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Old 07-11-18, 07:56 AM   #1
XenonSurf
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Hi Brodaga,

Thanks very much for making a Widescreen mod!

I am impressed by the opening screen which shows a nice video and historical images. I see you have cured the presentation very well. However, please let me mention 2 issues, the 2nd one being more severe and could mean a no-go for many players because of it. So hopefully you're trying to correct.

a) German accents remain in cyrillic in the menu, in messages and screen names in-game.

This is not a big issue. To correct, take the fonts from Ahnenerbe's mod for WAC5.01 and incorportate them.

b) Like in Ahnenerbe's GUI, the mouseclicks are screwed-up meaning you can not reach all compartments of the sub.

E.g. the back area of the command room cannot be reached, neither by shortcut or the mouse; right-clicking on an officer will not always take his place of view. Right-clicking will not always take you back to conning tower like in the stock game. Take a look at the Conus GUI (with GWX3.0) to see how mouseclicks should work. Note that a fast movement within the sub is a big part of game immersion in SH3.

All this is more severe depending on how a simmer wants to play the game (shortcuts or mouse clicks, zooming optics).
Unfortunately I know it's difficult to fix because it clashes with the optics and cameras, so I have no good solution to propose, I can only say that it will be a no-go for many players chosing between zooming optics or moving at ease in the sub by using the mouse.

Your stations and the maps are awesome, the best I have seen in a WS GUI

I hope you accept my feedback as helpful for you.
Cheers,

Last edited by XenonSurf; 07-11-18 at 08:12 AM.
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Old 07-11-18, 10:30 AM   #2
ThePrody
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i have encountered those issues ( icons that dont do anything when clicked ) in some older versions of Ahnenerbe mod that i used in CCoM at some point but they were fixed eventually , the latest improved Ahnenerbe mod ( the one used in WAC) works perfect, all shortcuts work as intended , until this mod showed up i used it a lot with NYGM and it worked perfect .

That being said, i have none of those old issues with this mod, it works perfect also, it might be a conflict with other mods or some things from your supermod .
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Old 07-11-18, 10:59 AM   #3
XenonSurf
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Quote:
Originally Posted by ThePrody View Post
i have encountered those issues ( icons that dont do anything when clicked ) in some older versions of Ahnenerbe mod that i used in CCoM at some point but they were fixed eventually , the latest improved Ahnenerbe mod ( the one used in WAC) works perfect, all shortcuts work as intended , until this mod showed up i used it a lot with NYGM and it worked perfect .

That being said, i have none of those old issues with this mod, it works perfect also, it might be a conflict with other mods or some things from your supermod .
Thanks, but no, nothing to do with my supermod (GWX3.0), it's the same problem in Ahnenerbe's WS with WAC5.01.
But I have found a 90% solution, see next response.
I would like to use ARB because the map is so much better, also the interface

Last edited by XenonSurf; 07-11-18 at 11:13 AM.
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Old 07-11-18, 11:08 AM   #4
XenonSurf
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[EDIT]
Mouseclick problems all solved...



For the mouseclick problems (see point b in my response above), I have the perfect workaround (at least for me) by replacing the camera.dat taken from the Widescreen mod MaGui Final version (the one before v.3.4 was published).

After that, all mouseclicks work like in the stock game (correctly), now the
observation periscope will zoom at 1.5x-6x, the attack periscope at 1.5x-6x-12x (very good for identifying flags), the UZO will not zoom at x6.

These zoom factors could all be problematic when using Manual TDC with RAOTB disk, that's because AFAIK the zooming is not the right one for it, but it happens that I'm not a fan of high realism, so I will happily play Auto TDC in SH3 (the zoom factor doesn't matter), and Manual TDC in SH5

Listen, will I ever play SH3 again instead of typing in these subsim forums...guess...

Last edited by XenonSurf; 07-11-18 at 12:20 PM.
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Old 07-12-18, 12:58 PM   #5
Brodaga222
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Quote:
Originally Posted by XenonSurf View Post
Hi Brodaga,

Thanks very much for making a Widescreen mod!

I am impressed by the opening screen which shows a nice video and historical images. I see you have cured the presentation very well. However, please let me mention 2 issues, the 2nd one being more severe and could mean a no-go for many players because of it. So hopefully you're trying to correct.

a) German accents remain in cyrillic in the menu, in messages and screen names in-game.

This is not a big issue. To correct, take the fonts from Ahnenerbe's mod for WAC5.01 and incorportate them.

b) Like in Ahnenerbe's GUI, the mouseclicks are screwed-up meaning you can not reach all compartments of the sub.

E.g. the back area of the command room cannot be reached, neither by shortcut or the mouse; right-clicking on an officer will not always take his place of view. Right-clicking will not always take you back to conning tower like in the stock game. Take a look at the Conus GUI (with GWX3.0) to see how mouseclicks should work. Note that a fast movement within the sub is a big part of game immersion in SH3.

