SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
|
Thread Tools | Display Modes |
|
10-05-07, 10:00 AM | #1 | |
Captain
Join Date: Jun 2005
Location: Near La Rochelle - On board U-205
Posts: 523
Downloads: 661
Uploads: 0
|
Quote:
But this is the first time I have to do this for a sound MOD! Could you confirm that I understand correctly: " I hace to copy all files from folder 1, into folder2, 3, etc.....? and do I have to do the Same for the XXI folder? Also is it possible to have the Spirit of machine sound for the XXI install at the same time ?
__________________
Borgneface |
|
10-06-07, 03:07 AM | #2 |
Sea Lord
Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
|
I and some others asked this last time about the other mod chris did and never got an answer people don't (or won't) understand that some of us aren't as computer savvy as the rest and need some help regarding this issue.Why modders don't use JSGME is beyond me its so much easier for people to use and if there are any conflicts with anything you are using,2 clicks and its gone,simple. as the saying goes "it doesn't make you any better a carpenter because you can bang nails into wood with your bare hands,the smart guy uses a hammer"
__________________
'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
10-06-07, 03:30 AM | #3 |
Planesman
Join Date: Apr 2006
Location: Madrid, Espaņa
Posts: 198
Downloads: 13
Uploads: 0
|
Simply copy the contents of folder 1 in folder 2, 3 and so on and remember to follow the usual JSGME structure: mode folder/data/...
Regarding Type XXI, I donīt know, I never use it. My favourite ships are Types VIIB and C and sometimes (like in my actual campaign) a Type IX: I want to have a trip in the Caribbean Sea... Note: Iīm also a computer-incompetent
__________________
OL zS. Siegfried Rollmann, U 108 in WaW IV, 6th war patrol with GWX 3.0 Gold (111.829 BRT) Lt zS Klaus Doldinger (U 36), 4th war patrol with GWX 3.0 Gold (50.713 BRT) SH3 Cmdr 3.1 GWX 3.0 GWX 16 Km atmosphere GWX no medals on crew GWX open hatch GWX Saint Nazaire, Schleuse and units OLC GUI 1.2.7 Thomsenīs sound Torpedo damage final Rubiniīs lifeboats and debris D.i.D. |
10-06-07, 05:11 AM | #4 |
Captain
Join Date: Jun 2005
Location: Near La Rochelle - On board U-205
Posts: 523
Downloads: 661
Uploads: 0
|
Thank you for taking time to answer
Thank you Klaus_Doldinger & Nikbear for your complete and clear reply and comments. After reading your posts, I just went to check those famous folder and I discoverd that they were all empy except of course the 1.....It never crossed my mind to check them. Like you say, so many modders always make their work JSGME ready....Anyway All clear.
My favorite sub are alos the VIIB & C and I am actually playing my longer campaign ever, -th patrol on a Type VIIC And yes from time to time a trip the the hot seas with type IX Good hunt
__________________
Borgneface |
10-06-07, 01:42 PM | #5 | |
Torpedoman
Join Date: Jul 2005
Posts: 117
Downloads: 1
Uploads: 0
|
Quote:
Dear Mr. Nikbear, last time, I remember, I gave you an answer. Also I wrote, that I didnīt promise to you anything. I`am sorry, if you are not amused about the free sound-addon for SH. Please excus e me, that I didnīt spend more free-time to make it still easier for you, as I already explained in the actual readme - the easy steps to make the mod JGSME compatible. Maybe you should think about, that it could give reasons to do it in the way I have done. The actual mod has a size of about 15 MB. If I would make the mod JGSME compatible, I would have to upload 135 MB (15 x 9 copy into sound-folders). This means to me hours of uploading time, because I only have a very old analog-modem. Kind regards Einbecker |
|
10-06-07, 02:11 PM | #6 | ||
Sea Lord
Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
|
Quote:
__________________
'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
||
|
|