SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-18-09, 04:19 AM | #691 |
Silent Hunter
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
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That's some very cool planes CC .
If you could try to persuade your friend or put him under gunpoint to do more. I would certainly love to see a reworked Su-27 model for example. And add a new F-16 and F-15 model as well.
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10-18-09, 10:03 PM | #692 |
Soundman
Join Date: Sep 2006
Location: Lille, France
Posts: 146
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RA status
On the Russian forums, thy announced that ,due to the amount of additional things they receive from other developers, there will be no update 1 to follow update 0 already published, but more likely DWX1.1 complete new release. Lets just hope that it will not take too long.
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10-18-09, 10:25 PM | #693 | |
Admiral
Join Date: Apr 2005
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10-18-09, 11:24 PM | #694 |
Silent Hunter
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
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I hope it won't take another year. And we need missions and campaigns for God sake.....
Right now playing DWX is like driving a Ferrari in the garage...
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Last edited by Castout; 10-18-09 at 11:36 PM. |
10-19-09, 12:44 AM | #695 | |
Admiral
Join Date: Apr 2005
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Quote:
For all we know they could release DWX 1.1 on january 1st 2010. |
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10-19-09, 02:47 AM | #696 |
Silent Hunter
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
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Hmm judging how long they held DWX 1.0 in beta it's kind of hard to be optimistic. I was thinking more like October 2010 .
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10-19-09, 08:20 PM | #697 |
Silent Hunter
Join Date: Nov 2006
Location: Jakarta
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Is there something wrong with the ALFA anti ship cruise missile?
I launched 4 of them at a carrier target near their maximum range set their scan zone to wide and seeker range to 20nm and they always seemed unable to detect any target though they flew quite close to their intended target. I've repeated the procedure for about 5 times and read DWX weapon manual and there's nothing to help me.
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10-20-09, 01:36 AM | #698 | |
Admiral
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Quote:
The eventuality of having finally a working DSRV is just icing on the cake. |
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10-23-09, 03:26 PM | #699 |
Sailor man
Join Date: Jul 2009
Posts: 45
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Suggestion
I havent posted here in a few months at least and I have some suggestions for the next release of the RA mod. If its not too late to add things I was wondering if it would be possible to add ASROCS to the ffg and make its hull lauched torps wire guided. Also those helos that you control in the astac screen it would ne nice if you could order them to start using their dipping sonar in active and passive. I know the modders are severly limited it what they can do by a lack of source code but hopefully these things are attainable.
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10-23-09, 03:34 PM | #700 | |
Admiral
Join Date: Apr 2005
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Quote:
Real life OHP class frigates don't carry asrocs nor wire guided torpedoes. The main line of attack of these ships are the helos. The frigate's torpedoes are only for self protection, and if a sub can get to less than 5 nm from you, you aren't exactly doing a good job with the helos and active/passive sonar in the first place. By the way I wonder if people really read the documentation of the mod. Its not difficult and many questions are answered right there. As for letting helos use active/passive dipping sonar the answer is no. Its not going to happen ever. /end sarcasm. RTFM. |
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10-23-09, 05:30 PM | #701 |
Sailor man
Join Date: Jul 2009
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dang
thats really dissapointing to learn that real life ohp ffg's dont carry asrocs thats just strange i mean that way once you use up ur helos torps they r not useless. it just would be nice is all able to target subs at longer range and attack them faster. oh well i didnt know that. i do know that the austrilian ohp ffg's carry wire guided torps but i wonder why we dont. and why do you say it will be impossible for the modders to add an option that commands the ai controlled helos that are lauched from your ship to use their dipping sonar? is it something the game engine cant handle? Also you mentionnede documnetation for the mod where can i find that? Keep in mind I havent kept up to snuff for a few months so theres no need for sarcasm.
Last edited by Bob117; 10-23-09 at 09:51 PM. |
10-23-09, 10:53 PM | #702 | |
Admiral
Join Date: Apr 2005
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Quote:
Ok ok non sarcasm. The final version of the mod RA already has controls for setting the dipping sonar in active passive. The documentation is released with the mod. You can download the mod here |
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10-24-09, 09:00 PM | #703 | |
Engineer
Join Date: Sep 2008
Location: UK
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Quote:
I've got a Su-27, Mig 29, F16, F15, F14, B-2 Spirit, and a lot more but the RA Team doesn't seem to be that bothered about having them. I will post some screen prints of them asap.
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10-24-09, 09:22 PM | #704 |
Soundman
Join Date: Sep 2006
Location: Lille, France
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RA team is announcing revised version 1.1 in "a couple of weeks" maybe you can still persuade them, but at the moment they seem to be concentrating on the game engine and bug fixes, which is understandable. On the other hand, it is true that communication via the Russian forums seems to be quit difficult as the team members sometimes don't answer for some time to the messages
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10-24-09, 10:36 PM | #705 | ||
Silent Hunter
Join Date: Nov 2006
Location: Jakarta
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Quote:
Quote:
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