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Old 09-06-16, 04:17 PM   #151
NeonSamurai
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Ill say this about the insurance. It's rather complicated. Most ships that are being sold come with X number of months of free insurance. In some cases LTI (life time insurance) is included in special packages or ships just being released as concepts. It is possible to move LTI from a cheaper ship to a more expensive one, using the upgrade system. You basicly buy a cheap ship that comes with LTI (like the Argo Cargo), then upgrade to a more expensive one.

I wouldn't worry super much. LTI does save some ingame cash, but you will be able to buy insurance in game when its released, and it will be afordable. Insurance time wont start till then.
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Old 09-07-16, 05:13 AM   #152
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I'm going to be a very happy space trucker.

Quote:
Originally Posted by NeonSamurai
I'm also not sure if we are going to get alpha 2.6 or if they are just going to plunge into alpha 3.0 towards the end of the year.
Alpha 2.6 followed by Alpha 3.0
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Old 09-07-16, 10:46 AM   #153
NeonSamurai
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Hmm wonder why they would even bother though, as that just takes time away from working on 3.0

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I'm going to be a very happy space trucker.
I do not want to be loading by hand though. Mini forklift please :P
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Old 09-07-16, 11:18 AM   #154
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Salvage operations

I'm in
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Old 09-07-16, 11:27 AM   #155
Dowly
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Originally Posted by NeonSamurai View Post
Hmm wonder why they would even bother though, as that just takes time away from working on 3.0
They'd have to do the alpha 2.6 stuff anyways, namely the Star Marine module.

I think the two alphas are atleast partly being worked on by two different teams (3.0 is being worked in Germany for example).
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Old 09-07-16, 07:24 PM   #156
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Ya, not that I care much, just another arena type thing but on foot. I am far more interested in stuff affecting the game proper.

My understanding is that no specific branch is working on the upcoming alpha, they all are, and the work is being integrated together at the main hq. Germany for example i believe is working on the planet stuff.
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Old 09-07-16, 11:50 PM   #157
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Well, Star Marine will be a good test bed for the FPS side of the game.

Though, I agree, I don't care much, I rather the PTU would get some love.

Hopefully they won't leave all of their netcode improvements to 3.0 and as a Aurora jockey: Give me back my HUD!
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Old 09-08-16, 02:14 PM   #158
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@NeonSamurai

Hi mate please check your PM.

Best regards.

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Old 09-08-16, 03:25 PM   #159
NeonSamurai
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I did, let me know if you need some help once ya get in. There isn't much of a manual right now other than an old arena one, that is only about half right now.
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Old 09-08-16, 03:47 PM   #160
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Quote:
Originally Posted by NeonSamurai View Post
I did, let me know if you need some help once ya get in. There isn't much of a manual right now other than an old arena one, that is only about half right now.
Thanks mate.

Unfortunately I got hit with the kid at christmas thing and couldn't wait

Not sure if I'll get a chance in the future, if so I'll use it. I understand we each get something out of it if I read things right.

OK so here's where I stand atm. Fly now package purchased as per your recommendation and ship upgraded to an Aurora LN, also added the single player campaign.

Time is marching here in the UK and I still got to get my warthog profile d/l for this. I will undoubtedly be in touch mate. Can't thank you enough for your support thus far, just hope I don't become tiresome with all the ?'s

Best regards and thanks.

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Old 09-08-16, 05:13 PM   #161
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No worries
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Old 09-09-16, 10:36 AM   #162
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@NeonSamurai & Dowly

Hi chaps,

So I finally got on board, first impressions... woah!!!!!!!!

Glitchy as has been mentioned, but hey, it's an alpha right! Only two things I'm finding a tad annoying atm. No way can I bring up a HUD ( I think you touched on that Dowly) and the lack of any manual Save for the 1.7 Arena pdf.

Still that said, tried it out just wandering round the hanger and surrounding stations. Most o/l seem helpful, nice forgiving sort.

I read they are going to overlook alpha 2.7 and go straight into 3.0 if that is fact, I'm salivating already

See you in the "Verse"

Fubar
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Old 09-09-16, 10:47 AM   #163
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Quote:
Originally Posted by Fubar2Niner View Post
Glitchy as has been mentioned, but hey, it's an alpha right! Only two things I'm finding a tad annoying atm. No way can I bring up a HUD [..]
Yeah, we Aurora pilots have no proper HUD atm. It sucks big time, but you can do the available missions without messing with any of the power management/shield stuff.

BTW, when you take off, weapons/shields/engine are on, so no need to mess with them (4/5/6 keys).

Quote:
I read they are going to overlook alpha 2.7 and go straight into 3.0 if that is fact, I'm salivating already
Yes, 2.6 then 3.0

Quote:
See you in the "Verse"
Hopefully.
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Old 09-10-16, 08:31 AM   #164
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Hey chaps.

Been feeling my way round, actually got my Aurora off the ground and did some missions (HUD is now working Dowly ).

One quickie, I actually managed to repair a sonar array, and, help some stray from pirates. I completed the missions fine. How come my ingame credits haven't moved from the 2.500 I started with?

Is his not implemented yet? I was hoping to earn some before I purchased a suit and sidearm See you guys ingame soon, BTW have you a faction eeer group, I forget what it's called.

All the best.

Fubar
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Old 09-10-16, 08:38 AM   #165
NeonSamurai
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Ya this game has crazy potential.

Also you guys can alter your power/shield settings. what you need to do is tap z, then move mouse so the view centers to the bottom left display, then hold z. you should zoom in and get a mouse cursor that lets you interact with the screen, then you can click on the pages at the top to for example change weapon groups, arm missiles, change power distribution, & shield distribution. When finished let go of z and tap it again.

My favorite thing with the aurora, was trying to exit and having the game open the door behind me instead of the one I wanted.

Could be worse though, my current ship (Avenger) likes to have me get stuck in it when I exit the cockpit, or send me or the ship flying off. Once it turned me into a pretzel, flung me through a planet at warp speed, I suicided, and then wake up in the spaceport still in a pretzel where i ended up seated on the floor, my legs backwards, arms trapped in my torso, and spinning rapidly at my hip. This happens as the habitat section is seriously cramped where you can't fully stand up.

Oh and tip about fighting pirates, they drive like idiots when behind them, frequently stopping or going at crazy slow speeds, plus they have a tendency of ramming & not avoiding.
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