All this is more severe depending on how a simmer wants to play the game (shortcuts or mouse clicks, zooming optics).
Unfortunately I know it's difficult to fix because it clashes with the optics and cameras, so I have no good solution to propose, I can only say that it will be a no-go for many players chosing between zooming optics or moving at ease in the sub by using the mouse.

Your stations and the maps are awesome, the best I have seen in a WS GUI

I hope you accept my feedback as helpful for you.
Cheers,
Hi XenonSurf Thanks for the feedback! Now I'm working on a completely new historical optics for ARB and together I will fix the errors about which you reported. I plan to release a new version this month. Maybe even next week
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Old 07-12-18, 01:21 PM   #6
Delta Wolf
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@Brodaga222


Would it be possible to add the Vertical and horizontal marks to the reticle when we select the RAFOB? Just like the OLC's UI?

Not sure if this is possible but it would be great.


Thank you
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Old 07-12-18, 02:29 PM   #7
Brodaga222
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Quote:
Originally Posted by Delta Wolf View Post
@Brodaga222


Would it be possible to add the Vertical and horizontal marks to the reticle when we select the RAFOB? Just like the OLC's UI?

Not sure if this is possible but it would be great.


Thank you
Yes, I will definitely add a reticle for RAOBF in the new version
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Old 07-12-18, 03:27 PM   #8
Delta Wolf
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Quote:
Originally Posted by Brodaga222 View Post
Yes, I will definitely add a reticle for RAOBF in the new version
Thats Great News

Looking forward to the new version
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Old 07-17-18, 10:19 PM   #9
Wolfcat
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I am new to this mod. Just a few questions for clarification:

1. Installation: please correct me if I am wrong. I extract all files in "ARB WideGUI 1920x1080" into the game folder. Extract Tycho files. And run Tycho bat. DO NOT use JSGM mod enabler, correct? The 3.01 hotfix can be applied using JSGM?

2. Based on Tycho's instructions. If we want H.sie patch, we need do that patch first before Tycho's bat file, correct?

3. Is this mod compatible with GWX?

4. Can I still use FM_New Interior mod with this?
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Old 07-18-18, 09:40 PM   #10
tofoftofof
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Thank you for your work improving the AH widescreen gui!

Can you fix the broken tube selection dial on the attack periscope and uzo?
On the Attack Map screen, toggling the salvo selector between T and S changes the tube dial from single tubes to salvo modes. This is good.
However, on the uzo and attack periscope, this doesn't happen, and the tube dial is not functional. This is bad.

This is particularly important since changing tubes with that dial is the only way I know of to keep the tubes from closing themselves.
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Old 10-12-18, 08:28 AM   #11
Rotor
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Thanks Brogada222 - great stuff. Feeling home again after sh5😳
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Old 10-13-18, 01:10 AM   #12
Kelly621
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Quote:
posted by Fifi
Impossible to get it working correctly.

GWX3 no mods, installed to the letter, my nav map is screwed up in 2 parts by the middle screen, and my sub is showing even not on sea...

Don’t Understand, i patched it after the H.sie patch as commanded.

Fifi,

Did you uncomment the lines under the header Expand Nav and Attack maps render limit, from 1024x1024 to 2048x2048.
in the TychoSH3Patch map file as directed in Tycho's readme? If you did not you will get the split screen maps you are experiencing.

Open the map file in Tycho's WorkFolder with notepad and make the following changes. Then run the windows batch file to modify SH3.exe. When you load the mod with JSGME this time the map should look right.

Before....

@@@ Expand Nav and Attack maps render limit, from 1024x1024 to 2048x2048.
@@
@@@000A8E75: 00 00
@@@000A8E76: 04 08
@@@000A8E77: 00 00
@@@000A8E78: 00 00
@@
@@@000A8E7A: 00 00
@@@000A8E7B: 04 08
@@@000A8E7C: 00 00
@@@000A8E7D: 00 00
@@
@@@00109003: 00 00
@@@00109004: 04 08
@@@00109005: 00 00
@@@00109006: 00 00
@@
@@@00109008: 00 00
@@@00109009: 04 08
@@@0010900A: 00 00
@@@0010900B: 00 00
@@
@@@000739E4: 04 00

After...

@@@ Expand Nav and Attack maps render limit, from 1024x1024 to 2048x2048.
@@
000A8E75: 00 00
000A8E76: 04 08
000A8E77: 00 00
000A8E78: 00 00
@@
000A8E7A: 00 00
000A8E7B: 04 08
000A8E7C: 00 00
000A8E7D: 00 00
@@
00109003: 00 00
00109004: 04 08
00109005: 00 00
00109006: 00 00
@@
00109008: 00 00
00109009: 04 08
0010900A: 00 00
0010900B: 00 00
@@
000739E4: 04 00

Give it a second chance.
Bodaga thanks for your ARB WS really like it

Kelly621
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