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Old 03-19-12, 10:56 AM   #646
pedrobas
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Quote:
Originally Posted by Herr Trigger View Post
I have this installed after MMM AIO v0.5, all is ok. The only problem I have encountered so far is a CTD with AI Sub Crew.
AI Sub Crew is not compatible with MMM, (for the moment)
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Old 03-19-12, 04:26 PM   #647
The General
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OK, so I am trying to work out why I'm getting CTD as i come into Port. I have a fairly powerful system. When I install SH5 and it gives a list of criteria you must meet I get this weird thing happens. Why is my memory listed as being only 2048? (See below) The top part of the image is my System stats from my Contol Panel and below that the SH5 installation screen:

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Old 03-19-12, 05:30 PM   #648
Herr Trigger
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Pedrobas wrote:

Quote:
AI Sub Crew is not compatible with MMM, (for the moment)
Hi Pedrobas, Had AI Sub Crew working with v0.4, was a bit puzzled when I couldn't load v0.5. Not a big deal, just grief trying to find offending mod.
Other than that good job so far, how about mtns ? and any chance of including Harbour Enhancements in AIO ? again not a big deal.
Regards,
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Old 03-19-12, 08:30 PM   #649
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Quote:
Originally Posted by The General View Post
OK, so I am trying to work out why I'm getting CTD as i come into Port. I have a fairly powerful system. When I install SH5 and it gives a list of criteria you must meet I get this weird thing happens. Why is my memory listed as being only 2048? (See below) The top part of the image is my System stats from my Contol Panel and below that the SH5 installation screen:


I also crash coming into port for some reason after the first objective (The baltic sea one) I was so impressed with myself sinking a 4-5 ships then ending my patrol for the first time, but to CTD once I get near Kiel
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Old 03-19-12, 11:06 PM   #650
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Installing mods and playing tutorial will most likely result in ctd. Install all mods after tutorial or skip the tutorial completly.

See here: http://www.subsim.com/radioroom/showthread.php?t=180044
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Old 03-20-12, 04:22 AM   #651
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Quote:
Originally Posted by Swat View Post
Installing mods and playing tutorial will most likely result in ctd. Install all mods after tutorial or skip the tutorial completly.

See here: http://www.subsim.com/radioroom/showthread.php?t=180044
I've set up the game to skip the tutorial, I changed the sh5 campaign config to true, which everytime you start a new campaign it asks you if you want to skip the tutorial, but you still have to do the Baltic mission.

Is this Baltic mission an off shoot from the origional tutorial or part of OHII? I'm not sure of this...
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Old 03-20-12, 04:30 AM   #652
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Quote:
Originally Posted by bart View Post
I've set up the game to skip the tutorial, I changed the sh5 campaign config to true, which everytime you start a new campaign it asks you if you want to skip the tutorial, but you still have to do the Baltic mission.

Is this Baltic mission an off shoot from the origional tutorial or part of OHII? I'm not sure of this...
Have you tried this?
Go to -

C:\Users\Documents\SH5\data\cfg\CareerHistory.cfg

Open it and change to 'HasCompletedTutorial=true'
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Old 03-20-12, 06:30 AM   #653
The General
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Quote:
Originally Posted by Swat View Post
Installing mods and playing tutorial will most likely result in ctd. Install all mods after tutorial or skip the tutorial completly.

See here: http://www.subsim.com/radioroom/showthread.php?t=180044
This is the first I've heard of this! Thank you very much Swat, I'll give it a try... I am desperate to play SH5, I have rigged my system up to a big tv and sound sytem and it looks amazing, and it keeps CTD'ing when I get close to Port . This didn't happen with previous versions of MMM, so I don't understand what's causing it .
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Old 03-20-12, 07:26 AM   #654
bart
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Quote:
Originally Posted by Silent Steel View Post
Have you tried this?
Go to -

C:\Users\Documents\SH5\data\cfg\CareerHistory.cfg

Open it and change to 'HasCompletedTutorial=true'
Sorry, that's what I meant in my other post. This is what I did.

