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01-10-15, 10:31 PM | #46 |
Village Idiot
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Umlauts have caused problems.
I've seen long names cause problems at times also. Duplicate names in multiple files have caused problems on weird occasions. It's mostly hit or miss as far as I can tell.
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01-11-15, 06:01 AM | #47 |
Sea Lord
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This is my technique for avoiding multiple escorts attacks.
You have to man the hydrophone station through out the whole episode as it requires keeping track of each escort... You can be a very busy Kaleun Go as deep as you can and start the monitoring process.. a speed of 2 knots will be fine (just enough to keep you bouyant), and silent running. (A) Usually there is a 'stationary' ship off to the side (the Tracker) pinging you like crazy. There might be more than one if you have a 'pinging madness'. While they tracking you one of his friends will be creeping up your rear end to drop a few 'WasserBomben'. You'll hear this escort on the hyrdophone.. Do not worry about the other escorts they're not attacking at the moment.. keep your ears on the attacker. When the Attacker decides to go for it, it'll speed up and turn off to the one side.. You do the same and follow it, as this escort will be the next tracker and you want to get under him asap. Full speed for a minute or two usually suffices. (B) The reason for getting close now becomes obvious. Once he's finished his attack this escort will slow down, if not come to a halt. and then try to locate you. If you're deep and close enough he will not detect you. also you will now present a low profile to the next potential attacker. If there are a few other ships 'floating around' they might still pick you up, but they can only attack one at a time. (unless they're carpet bombing). (C) Heading under the previous attacker, presents a dilema for our 'digital captains' above. They can go 'hell for leather' and try attack you - and ram the other ship, compounded by the DC's they've just dropped.. They will just sink themselves. They cannot creep up on you or drop any DC's as they're now 'check-mated'. They will 'reset' their attack.. which give you time to sneak away. The more escorts there are the more you'll have to repeat this cycle. It works very well (spent 2 sessions (with 4+ escorts) of 8 hours with no damage and 6 hours with scope damage on the first attack, but nothing thereafter) and as soon as you have them all behind you.. keep your heading. They will sweep wide, so turn and twist to expose a low profile. |
01-11-15, 08:28 AM | #48 |
Sea Lord
Join Date: Mar 2011
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Thanks for the tactic, vanjast. I'll be sure to try it. Have you tried it in NYGM? Does it work well in the later war years as well?
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01-11-15, 01:53 PM | #49 | |
Sea Lord
Join Date: Mar 2011
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Quote:
However, I don't believe I could tell the difference if it worked or not. I have usually played without external views or without taking a peek at the escorts, so I don't know really know that well what their usual routine looks like. I only have an idea what it sounds like in the hydrophone.
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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01-11-15, 02:09 PM | #50 |
Sea Lord
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01-11-15, 02:11 PM | #51 |
Ace of the Deep
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01-11-15, 02:21 PM | #52 |
Sea Lord
Join Date: Mar 2011
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If it works in mid 1943 NYGM I guess it works in all supermods and all through the war. I was thinking that escort skill level and equipment might (or might not) have some influence but apparently not.
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
01-12-15, 03:44 AM | #53 |
Sea Lord
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I took me about a hour+ to shake them, but then each time they'd sweep wide and regain contact... bloody annoying .. and the whole process again.. and again.
Eventually I could only make out 2 escorts on the hydrophone when I finally escaped. I wasn't sure whether they had sunk themselves. and the occasional DCs were going off in the distance. After and hour 'on the escape run' I'd have a peek in the scope. 4 buggers all there.. 3 close by and 2 DCing, while 1 just sitting there, and the fourth in the distance doing a slow wide sweep. Scope down.. 200m and outa there!! Escort tactics had radically changed in '43 |
01-12-15, 09:40 AM | #54 |
Sea Lord
Join Date: Mar 2011
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Oh no. I'm already panicking if I'm caught by a couple of 1941 escorts
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
01-12-15, 01:00 PM | #55 |
Sea Lord
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Forgot to mention.. never be tempted to increase speed above 2 knots or secure from silent running.. they will find you .. stay at 2 knots and silent running until you're over the horizon..
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01-12-15, 01:10 PM | #56 |
Sea Lord
Join Date: Mar 2011
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thanks, that's good to know. better not get too impatient and just respect the escorts hearing capability.
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
12-13-15, 11:03 AM | #57 |
Soundman
Join Date: Jun 2009
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Could you be more specific? I believe I'm experiencing the CTD after loading my first save post ship-sinking bug and would like to remedy it quickly!
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Lt. Z. S . Werner Krautsch Assigned: U-66 (IXc), 2nd Flot. 1. JAN 1941 Date: JAN 41 Patrols Completed: 0 Warships:0 Subs:0 Merchants: 0 Status: AT SEA |
12-17-15, 06:23 PM | #58 |
Grey Wolf
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Speaking of BOLDs, does anybody know how many are in stock when they are available? I have used them a few times and never exhausted my supply, but it would be nice to know how many I actually have aboard.
Also, I may need some advice as how best to utilize them. I've released a few, but I am not sure if my evasion tactics with them are the best. I kind of dump them out and pray without really having confidence in them. My evasion tactics without BOLDs, I am okay with them, but I am not really sure how to get the most from my BOLDs.
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11-14-16, 01:13 PM | #59 |
Watch
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This has been most helpful
I am right now in GWX 3.0 Gold at beginning (Sept 8th 1939) and returning from my patrol in BF18 - and ho, just north of Ireland, since I dare not using the Port of Calais anymore, a convoy shows up - three escorts so far, frigate, destroyer and something unknown yet. So I decide to engage - still plenty of eels, BF was empty, because the whole fun just started, no damage on u-boot, so I plot the path, get in between the lanes of the convoy and decide to lie dead until convoy is up over me, then go to periscope depth and blast at least 2-3 eels before diving away and disappearing into the blue. With VIIB this should be ea.... Well, it isn´t - All is quiet, sonar guy reports slow and steady approach, no speeding from the nearest warship - and blast, few moments later, for some reason, the front destroyer starts sonar pings suddenly and they are all over me, even if I am on "all stop" and silent running, no changes in the course. No idea what prompts that search, or if the escorts search like this the whole way of the convoy (damn, if this is the case, I do agree I never want to be a sonar operator). Guess I will have to move from those lanes to side and try it there, or take out the escorts first... |
11-14-16, 03:50 PM | #60 |
Chief of the Boat
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BE MORE AGGRESSIVE!!
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