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Old 12-14-12, 01:43 PM   #1
Albrecht Von Hesse
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Default MFM3.2 displacement correction mod

From the readme:

The MFM3.2 displacement correction mod updates displacement values in iambecomelife's Merchant Fleet Mod Prerelease No. 3.2 for Silent Hunter 3. There were some ships that had incorrect 'mass' and/or 'displacement' values; for instance, the original surface displacement values for AO01A, AO02A, O01B, and O02A were 900,000 [tons].

I decided to go, one-by-one, through every ship in the MFM3.2 Data/Sea folder. For each one I checked the displacement documented in the .cfg file, then opened up the .sim file and set mass to zero and then set surfaced displacement to the same value as given in the .cfg file.

Instead of supplying all of the files contained in the MFM3.2 mod, the MFM3.2 displacement correction mod only changes the .sim files. This way the mod is much smaller, and so much more quickly downloaded. Because of this you must *first* enable iambecomelife's MFM3.2 (via JSGME) and then enable the MFM3.2 displacement correction mod.

All credit should go to iambecomelife. All I did was simply make some minor corrections to what is, by any definition, an immense and awesome mod.

~Albrecht von Hesse


http://www.gamefront.com/files/22745...rection+mod.7z

http://www.mediafire.com/?ow70s87rivu7fwm
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Old 12-14-12, 02:27 PM   #2
Sailor Steve
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Thank you. Every bit helps.
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Old 12-14-12, 02:54 PM   #3
Sepp von Ch.
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Thank you very much Albrech von Hesse, really important mod.
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Old 12-14-12, 05:17 PM   #4
jaxa
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Thanks for your work Albrecht.
Is it neccessary to load this mod via jsgme only in port after mission or can I do it during patrol?
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Old 12-14-12, 06:03 PM   #5
THORN GREG
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Gamefront - link is closed ...? ...

But mediafire is ok. Thanks Albrecht .
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Old 12-14-12, 06:32 PM   #6
Albrecht Von Hesse
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Quote:
Originally Posted by jaxa View Post
Thanks for your work Albrecht.
Is it neccessary to load this mod via jsgme only in port after mission or can I do it during patrol?
Thanks jaxa! I'm not sure but, to be absolutely safe, I'd only load it when in port. Remember that you also have to be using iambecomelife's Merchant Fleet Mod Prerelease No. 3.2 for Silent Hunter 3, and have that loaded prior to this mod.

Thanks also to Sailor Steve, Josef von Posorschitz, and THORN GREG, too!

Steve, since I can't upload to our forum download area, would you mind, please, uploading this there for me? Danke!
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Old 12-15-12, 01:48 AM   #7
Plissken_04
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Quote:
Originally Posted by Albrecht Von Hesse View Post

Steve, since I can't upload to our forum download area, would you mind, please, uploading this there for me? Danke!

You can it download here too

ftp://hartmuthaas.no-ip.org/public/S...20VON%20HESSE/

Username & Password in my Signature!!!


So Long

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Old 12-15-12, 04:39 PM   #8
Albrecht Von Hesse
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Quote:
Originally Posted by Plissken_04 View Post
You can it download here too

Maik

Danke!!
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Old 12-31-12, 09:51 AM   #9
Sailor Steve
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Quote:
Originally Posted by Albrecht Von Hesse View Post
Steve, since I can't upload to our forum download area, would you mind, please, uploading this there for me? Danke!
Done.
http://www.subsim.com/radioroom/down...o=file&id=3844

And thank you.
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