I've just finished the east coast mission with a lucky stumble on a convoy which resulted in 70,000 plus tons on the bottom and returned to base without a single CTD.
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Old 03-20-12, 07:31 AM   #655
bart
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Quote:
Originally Posted by The General View Post
This is the first I've heard of this! Thank you very much Swat, I'll give it a try... I am desperate to play SH5, I have rigged my system up to a big tv and sound sytem and it looks amazing, and it keeps CTD'ing when I get close to Port . This didn't happen with previous versions of MMM, so I don't understand what's causing it .
I had lots of CTD with v0.4 which I couldn't explain, it may have been a corrupted file somewhere during download. I had 8 CTD during the scapa flow mission alone and went back to v0.3 in the end. However v0.5 is working ok so far although when I first downloaded AIO and tried to unzip, the built in tool said I had several corrupted files. I downloaded it again and unzipped on the desktop and all seems ok at the moment.
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Old 03-20-12, 08:31 AM   #656
Swat
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What I did was I've completed that tutorial (somehow wanted to play from the very begining), but it's far from the tutorial I remember from SH3 which was devided into navigation, flak control, deck gun control and convoy attack if I remember that correctly. Anyway I docked in Kiel, listened to the captain telling me to look after my men etc. And then I saved the game. Even there's an autosave I did my own savegame and I exit. Installed all the mods via JSGME and loaded my savegame. I've adjusted realism settings and then I went to the officer, listend to the briefing and chose Coastal Waters mission. I know I don't have to specify my mission with Open Horizons applied, but I just did choose this mission. Same when I was upgrading to 0.4 AIO version of MMM - again hard save in port, installed mods, loaded savegame. Did the same with MMM 0.5 and everything works fine (touch wood). Attacked Scapa, sank Queen Elizabeth for 31.000 BRT and left for north western approaches and not a single ctd.
Here's my current mod soup and I do thank to all the modders again and again for keeping this game alive. And I thank to pedrobas for his digging and putting everything together in a way so the mods are not conflicting with each other. At least for me v. 0.5 seems to be rock solid.

MMM p0 - Grossdeutscher Rundfunk + added some gramophone tracks
MMM p1 - Base Mod v0.5
MMM p2 - Base Mod v0.5
MMM p3 - Base Mod v0.5
MMM p4 - Base Mod v0.5
MMM p5 - Base Mod v0.5
MMM p6 - Base Mod v0.5
No magic skills v1.5 MMM v0.5 compatible
Shadow Improvement Mod
sobers rusty deck pack SH5
No Umark
Dark_Interior_V1
sobers multi color mod V2
IO_StrategicMap_4_6_for_TDWv690

Just trying to keep it as simple as possible since all major mods are included in MMM.
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First Patrol Of U-21 Part 2:http://www.youtube.com/watch?v=WWqyTaomDjM

Last edited by Swat; 03-20-12 at 08:55 AM.
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Old 03-20-12, 11:41 AM   #657
Dwail
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Hi, Pedrobas!! I'm spanish too!. Congratulations for your MMM Mod!.

I'm working in my own Mega Soup, is this:

