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View Poll Results: How would you prefer?
All in a single mod (only 1 Big Mod) 42 52.50%
Just the way it is (in parts) 38 47.50%
Voters: 80. You may not vote on this poll

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Old 03-23-12, 02:51 PM   #676
PrEZeX
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Superb! Thank You Pedrobas!
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Old 03-24-12, 04:18 AM   #677
pedrobas
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Superb! Thank You Pedrobas!
You´re welcome.
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Old 03-24-12, 02:41 PM   #678
PrEZeX
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I have one more question (I think it will be more). Every time when I order the snorkel/surface/scope depth order I am teleported to the attack scope view and the scope is automatically raising. Is there a way to switch this of?
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Old 03-24-12, 03:45 PM   #679
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Quote:
Originally Posted by PrEZeX View Post
I have one more question (I think it will be more). Every time when I order the snorkel/surface/scope depth order I am teleported to the attack scope view and the scope is automatically raising. Is there a way to switch this of?
You have to edit the user options file to change that behavior
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Old 03-24-12, 03:57 PM   #680
PrEZeX
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Thank you for your answer TheDarkWraith. Is there a tutorial on how to do this?
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Old 03-24-12, 04:04 PM   #681
TheDarkWraith
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Thank you for your answer TheDarkWraith. Is there a tutorial on how to do this?
Use my OptionsEditorViewer app found in \data\Applications. Makes it a snap to edit the options file
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Old 03-24-12, 04:07 PM   #682
PrEZeX
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Wow, thank You, must just find this setting
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Old 03-24-12, 04:11 PM   #683
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Wow, thank You, must just find this setting
under Teleporting tab
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Old 03-24-12, 04:17 PM   #684
PrEZeX
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Done! Thank you TDW!
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Old 03-24-12, 04:18 PM   #685
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...and be sure to edit the options.py file under the game's data folder as opposed to the one in the MODS folder, or you won't see your changes until you re-enable the mod. (I did that once, wondering where all of my "genius" changes had gone until my brain kicked in). Of course, you might want to edit the one in the MODS folder as well just to make sure that your changes won't have to be re-entered after each mod soup "unload-reload." Actually, the safest way would be to wait until you're back in the bunker, then unload all of your mods, edit the .py file, then re-enable your entire soup. That way you won't run any risk corrupting anything and you'll only have to edit once.
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Old 03-24-12, 04:25 PM   #686
PrEZeX
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I managed to edit it from the correct data folder I'm still playing the tutorial scripts to test out all the settings so I'm not directly in a campaign yet. I want first to learn everything and make changes before I will sail out to the unknown , thank you misha for your help!

Last edited by PrEZeX; 03-24-12 at 05:06 PM.
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Old 03-24-12, 04:34 PM   #687
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Quote:
Originally Posted by PrEZeX View Post
I managed to edit it from the correct data folder I'm still playing the tutorial scripts to test out all the settings so I'm not directly in a campaign yet. I wan't first to learn everything and make changes before I will sail out to the unknown , thank you misha for your help!
You're very welcome

I figured you'd managed, I just didn't want anybody to make the same mistake I made

In your case, then what I'd do (if you haven't already) is, once you have the options set to just exactly how you like 'em, copy the TheDarkWraithUserOptions.py file to the MODS directory version of it under NewUIs_etc., so you won't have to go through the tweaking again if you move mods back and forth.

After all, if you manage to mess it up in the MODS folder, you can always get a fresh copy from your compressed original download file.
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Old 03-24-12, 05:40 PM   #688
PrEZeX
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It's precisely how I made it. I have a separate folder with my mods and store everything there so if something gets wrong I will still have all the the mods and settings in it.
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Old 03-25-12, 06:47 AM   #689
PrEZeX
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I have (yet) another small problem with the keyboard layout. I use swedish keyboard and the layout is messed up. Is there a easy way to change this without editing all the key mappings so I still would have the same layout as the one in the mod?
Also, I have managed to drag the recognition manual chart outside the screen and I don't know how to reset its default placement...
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Old 03-25-12, 10:43 AM   #690
Savik
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Default What I'm doing wrong?

Hello:
Thank you for taking the time to create those mods so the comunity can enjoy them, how ever i have a question or two, that Im sure your answers will tell me que estoy haciendo mal. ( what I'm doing wrong)

1.When unraring the mods I get a message that asks me if I want to replace certain file already unpacked with the ones I'm unpacking now. ( I think they are the notes)

2. There is an exe' that when I click on it it attemps to install somethong but never finishes claiming somethn is amiis an to rebot my machine and to try again.

and last WHICH ones ( should i do this manually) are the especific files that goes in the mods folder? this have me very confused.
I would apreciate a short tutorial on how to make all this work;
Thanks

Oh is part 5 I' working with. the one that supose to be whole but it consist of 4 parts?

mmm v0.5

Alex
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