MASK
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Is it a 32 or 64 bit operating system ?
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Old 09-10-12, 10:43 PM   #575
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Quote:
Originally Posted by sober View Post
Is it a 32 or 64 bit operating system ?
It's Windows 7 64 bit
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Old 09-10-12, 10:52 PM   #576
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Quote:
Originally Posted by mendesjpcrs View Post
It's Windows 7 64 bit
Did you follow the specific instructions on starting a campaign using my mod list ?Are you using my exact mod list and auto loading the mods by clicking on the mod enabler \Tasks\load mod list ?
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Old 09-10-12, 10:58 PM   #577
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Quote:
Originally Posted by sober View Post
Did you follow the specific instructions on starting a campaign using my mod list ?Are you using my exact mod list and auto loading the mods by clicking on the mod enabler \Tasks\load mod list ?
Yes i did, i am using Generic mod enabler and enabling the mods one by one. In the other notebook i had with the same method and the same list i played the game. The only mod that i use that you don't have in yhe current list is "stoianm colored exterior mod v2 (low color)"


The list:
Accurate German Flags
RemoveLogoIntroTheDarkWraith
DBM Background Video
sobers green spinning thing SH5
NDB,NDH OM#1 - No Dialog Indicator
Dynamic Environment SH5 Basemod (normal ) V2.1
stoianm colored exterior mod v2 (low color)
DynEnv 2.1 SkyColor Hotfix DarkerNights
Capthelms Audio+SV Touch Ups
sobers better terrain v3 SH5
sobers best ever fog V13 SH5
North Atlantic Green 1.1
Small_trees_SH5_V1
sobers see thru wake fix
sobers_realistic_underwater_FX2
Window_Lights_Redone_V1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Pascal-sh5-Crew-Uniforms. 12.2011
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version)
Equipment_Upgrades_Fix_v1_4_byTheBeast
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2
SH5 Longer Repairs v.1
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_1_0_Real_Navigation
NewUIs_TDC_7_1_0_RadCapTools_0_2_alpha
Manos Scopes-patch for 16x9
IRAI_0_0_37_ByTheDarkWraith
TDW_No_Hydrophone_On_Surface_1_1_0
TDW_Ship_Inertia_1_1_0
Cerberus62 Corrected Depth Charge Projector 1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
3D_Deck_Splash_FX_v1_0_0_byTheBeast
3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast
Env_Natural_Wave_Mechanics_byAOTD_MadMax
Sub_Bubbles_v0_0_2a_ byTheBeast
OPEN HORIZONS II_base v2
OPEN HORIZONS II_enviro v2
Reworked Morale and Abilities v.1.1
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option Two
IO_StrategicMap_4_7_for_TDWv710
OH II Minefield map
Grossdeutscher Rundfunk
sobers NO water drops V1
smaller flags for Warships 1_0b
sobers Lights Cfg V4 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
sobers rusty deck pack SH5
sobers hud sounds V1 SH5
sobers no footstep sound mod
sobers DOF V2 SH5
EQuaTool 01.01 by AvM - Large Style
Shadow Improvement ModLR
sobers bad weather deck gun V1 SH5
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Old 09-10-12, 11:23 PM   #578
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You dont load them one x one . Click on Tasks\load mod profile and then click on the MEP file to auto download the mods automatically in the correct order . So , did you play the tutorial right thru until you were in the bunker and recieved the green tick . Went back to the main game screen and clicked on new campaign . Clicked on the campaign and skipped the tutorial . Entered the bunker and then Esc out of the bunker and clicked on the save that was just created . Esc to options and chose which difficulty options you want . Click on the bunker save again and click on the technical officer and upgrade your hydrophone . Exit from the technical officer and click on the flottilla officer and choose a mission . Exit out and then click on the technical officer again and accept the mission . You must get a loading screen before being placed on the sub . Bon Voyage .

Last edited by THE_MASK; 09-10-12 at 11:37 PM.
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Old 09-11-12, 12:44 AM   #579
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Problem solved:

I forget to update to V1.2
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Old 09-11-12, 12:59 AM   #580
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Quote:
Originally Posted by mendesjpcrs View Post
Problem solved:

I forget to update to V1.2
Tell me if you like the list or not . Do you play on 100% realism ?
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Old 09-11-12, 01:12 AM   #581
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How did you apply the generic patches (unofficial patches) if you werent patched to the official 1.2 ?
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Old 09-11-12, 09:54 AM   #582
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Quote:
Originally Posted by sober View Post
How did you apply the generic patches (unofficial patches) if you werent patched to the official 1.2 ?
I only install the 1.2 patch.
I don't know how to use the unofficial patches and how to set them properly...
would be nice to have a executable file to do that

I would like to thank you soooo much to enanhcing the game.
Good job
I play the game with german language, so my first mod before your excelent list is "Geman Language Pack". In the list you have a mod for english speech, that i downloaded the german version.
I like the game with your List
I only have to say something,a point a view i would like to have Sub exaust smoke and see Life boats on the game when the other ships are sinking. Would be nice getting medals only one time per medal, and get Knight cross, then Knigh cross with oak leaves,etc, like Sh3 did.
Greet job to all modders

I play the game only with 62% realism, i've got to learn how to manual target, and i like to use the external cam not to see where the other ships are, but to contempleting the game
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Old 09-11-12, 10:15 AM   #583
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Quote:
Originally Posted by mendesjpcrs View Post

I play the game only with 62% realism, i've got to learn how to manual target, and i like to use the external cam not to see where the other ships are, but to contempleting the game
Moin,

There's a Tutorial in German, called "agru Front Lehrmaterialien" it's very Good to learn Manual Target. Also in this is a hint, that in Game is no impact by making a Mark on Manual Target. It's a bug as i understand so get the % Realism, it will Take no effect.
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Old 09-11-12, 10:23 AM   #584
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Quote:
Originally Posted by Kalleblom View Post
Moin,

There's a Tutorial in German, called "agru Front Lehrmaterialien" it's very Good to learn Manual Target. Also in this is a hint, that in Game is no impact by making a Mark on Manual Target. It's a bug as i understand so get the % Realism, it will Take no effect.
where i can see this german tutorial??
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Old 09-11-12, 11:43 AM   #585
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Quote:
Originally Posted by mendesjpcrs View Post
where i can see this german tutorial??
Look here, download the red marked lines.
http://www.subsim.com/radioroom/showthread.php?t=167884
The Second is a link to a kind of light "soan"

Most i find by google and i get mostly to subsim

And i forget, there's is a tdc helper Automation by Trevally, Look at his Profil Downloads.
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