24Unterseeboot Mod V.1.0 (MegaMod of Spain "Flotilla 24")
DBM_Alarm_BackGrnd_Video_Widescreen
DBSM_Music_1_0_4
Shadow Improvement Mod
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
No magic skills v1.5 MCCD compatible
Compatible Conus00's Graphic Mod+SV's work
SteelViking's Interior Mod V1.2 (Nvidia: Delete file data/Textures/TNormal/tex/bec_submarine.dds, for correct the lights)
SteelViking's Interior Mod V1.2.2 Patch
Fuel Gauge WoGaDi_SteelVking's Interior
Fix clock rear torpedo room VIIA
Reboot's Hot Soup 1.1
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Waves (hurricane version) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Sounds V.2.1
FX_Update_0_019_ByTheDarkWraith
TDW FX Fix for Sobers Chimney smoke
SteelViking's Bunker Fixes V1.0
sobers see thru wake fix
sobers_realistic_underwater_FX2
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
Shoot at Periscope_IRAI
Enhanced FunelSmoke1.2_by HanSolo78
Sub_Exhaust_1_0_5_by TheDarkWraith
EQualTool 01.01 by AvM - Large Style
Manos Scopes-patch for 16x9
gap- HD 1 deg Scope Bearing v.1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Smaller flags for Warships 1_0b
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
Church's Compass DialsMod v2.2 - Option Two
TDC Graphics by Nighths v1.0
TDW Round Fire Button v2 by Torpedo
Windows_Lights_Redone_V1
OPEN HORIZONS II_FULL V1.7
OHII v1.7 patch1
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Grossdeutscher Rundfunk
Stormys DBSM SH5 v1.3 Basemod
Rubini_Crash_dive_fix_for MCFM 1.2.1&MCCD v1.3b_For_All
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 additional crew sonds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM_additional_creaks_and_noises_1.0
Speech fixes and additions (german version)
Less Annoying Stopwatch Ticking - LAST - v.01.00 by AvM
Wordeees' Thunder
Equipment_Upgrades_Fix_v1_4_byTheBeast
AMMO_v1.0_SH5_by_Raven_2012
sobers reduced deck gun range mod V2 SH5
Date & Renown Cost
Cerberus62 Coreectd Depth Charge Projector 1.0
R.E.M_by_Xrundel_TheBeast_1.2
TheDarkWraith_DC_Water_Distrubances_v2_0_SH5
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_6_9_0_jimimadrids_map_tools
NewUIs_TDC_6_9_0_New_radio_messages_German
NewUIs_TDC_6_9_0_Real_Navigation
PE_MORE_CREW
Krauters Automated Scripts (v5_0_0 compatible)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v.2.9
Trevaly Tutorials - All v.0.2 (for OHII)

************************************************
This mod's are not included for incompatibility with PE_MORE_CREW
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
************************************************

This soup works fine!. Except for one graphic bug:

I only can see the torpedo's impact "splash" in third person view or in first person view only if the torpedo explodes in water for system malfuction!!.

This video is an example in time (2:55)

However, in this other video by Swat , time (8:19) , Torpedo Water Splash works fine!!. He was using the next mod soup:

MMM p0 - Grossdeutscher Rundfunk + added some gramophone tracks
MMM p1 - Base Mod v0.5
MMM p2 - Base Mod v0.5
MMM p3 - Base Mod v0.5
MMM p4 - Base Mod v0.5
MMM p5 - Base Mod v0.5
MMM p6 - Base Mod v0.5
No magic skills v1.5 MMM v0.5 compatible
Shadow Improvement Mod
sobers rusty deck pack SH5
No Umark
Dark_Interior_V1
sobers multi color mod V2
IO_StrategicMap_4_6_for_TDWv690

Therefore, I have a questions for you:

Do you know something about this bug?

Do you correct this bug in your MMM Mod? If the answer is yes:

How do you do for correct this bug?

Thanks in advance!!

Last edited by Dwail; 03-20-12 at 11:59 AM.
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Old 03-20-12, 04:23 PM   #658
peebee
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Just a quick question any advice would be most welcome. While I have been try Pedrobas masterpiece MMM from vers 2 onwards I have been that distracted by getting the right settings then updating to vers 4 and now vers 5 I have completed my tonnage for eastern coast waters 3 times but since the inclusion of OH II I have now missed my deadline for Scapa Flow by 3 days my base has been moved to Wilhelmsaven but the only mission offered to me is eastern coastal waters again or the Baltic which I thought was the tutorial how can I move on from this mission I have 150000 t+ in 5 patrols in this area any advice please

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Old 03-21-12, 12:36 AM   #659
Swat
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It depends what date it is. I think you'll have next mission available from November 1939 if I'm not mistaken.
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First Patrol Of U-21 Part 2:http://www.youtube.com/watch?v=WWqyTaomDjM
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Old 03-21-12, 03:24 AM   #660
pedrobas
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Quote:
Originally Posted by peebee View Post
Just a quick question any advice would be most welcome. While I have been try Pedrobas masterpiece MMM from vers 2 onwards I have been that distracted by getting the right settings then updating to vers 4 and now vers 5 I have completed my tonnage for eastern coast waters 3 times but since the inclusion of OH II I have now missed my deadline for Scapa Flow by 3 days my base has been moved to Wilhelmsaven but the only mission offered to me is eastern coastal waters again or the Baltic which I thought was the tutorial how can I move on from this mission I have 150000 t+ in 5 patrols in this area any advice please

