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Old 03-01-12, 05:36 AM   #1276
Krabb
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CrazyIvan is busy with RL. Nice statement about "jerking around".
Oh, and I'm still waiting for the bat-file for JSGME to be sent to him. It's been almost half a year.
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Old 03-01-12, 06:59 PM   #1277
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.I'm commanding the Collins Class Sub.

1. How can I change the color display of the Sonar from Orange to Blue like the Virginia has?

2. Is there a way the TA sensor can be improved so that there's no distortion upto 10kts? I'm aware she's a diesel/electric sub but having the TA cable extended about 900 feet, shouldn't have that much distortion affect at 10kts. Sensors shoul.d be similar to the German 212 class
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Old 03-01-12, 07:14 PM   #1278
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Default MK 48 Mod 7 CBASS torpedo

Any chance of having the MK 48 Mod 7 CBASS torpedo added into the RA mod? This latest torp is used on the Collins Class sub in Royal Australian Navy
as well as with the

United States Navy
Royal Canadian Navy
Brazilian Navy
Royal Netherlands Navy

see en.wikipedia.org/wiki/Mark_48_torpedo
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Old 03-02-12, 04:09 AM   #1279
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Quote:
Originally Posted by Krabb View Post
CrazyIvan is busy with RL. Nice statement about "jerking around".
Oh, and I'm still waiting for the bat-file for JSGME to be sent to him. It's been almost half a year.
If I knew how to write it, I would. I imagine someone else in the community has the skill to do so, and perhaps has already and submitted it to the RA team. Whether the RA team would include it after some of the JSGME-negative comments from them, I don't know.
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Old 03-02-12, 06:08 AM   #1280
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Yeah, of course RA team has that JSGME bat-file, just woudn't share it with anyone. We hate JSGME for no reason.
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Old 03-02-12, 03:19 PM   #1281
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Just a quick question: Why is the Alfa class SSN modeled as a diesel-electric sub? It has the control station of the Kilo and uses battery power, is this for gameplay purposes or are there other reasons for this?

just curious...
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Old 03-02-12, 07:30 PM   #1282
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Yeah, of course RA team has that JSGME bat-file, just woudn't share it with anyone. We hate JSGME for no reason.
I think the reasons have been established already. However, as OneShot said, it can be done. Let's see if someone posts one, and then if the RA devs decide if it exists.
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Old 03-03-12, 06:36 AM   #1283
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Quote:
Originally Posted by phil21 View Post
Just a quick question: Why is the Alfa class SSN modeled as a diesel-electric sub? It has the control station of the Kilo and uses battery power, is this for gameplay purposes or are there other reasons for this?

just curious...
This is due to absence of a towed array on the Alpha class. DW has only Kilo station for this case. Just ignore the battery indicator, it isn't used.

Quote:
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I think the reasons have been established already. However, as OneShot said, it can be done. Let's see if someone posts one, and then if the RA devs decide if it exists.
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Old 03-05-12, 01:49 PM   #1284
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Quote:
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This is due to absence of a towed array on the Alpha class. DW has only Kilo station for this case. Just ignore the battery indicator, it isn't used.
Ahh, good to know.

Another question. I just played a quick game (GIUK, medium difficulty) with a Lada against a Astute. The Astute was at about 50m and going 2 kts. I get that the Astute is state of the art, but so is - or should be - the Lada, nevertheless i could not detect the Astute with TA or Bow/Flank array unitl i was under 1000 yards close (used show truth to confirm)! That way i saw the Astute in the HF first. Is that realistic? BTW, he only tried to fire at me once and that one missed so does that mean he could'nt find me either?

I'm a bit confused here, since i always thought subs would go quieter, but sonar would improve and compensate this atleast partly...

Edit:
just had an idea: would it be possible to include a bearing rate indicator in the sonar screen? This would greatly help with TMA.

Last edited by phil21; 03-05-12 at 02:14 PM.
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Old 03-06-12, 06:35 AM   #1285
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It's better to ask at RedRodgers, CrazyIvan is there more frequently. I don't mess with sensors, only do some hex stuff for him.

About your idea. Someone asked this already, it will be too hard to do.
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Old 03-06-12, 08:53 AM   #1286
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Ahh, thats a pity. I still don't get it why sonalysts didn't put it there in the first place. anyway, thank you for your help.
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Old 03-10-12, 01:15 AM   #1287
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Red Rodgers Website seems to have died off. No responses for some time.
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Old 03-10-12, 07:50 AM   #1288
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As I said CrazyIvan is busy with real life. Jaf and kpv1974 are there and answer sometimes.
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Old 03-12-12, 06:34 PM   #1289
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I think there is some bug in the new version about all passive sonars. For example, DIFARs sonoboys couldn't detect anything till is it at least 1500yrd close.

I'm not sure if this is my installation issue. I reinstalled the game and nothing changed.
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Old 03-28-12, 05:17 AM   #1290
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Hi,
I am really enjoying this RA mod but I have questions.
1) In red october Typhoon you dont have towed arrays.How much are sensitive sonars mounted on sub?Are those better more sensitive then sonars mounted on another sub?
2) Torps in Red october TEST topedo.. I cant hit anything wit him... I turn on show truth and i guide torp to the enemy sub sub get into cone and i enable torp guess what....The torpedo doesnt see target.....It simply start serch pattern....
3) SLBM modeled in this mode when i lounch them close to my position (just for fun ) they get in the air and they start going in circles they wont fall and bloow as all....so i think this is maybe thing to fix...So unti this is fixed how much far target should be for SLBM to fly towards it and not in circles?
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