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Old 01-21-13, 06:57 PM   #1231
bart
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Quote:
Originally Posted by fraforno View Post
Actually, I still get a CTD when I exit to windows... not too much of a problem but I thought I'd report it just to let you folks know. If there's any data I can collect to help you out, just let me know
This could be caused by Silentmichal's interior mod 1.2.1 check the folder and see if there is a file in there called "library" if there is delete it.
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Old 01-21-13, 07:00 PM   #1232
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If I load the mods list using the mep file it CTD on load up, however if I do it the long way and enable them individually it works, but I get no hydrophone as I reported in an earlier post. Wonder if this has something to do with the inertia mod
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Old 01-21-13, 09:37 PM   #1233
THE_MASK
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Quote:
Originally Posted by bart View Post
If I load the mods list using the mep file it CTD on load up, however if I do it the long way and enable them individually it works, but I get no hydrophone as I reported in an earlier post. Wonder if this has something to do with the inertia mod
How are you installing the mod enabler ?

Last edited by THE_MASK; 01-21-13 at 10:44 PM.
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Old 01-21-13, 10:45 PM   #1234
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Quote:
Originally Posted by bart View Post
This could be caused by Silentmichal's interior mod 1.2.1 check the folder and see if there is a file in there called "library" if there is delete it.
Why is that...... I newer knew that, thought like it was normal thing for game that CTD-s anyway that it CTD-s on exit Well good to know
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Old 01-21-13, 10:51 PM   #1235
THE_MASK
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If you are trying to run the game with all the mods on a 32 bit system then it will ctd everytime Not enough memory
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Old 01-21-13, 11:25 PM   #1236
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Quote:
Originally Posted by sober View Post
If you are trying to run the game with all the mods on a 32 bit system then it will ctd everytime Not enough memory
These days that would be suicide, 32 bit system can address only up to 4 gigs of memory including your graphic card memory, so that means that if you have graphic card with 1 gig memory of its own ( not shared ) your system will address it and additional 2.5 -3.0 gigs of RAM. Everything else is a waste of memory and money.
Definitely not for this game modded to run well
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Old 01-21-13, 11:30 PM   #1237
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Quote:
Originally Posted by Navuhodonosor View Post
These days that would be suicide, 32 bit system can address only up to 4 gigs of memory including your graphic card memory, so that means that if you have graphic card with 1 gig memory of its own ( not shared ) your system will address it and additional 2.5 -3.0 gigs of RAM. Everything else is a waste of memory and money.
Definitely not for this game modded to run well
Trying to find out why people get ctds and i dont . How did you install the mod enabler ? What time compression do you use in game ?
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Old 01-21-13, 11:45 PM   #1238
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Quote:
Originally Posted by sober View Post
Trying to find out why people get ctds and i dont . How did you install the mod enabler ? What time compression do you use in game ?
Only CTD that left on my game was that on exit and now is gone when i deleted library folder from Silentmichal mod. I use external camera so i just added some graphic goodies from dynamic enviroment to your mod. And game runs like never before, thanks for your hard work for making this soup
Check my mep

Code:
Navuhodonosor Gramophone Hits 1930-1945
Accurate German Flags
RemoveLogoIntroTheDarkWraith
sobers game loading tips SH5
DBM Background Video
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment Undersea (mediterranean) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
DynEnv 2.1 SkyColor Hotfix DarkerNights
Dynamic Environment - Winter hotfix 1
sobers best ever fog  V20 SH5
sobers base sky mechanics V1
sobers better terrain v3 SH5
sobers waves mod V9 09012013
Small_trees_SH5_V1
sobers see thru wake fix
Window_Lights_Redone_V1
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
silentmichals interior mod 1.2.1
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
Speech fixes and additions (german version)
Equipment_Upgrades_Fix_v1_4_byTheBeast
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
SH5 Longer Repairs v.1
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_21_ByTheDarkWraith
NewUIs_TDC_7_2_0_ByTheDarkWraith
NewUIs_TDC_7_2_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_2_0_Real_Navigation
NewUIs_TDC_7_2_0_RadCapTools_0_2_alpha
Manos Scopes-patch for 16x9
IRAI_0_0_39_ByTheDarkWraith
TDW_Ship_Inertia_1_1_0
IRAI_0_0_39_Inertia_Damage
TDW_No_Hydrophone_On_Surface_1_1_0
Cerberus62 Corrected Depth Charge Projector 1.0
3D_Deck_Splash_FX_v1_0_0_byTheBeast
3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast
Sub_Bubbles_v0_0_3_ byTheBeast
OPEN HORIZONS II_full v2
OHII v2 Mission Fix WA
Expanded Navies by Cybermat47 v.1.0.0
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option Two
OH II Minefield map for TDWs Ui
Grossdeutscher Rundfunk
sobers NO water drops V1
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
MadMaxs_SH5_Subdiesel (mono) v2
gap - Sonar Sound Collection v 1.0 for SH5 - Distorted
sobers hud sounds V1 SH5
sobers DOF V4 SH5
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
Warfox deck crew always whispering SH5 German Version
gap - HD 1 deg Scope Bearing v 1.0
Shadow Improvement ModLR
sobers bad weather deck gun V3 SH5
I am too interested why on some machines IRAI inertia does not work
All of this runs on my Notebook ASUS N71 without any problems and CTD-s now.
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Old 01-22-13, 02:17 AM   #1239
fraforno
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Quote:
This could be caused by Silentmichal's interior mod 1.2.1 check the folder and see if there is a file in there called "library" if there is delete it.
Folder deleted and no more CTDs on exit! You guys are awesome
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Old 01-22-13, 04:47 AM   #1240
bart
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Quote:
Originally Posted by sober View Post
How are you installing the mod enabler ?
I installed it in the SH5 folder, and put a shortcut on the desktop.

My system specs are :-

Intel Core i7-3960 six core extreme overclocked to 4.0Ghz
16GB ram
1TB RAID (2x500GB solid state hybrid hard drives)
Dual 2GB AMD Radeon HD 6950 in x-fire mode
Windows 7 64bit
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Old 01-22-13, 05:02 AM   #1241
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Quote:
Originally Posted by bart View Post

My system specs are :-

Intel Core i7-3960 six core extreme overclocked to 4.0Ghz
16GB ram
1TB RAID (2x500GB solid state hybrid hard drives)
Dual 2GB AMD Radeon HD 6950 in x-fire mode
Windows 7 64bit
You took that from NASA?
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Old 01-22-13, 11:36 AM   #1242
galvao
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hi all......
I use this mep...but have 1 question......:

wiht this mep u-boats use flags....and if not, i can use 1 mod for that in this MEP?

thanks in advance.....
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Old 01-22-13, 12:28 PM   #1243
gap
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@ sober

I have just spotted a mistake in your mod list:

North Atlantic Green 1.1 is not compatible with Dynamic Environment. Moreover, you don't really need it, since you are already using the Murky Waters/Sky Color hotfix
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Old 01-22-13, 12:48 PM   #1244
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Quote:
Originally Posted by gap View Post
@ sober

I have just spotted a mistake in your mod list:

North Atlantic Green 1.1 is not compatible with Dynamic Environment. Moreover, you don't really need it, since you are already using the Murky Waters/Sky Color hotfix
I believe that the hotfix Sober use is without murky waters. Just sky color and darker nights.
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Old 01-22-13, 01:51 PM   #1245
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Hardware cant be my problem. I7 2600K @3,9Ghz 16GB Ram Corsair 2x Asus HD7970 3072MB in x-fire mode so 6142MB of vid memory...still ctd when loading after all mods put in.
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