Peebee
From OHII thread here you have the dates:

Quote:
Originally Posted by Trevally. View Post
Campaign dates 03/09/39 - 09/05/45

White campaign path lines are always available.
Red campaign path lines will close if you do not achieve total victory in previous campaigns




Objective dates dd/mm/yy


Coastal Waters 03/09/39 - 01/06/40
Baltic Operations
03/09/39 - 01/11/39

Eastern British Coastal Waters
04/09/39 - 01/12/39

Breaking The Fortress
10/09/39 - 15/10/39

North Western Approaches
01/11/39 - 01/04/40

Operation Wesserubung
20/03/40 - 11/04/40

South Western Approaches
10/04/40 - 01/06/40


Happy Times 15/06/40 - 01/03/41
Atlantic Air Gap
15/06/40 - 31/01/41

Western Approaches
01/10/40 - 01/02/41

Strategic Supplies
01/02/41 - 01/03/41



Mare Nostrum 15/03/41 - 01/12/41
Breakthrough Gibraltar
01/03/41 - 01/09/41

Deliveries for Malta
01/03/41 - 01/09/41

Siege of Tobruk
01/04/41 - 01/12/41

Middle East Supplies
01/06/41 - 01/12/41

10th Flotilla
01/09/41 - 30/11/41

East Mediterranean Convoys
01/09/41 - 01/12/41



Western Approaches 20/03/41 - 01/12/41
British Supplies
01/03/41 - 01/12/41

Gibraltar Supply Route
01/03/41 - 01/12/41

Winston's Special
01/03/41 - 01/12/41

South Atlantic Supplies
01/04/41 - 31/08/41

South Atlantic Convoys
01/09/41 - 01/12/41



Battle of the Mediterranean 15/12/41 - 01/09/42
Siege of Malta
15/12/41 - 01/08/42

Fortress Gibraltar
15/12/41 - 01/09/42

Rommel's Supplies
15/12/41 - 01/09/42

Raid on Malta
01/01/42 - 01/06/42

Eastern Fleet
01/01/42 - 01/09/42

Operation Pedestal
07/06/42 - 20/08/42



Operation Drumbeat 12/12/41 - 01/09/42
U-Boat Blitz
12/12/41 - 01/02/42

Second Happy Time
01/02/42 - 01/09/42

Tanker Alley
01/08/42 - 01/09/42



Arctic Convoys 19/12/41 - 19/09/42
PQ/QP Convoys
19/12/41 - 16/06/42

Soviet Waters
19/12/41 - 01/07/42

Arctic Blockade
01/01/42 - 19/09/42

Arctic Convoys
01/02/42 - 01/09/42

JW/RA Convoys
17/06/42 - 19/09/42




Distant Waters 15/09/42 - 15/02/43
South America Supplies
15/09/42 - 31/12/42

Caribbean Oil
15/09/42 - 31/12/42

CapeTown Supplies
01/11/42 - 15/02/43

War in Distant Waters
01/12/42 - 15/02/43



The Black Pit 20/09/42 - 15/02/43
The Triumph of the Wolfpack
20/09/42 - 17/12/42

Brittish Supplies
01/12/42 - 15/02/43

The Gap Closers
01/10/42 - 15/02/43

The Torch
20/10/42 - 15/02/43



Turning Point 01/03/43 - 15/06/44
TW Spring 43
01/03/43 - 31/05/43

TW Summer 43
01/06/43 - 31/08/43

TW Autumn 43
01/09/43 - 30/11/43

TW Winter 43
01/12/43 - 39/02/44

TW Spring 44
01/03/44 - 15/06/44

Invasion Iminent
01/05/44 - 07/06/44



The Final Years 01/07/44 - 09/05/45
Tonnage War 44
01/07/44 - 31/12/44

The North Sea
01/09/44 - 09/05/45

Tonnage War 45
01/01/45 - 09/05/45

Urgent Message
05/05/45 - 09/05/45
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